Implement endpoint for APIv4: PUT /teams/{team_id}/members/{user_id}/roles (#5471)

Этот коммит содержится в:
Saturnino Abril
2017-02-21 21:13:26 +09:00
коммит произвёл George Goldberg
родитель 5c19d9be7f
Коммит a14e44b4ec
3 изменённых файлов: 117 добавлений и 0 удалений

Просмотреть файл

@@ -283,3 +283,81 @@ func TestGetTeamStats(t *testing.T) {
_, resp = Client.GetTeamStats(th.BasicTeam.Id, "")
CheckUnauthorizedStatus(t, resp)
}
func TestUpdateTeamMemberRoles(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()
Client := th.Client
SystemAdminClient := th.SystemAdminClient
const TEAM_MEMBER = "team_user"
const TEAM_ADMIN = "team_user team_admin"
// user 1 tries to promote user 2
ok, resp := Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
if ok {
t.Fatal("should have returned false")
}
// user 1 tries to promote himself
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
// user 1 tries to demote someone
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckForbiddenStatus(t, resp)
// system admin promotes user 1
ok, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_ADMIN)
CheckNoError(t, resp)
if !ok {
t.Fatal("should have returned true")
}
// user 1 (team admin) promotes user 2
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckNoError(t, resp)
// user 1 (team admin) demotes user 2 (team admin)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// user 1 (team admin) tries to demote system admin (not member of a team)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckBadRequestStatus(t, resp)
// user 1 (team admin) demotes system admin (member of a team)
LinkUserToTeam(th.SystemAdminUser, th.BasicTeam)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// Note from API v3
// Note to anyone who thinks this (above) test is wrong:
// This operation will not affect the system admin's permissions because they have global access to all teams.
// Their team level permissions are irrelavent. A team admin should be able to manage team level permissions.
// System admins should be able to manipulate permission no matter what their team level permissions are.
// system admin promotes user 2
_, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckNoError(t, resp)
// system admin demotes user 2 (team admin)
_, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// user 1 (team admin) tries to promote himself to a random team
_, resp = Client.UpdateTeamMemberRoles(model.NewId(), th.BasicUser.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
// user 1 (team admin) tries to promote a random user
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, model.NewId(), TEAM_ADMIN)
CheckBadRequestStatus(t, resp)
// user 1 (team admin) tries to promote invalid team permission
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, "junk")
CheckBadRequestStatus(t, resp)
// user 1 (team admin) demotes himself
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_MEMBER)
CheckNoError(t, resp)
}