PLT-7785: Slash commands can be issued to a channel in a team without it (#7567)
* Ensured that specified channel is a part of specified team * Simplified approach to just infer team id from specified channel id to eliminate the attack vector entirely
Этот коммит содержится в:
коммит произвёл
Christopher Speller
родитель
f94b807f39
Коммит
fa80cb10a8
@@ -212,12 +212,9 @@ func executeCommand(c *Context, w http.ResponseWriter, r *http.Request) {
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return
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}
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if commandArgs.TeamId == "" {
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commandArgs.TeamId = channel.TeamId
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} else if c.Session.GetTeamByTeamId(commandArgs.TeamId) == nil {
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c.SetPermissionError(model.PERMISSION_USE_SLASH_COMMANDS)
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return
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}
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// team id is implicitly taken from channel so that slash commands
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// created on some other team can't be run against this one
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commandArgs.TeamId = channel.TeamId
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commandArgs.UserId = c.Session.UserId
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commandArgs.T = c.T
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@@ -490,3 +490,38 @@ func TestExecuteCommand(t *testing.T) {
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_, resp = th.SystemAdminClient.ExecuteCommand(channel.Id, "/getcommand")
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CheckNoError(t, resp)
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}
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func TestExecuteCommandAgainstChannelOnAnotherTeam(t *testing.T) {
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th := Setup().InitBasic().InitSystemAdmin()
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defer th.TearDown()
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Client := th.Client
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channel := th.BasicChannel
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enableCommands := *utils.Cfg.ServiceSettings.EnableCommands
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allowedInternalConnections := *utils.Cfg.ServiceSettings.AllowedUntrustedInternalConnections
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defer func() {
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utils.Cfg.ServiceSettings.EnableCommands = &enableCommands
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utils.Cfg.ServiceSettings.AllowedUntrustedInternalConnections = &allowedInternalConnections
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}()
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*utils.Cfg.ServiceSettings.EnableCommands = true
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*utils.Cfg.ServiceSettings.AllowedUntrustedInternalConnections = "localhost"
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// create a slash command on some other team where we have permission to do so
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team2 := th.CreateTeam()
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postCmd := &model.Command{
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CreatorId: th.BasicUser.Id,
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TeamId: team2.Id,
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URL: "http://localhost" + *utils.Cfg.ServiceSettings.ListenAddress + model.API_URL_SUFFIX_V4 + "/teams/command_test",
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Method: model.COMMAND_METHOD_POST,
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Trigger: "postcommand",
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}
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if _, err := th.App.CreateCommand(postCmd); err != nil {
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t.Fatal("failed to create post command")
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}
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// the execute command endpoint will always search for the command by trigger and team id, inferring team id from the
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// channel id, so there is no way to use that slash command on a channel that belongs to some other team
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_, resp := Client.ExecuteCommand(channel.Id, "/postcommand")
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CheckNotFoundStatus(t, resp)
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}
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@@ -2808,7 +2808,10 @@ func (c *Client4) ListCommands(teamId string, customOnly bool) ([]*Command, *Res
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// ExecuteCommand executes a given command.
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func (c *Client4) ExecuteCommand(channelId, command string) (*CommandResponse, *Response) {
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commandArgs := &CommandArgs{ChannelId: channelId, Command: command}
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commandArgs := &CommandArgs{
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ChannelId: channelId,
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Command: command,
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}
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if r, err := c.DoApiPost(c.GetCommandsRoute()+"/execute", commandArgs.ToJson()); err != nil {
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return nil, BuildErrorResponse(r, err)
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} else {
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