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зеркало из https://github.com/glebtv/tui-textarea.git synced 2026-09-03 14:26:17 +03:00

add document and doc tests for TextArea::scroll and CursorMove::InViewport

Этот коммит содержится в:
rhysd
2022-07-24 08:41:05 +09:00
родитель b54fe5c01d
Коммит 63ae3503d4
3 изменённых файлов: 90 добавлений и 0 удалений

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@@ -15,6 +15,7 @@ text editor can be easily put as part of your TUI application.
- Line number
- Cursor line highlight
- Search with regular expressions
- Mouse scrolling
- Yank support. Paste text deleted with `C-k`, `C-j`, ...
- Backend agnostic. [crossterm][], [termion][], and your own backend are all supported
- Multiple textarea widgets in the same screen
@@ -410,9 +411,11 @@ notify how to move the cursor.
| `textarea.move_cursor(CursorMove::Top)` | Move cursor to top of lines |
| `textarea.move_cursor(CursorMove::Bottom)` | Move cursor to bottom of lines |
| `textarea.move_cursor(CursorMove::Jump(row, col))` | Move cursor to (row, col) position |
| `textarea.move_cursor(CursorMove::InViewport)` | Move cursor to stay in the viewport |
| `textarea.set_search_pattern(pattern)` | Set a pattern for text search |
| `textarea.search_forward(match_cursor)` | Move cursor to next match of text search |
| `textarea.search_back(match_cursor)` | Move cursor to previous match of text search |
| `textarea.scroll(rows, cols)` | Scroll the viewport |
To define your own key mappings, simply call the above methods in your code instead of `TextArea::input()` method. The
following example defines modal key mappings like Vim.
@@ -465,6 +468,8 @@ loop {
Input { key: Key::Esc, .. } => textarea.set_search_pattern("").unwrap(),
Input { key: Key::Char('n'), .. } => textarea.search_forward(),
Input { key: Key::Char('N'), .. } => textarea.search_back(),
Input { key: Key::Char('e'), ctrl: true .. } => textarea.scroll(1, 0),
Input { key: Key::Char('y'), ctrl: true .. } => textarea.scroll(-1, 0),
_ => {},
},
Mode::Insert => match read()?.into() {

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@@ -188,6 +188,37 @@ pub enum CursorMove {
/// assert_eq!(textarea.cursor(), (2, 4));
/// ```
Jump(u16, u16),
/// Move cursor to keep it within the viewport. For example, when a viewport displays line 8 to line 16:
///
/// - cursor at line 4 is moved to line 8
/// - cursor at line 20 is moved to line 16
/// - cursor at line 12 is not moved
///
/// This is useful when you moved a cursor but you don't want to move the viewport.
/// ```
/// # use tui::buffer::Buffer;
/// # use tui::layout::Rect;
/// # use tui::widgets::Widget;
/// use tui_textarea::{TextArea, CursorMove};
///
/// // Let's say terminal height is 8.
///
/// // Create textarea with 20 lines "0", "1", "2", "3", ...
/// // The viewport is displaying from line 1 to line 8.
/// let mut textarea: TextArea = (0..20).into_iter().map(|i| i.to_string()).collect();
/// # // Call `render` at least once to populate terminal size
/// # let r = Rect { x: 0, y: 0, width: 24, height: 8 };
/// # let mut b = Buffer::empty(r.clone());
/// # textarea.widget().render(r, &mut b);
///
/// // Move cursor to the end of lines (line 20). It is outside the viewport (line 1 to line 8)
/// textarea.move_cursor(CursorMove::Bottom);
/// assert_eq!(textarea.cursor(), (19, 0));
///
/// // Cursor is moved to line 8 to enter the viewport
/// textarea.move_cursor(CursorMove::InViewport);
/// assert_eq!(textarea.cursor(), (7, 0));
/// ```
InViewport,
}

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@@ -519,6 +519,20 @@ impl<'a> TextArea<'a> {
self.insert_newline();
true
}
Input {
key: Key::MouseScrollDown,
..
} => {
self.scroll(1, 0);
false
}
Input {
key: Key::MouseScrollUp,
..
} => {
self.scroll(-1, 0);
false
}
_ => false,
}
}
@@ -1460,6 +1474,7 @@ impl<'a> TextArea<'a> {
}
/// Set the text style at matches of text search. The default style is colored with blue in background.
///
/// ```
/// use tui::style::{Style, Color};
/// use tui_textarea::TextArea;
@@ -1477,6 +1492,45 @@ impl<'a> TextArea<'a> {
self.search.style = style;
}
/// Scroll the textarea by `delta_row` rows (vertically) and `delta_col` columns (horizontally). Positive scroll
/// amount means scrolling down or right. And negative scroll amount means scrolling up or left. The cursor will not
/// move until it goes out the viewport. When the cursor position is outside the viewport after scroll, the cursor
/// position will be adjusted to stay in the viewport using the same logic as [`CursorMove::InViewport`].
///
/// ```
/// # use tui::buffer::Buffer;
/// # use tui::layout::Rect;
/// # use tui::widgets::Widget;
/// use tui_textarea::TextArea;
///
/// // Let's say terminal height is 8.
///
/// // Create textarea with 20 lines "0", "1", "2", "3", ...
/// let mut textarea: TextArea = (0..20).into_iter().map(|i| i.to_string()).collect();
/// # // Call `render` at least once to populate terminal size
/// # let r = Rect { x: 0, y: 0, width: 24, height: 8 };
/// # let mut b = Buffer::empty(r.clone());
/// # textarea.widget().render(r, &mut b);
///
/// // Scroll down by 15 lines. Since terminal height is 8, cursor will go out
/// // the viewport.
/// textarea.scroll(15, 0);
/// // So the cursor position was updated to stay in the viewport after the scrolling.
/// assert_eq!(textarea.cursor(), (15, 0));
///
/// // Scroll up by 5 lines. Since the scroll amount is smaller than the terminal
/// // height, cursor position will not be updated.
/// textarea.scroll(-5, 0);
/// assert_eq!(textarea.cursor(), (15, 0));
///
/// // Scroll up by 5 lines again. The terminal height is 8. So a cursor reaches to
/// // the top of viewport after scrolling up by 7 lines. Since we have already
/// // scrolled up by 5 lines, scrolling up by 5 lines again makes the cursor overrun
/// // the viewport by 5 - 2 = 3 lines. To keep the cursor stay in the viewport, the
/// // cursor position will be adjusted from line 15 to line 12.
/// textarea.scroll(-5, 0);
/// assert_eq!(textarea.cursor(), (12, 0));
/// ```
pub fn scroll(&mut self, delta_row: i16, delta_col: i16) {
self.viewport.scroll(delta_row, delta_col);
self.move_cursor(CursorMove::InViewport);