Enabling experimental windows/osx builds

Этот коммит содержится в:
Christopher Speller
2016-04-06 09:33:33 -04:00
родитель d78fd58237
Коммит b23eeff4fc

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@@ -1,4 +1,4 @@
.PHONY: build package run stop run-client run-server stop-client stop-server restart-server restart-client start-docker clean-dist clean nuke check-style check-unit-tests test dist setup-mac prepare-enteprise
.PHONY: build package run stop run-client run-server stop-client stop-server restart-server restart-client start-docker clean-dist clean nuke check-style check-unit-tests test dist setup-mac prepare-enteprise build-linux build-osx build-windows
# Build Flags
BUILD_NUMBER ?= $(BUILD_NUMBER:)
@@ -11,14 +11,18 @@ endif
BUILD_ENTERPRISE_DIR ?= ../enterprise
BUILD_ENTERPRISE ?= true
BUILD_ENTERPRISE_READY = false
BUILD_TYPE_NAME = team
ifneq ($(wildcard $(BUILD_ENTERPRISE_DIR)/.),)
ifeq ($(BUILD_ENTERPRISE),true)
BUILD_ENTERPRISE_READY = true
BUILD_TYPE_NAME = enterprise
else
BUILD_ENTERPRISE_READY = false
BUILD_TYPE_NAME = team
endif
else
BUILD_ENTERPRISE_READY = false
BUILD_TYPE_NAME = team
endif
BUILD_WEBAPP_DIR = ./webapp
@@ -124,11 +128,19 @@ ifeq ($(BUILD_ENTERPRISE_READY),true)
cp $(BUILD_ENTERPRISE_DIR)/imports.go .
endif
build: .prebuild prepare-enterprise
@echo Building mattermost server
build-linux: .prebuild prepare-enterprise
@echo Build Linux amd64
env GOOS=linux GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
$(GO) clean $(GOFLAGS) -i ./...
$(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
build-osx: .prebuild prepare-enterprise
@echo Build OSX amd64
env GOOS=darwin GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
build-windows: .prebuild prepare-enterprise
@echo Build Windows amd64
env GOOS=windows GOARCH=amd64 $(GO) install $(GOFLAGS) $(GO_LINKER_FLAGS) ./...
build: build-linux build-windows build-osx
build-client:
@echo Building mattermost web app
@@ -139,30 +151,27 @@ build-client:
package: build build-client
@ echo Packaging mattermost
# Remove any old files
@# Remove any old files
rm -Rf $(DIST_ROOT)
# Create needed directories
@# Create needed directories
mkdir -p $(DIST_PATH)/bin
mkdir -p $(DIST_PATH)/logs
# Copy binary
cp $(GOPATH)/bin/platform $(DIST_PATH)/bin
# Resource directories
@# Resource directories
cp -RL config $(DIST_PATH)
cp -RL fonts $(DIST_PATH)
cp -RL templates $(DIST_PATH)
cp -RL i18n $(DIST_PATH)
# Package webapp
@# Package webapp
mkdir -p $(DIST_PATH)/webapp/dist
cp -RL $(BUILD_WEBAPP_DIR)/dist $(DIST_PATH)/webapp
mv $(DIST_PATH)/webapp/dist/bundle.js $(DIST_PATH)/webapp/dist/bundle-$(BUILD_NUMBER).js
sed -i'.bak' 's|bundle.js|bundle-$(BUILD_NUMBER).js|g' $(DIST_PATH)/webapp/dist/root.html
rm $(DIST_PATH)/webapp/dist/root.html.bak
# Help files
@# Help files
ifeq ($(BUILD_ENTERPRISE_READY),true)
cp $(BUILD_ENTERPRISE_DIR)/ENTERPRISE-EDITION-LICENSE.txt $(DIST_PATH)
else
@@ -171,8 +180,32 @@ endif
cp NOTICE.txt $(DIST_PATH)
cp README.md $(DIST_PATH)
# Create package
tar -C dist -czf $(DIST_PATH).tar.gz mattermost
@# ----- PLATFORM SPECIFIC -----
@# Make osx package
@# Copy binary
cp $(GOPATH)/bin/darwin_amd64/platform $(DIST_PATH)/bin
@# Package
tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-osx-amd64.tar.gz mattermost
@# Cleanup
rm -f $(DIST_PATH)/bin/platform
@# Make windows package
@# Copy binary
cp $(GOPATH)/bin/windows_amd64/platform.exe $(DIST_PATH)/bin
@# Package
tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-windows-amd64.tar.gz mattermost
@# Cleanup
rm -f $(DIST_PATH)/bin/platform.exe
@# Make linux package
@# Copy binary
cp $(GOPATH)/bin/platform $(DIST_PATH)/bin
@# Package
tar -C dist -czf $(DIST_PATH)-$(BUILD_TYPE_NAME)-linux-amd64.tar.gz mattermost
@# Don't cleanup linux package so dev machines will have an unziped linux package avalilable
@#rm -f $(DIST_PATH)/bin/platform
run-server: prepare-enterprise start-docker
@echo Running mattermost for development