Enabling experimental windows/osx builds
Этот коммит содержится в:
63
Makefile
63
Makefile
@@ -1,4 +1,4 @@
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.PHONY: build package run stop run-client run-server stop-client stop-server restart-server restart-client start-docker clean-dist clean nuke check-style check-unit-tests test dist setup-mac prepare-enteprise
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.PHONY: build package run stop run-client run-server stop-client stop-server restart-server restart-client start-docker clean-dist clean nuke check-style check-unit-tests test dist setup-mac prepare-enteprise build-linux build-osx build-windows
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# Build Flags
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BUILD_NUMBER ?= $(BUILD_NUMBER:)
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@@ -11,14 +11,18 @@ endif
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BUILD_ENTERPRISE_DIR ?= ../enterprise
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BUILD_ENTERPRISE ?= true
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BUILD_ENTERPRISE_READY = false
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BUILD_TYPE_NAME = team
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ifneq ($(wildcard $(BUILD_ENTERPRISE_DIR)/.),)
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ifeq ($(BUILD_ENTERPRISE),true)
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BUILD_ENTERPRISE_READY = true
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BUILD_TYPE_NAME = enterprise
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else
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BUILD_ENTERPRISE_READY = false
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BUILD_TYPE_NAME = team
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endif
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else
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BUILD_ENTERPRISE_READY = false
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BUILD_TYPE_NAME = team
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endif
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BUILD_WEBAPP_DIR = ./webapp
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@@ -124,11 +128,19 @@ ifeq ($(BUILD_ENTERPRISE_READY),true)
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cp $(BUILD_ENTERPRISE_DIR)/imports.go .
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endif
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build: .prebuild prepare-enterprise
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@echo Building mattermost server
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build-linux: .prebuild prepare-enterprise
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@echo Build Linux amd64
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env GOOS=linux GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
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$(GO) clean $(GOFLAGS) -i ./...
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$(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
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build-osx: .prebuild prepare-enterprise
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@echo Build OSX amd64
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env GOOS=darwin GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
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build-windows: .prebuild prepare-enterprise
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@echo Build Windows amd64
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env GOOS=windows GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
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build: build-linux build-windows build-osx
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build-client:
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@echo Building mattermost web app
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@@ -139,30 +151,27 @@ build-client:
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package: build build-client
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@ echo Packaging mattermost
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# Remove any old files
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@# Remove any old files
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rm -Rf $(DIST_ROOT)
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# Create needed directories
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@# Create needed directories
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mkdir -p $(DIST_PATH)/bin
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mkdir -p $(DIST_PATH)/logs
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# Copy binary
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cp $(GOPATH)/bin/platform $(DIST_PATH)/bin
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# Resource directories
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@# Resource directories
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cp -RL config $(DIST_PATH)
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cp -RL fonts $(DIST_PATH)
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cp -RL templates $(DIST_PATH)
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cp -RL i18n $(DIST_PATH)
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# Package webapp
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@# Package webapp
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mkdir -p $(DIST_PATH)/webapp/dist
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cp -RL $(BUILD_WEBAPP_DIR)/dist $(DIST_PATH)/webapp
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mv $(DIST_PATH)/webapp/dist/bundle.js $(DIST_PATH)/webapp/dist/bundle-$(BUILD_NUMBER).js
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sed -i'.bak' 's|bundle.js|bundle-$(BUILD_NUMBER).js|g' $(DIST_PATH)/webapp/dist/root.html
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rm $(DIST_PATH)/webapp/dist/root.html.bak
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# Help files
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@# Help files
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ifeq ($(BUILD_ENTERPRISE_READY),true)
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cp $(BUILD_ENTERPRISE_DIR)/ENTERPRISE-EDITION-LICENSE.txt $(DIST_PATH)
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else
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@@ -171,8 +180,32 @@ endif
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cp NOTICE.txt $(DIST_PATH)
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cp README.md $(DIST_PATH)
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# Create package
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tar -C dist -czf $(DIST_PATH).tar.gz mattermost
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@# ----- PLATFORM SPECIFIC -----
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@# Make osx package
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@# Copy binary
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cp $(GOPATH)/bin/darwin_amd64/platform $(DIST_PATH)/bin
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@# Package
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tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-osx-amd64.tar.gz mattermost
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@# Cleanup
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rm -f $(DIST_PATH)/bin/platform
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@# Make windows package
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@# Copy binary
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cp $(GOPATH)/bin/windows_amd64/platform.exe $(DIST_PATH)/bin
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@# Package
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tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-windows-amd64.tar.gz mattermost
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@# Cleanup
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rm -f $(DIST_PATH)/bin/platform.exe
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@# Make linux package
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@# Copy binary
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cp $(GOPATH)/bin/platform $(DIST_PATH)/bin
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@# Package
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tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-linux-amd64.tar.gz mattermost
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@# Don't cleanup linux package so dev machines will have an unziped linux package avalilable
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@#rm -f $(DIST_PATH)/bin/platform
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run-server: prepare-enterprise start-docker
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@echo Running mattermost for development
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