Implement endpoint for APIv4: PUT /teams/{team_id}/members/{user_id}/roles (#5471)

Этот коммит содержится в:
Saturnino Abril
2017-02-21 21:13:26 +09:00
коммит произвёл George Goldberg
родитель 5c19d9be7f
Коммит a14e44b4ec
3 изменённых файлов: 117 добавлений и 0 удалений

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@@ -23,6 +23,7 @@ func InitTeam() {
BaseRoutes.TeamByName.Handle("", ApiSessionRequired(getTeamByName)).Methods("GET")
BaseRoutes.TeamMember.Handle("", ApiSessionRequired(getTeamMember)).Methods("GET")
BaseRoutes.TeamMember.Handle("/roles", ApiSessionRequired(updateTeamMemberRoles)).Methods("PUT")
}
func createTeam(c *Context, w http.ResponseWriter, r *http.Request) {
@@ -140,3 +141,30 @@ func getTeamStats(c *Context, w http.ResponseWriter, r *http.Request) {
return
}
}
func updateTeamMemberRoles(c *Context, w http.ResponseWriter, r *http.Request) {
c.RequireTeamId().RequireUserId()
if c.Err != nil {
return
}
props := model.MapFromJson(r.Body)
newRoles := props["roles"]
if !model.IsValidUserRoles(newRoles) {
c.SetInvalidParam("team_member_roles")
return
}
if !app.SessionHasPermissionToTeam(c.Session, c.Params.TeamId, model.PERMISSION_MANAGE_TEAM_ROLES) {
c.SetPermissionError(model.PERMISSION_MANAGE_TEAM_ROLES)
return
}
if _, err := app.UpdateTeamMemberRoles(c.Params.TeamId, c.Params.UserId, newRoles); err != nil {
c.Err = err
return
}
ReturnStatusOK(w)
}

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@@ -283,3 +283,81 @@ func TestGetTeamStats(t *testing.T) {
_, resp = Client.GetTeamStats(th.BasicTeam.Id, "")
CheckUnauthorizedStatus(t, resp)
}
func TestUpdateTeamMemberRoles(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()
Client := th.Client
SystemAdminClient := th.SystemAdminClient
const TEAM_MEMBER = "team_user"
const TEAM_ADMIN = "team_user team_admin"
// user 1 tries to promote user 2
ok, resp := Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
if ok {
t.Fatal("should have returned false")
}
// user 1 tries to promote himself
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
// user 1 tries to demote someone
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckForbiddenStatus(t, resp)
// system admin promotes user 1
ok, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_ADMIN)
CheckNoError(t, resp)
if !ok {
t.Fatal("should have returned true")
}
// user 1 (team admin) promotes user 2
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckNoError(t, resp)
// user 1 (team admin) demotes user 2 (team admin)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// user 1 (team admin) tries to demote system admin (not member of a team)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckBadRequestStatus(t, resp)
// user 1 (team admin) demotes system admin (member of a team)
LinkUserToTeam(th.SystemAdminUser, th.BasicTeam)
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.SystemAdminUser.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// Note from API v3
// Note to anyone who thinks this (above) test is wrong:
// This operation will not affect the system admin's permissions because they have global access to all teams.
// Their team level permissions are irrelavent. A team admin should be able to manage team level permissions.
// System admins should be able to manipulate permission no matter what their team level permissions are.
// system admin promotes user 2
_, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_ADMIN)
CheckNoError(t, resp)
// system admin demotes user 2 (team admin)
_, resp = SystemAdminClient.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser2.Id, TEAM_MEMBER)
CheckNoError(t, resp)
// user 1 (team admin) tries to promote himself to a random team
_, resp = Client.UpdateTeamMemberRoles(model.NewId(), th.BasicUser.Id, TEAM_ADMIN)
CheckForbiddenStatus(t, resp)
// user 1 (team admin) tries to promote a random user
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, model.NewId(), TEAM_ADMIN)
CheckBadRequestStatus(t, resp)
// user 1 (team admin) tries to promote invalid team permission
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, "junk")
CheckBadRequestStatus(t, resp)
// user 1 (team admin) demotes himself
_, resp = Client.UpdateTeamMemberRoles(th.BasicTeam.Id, th.BasicUser.Id, TEAM_MEMBER)
CheckNoError(t, resp)
}

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@@ -523,6 +523,17 @@ func (c *Client4) GetTeamMember(teamId, userId, etag string) (*TeamMember, *Resp
}
}
// UpdateTeamMemberRoles will update the roles on a team for a user
func (c *Client4) UpdateTeamMemberRoles(teamId, userId, newRoles string) (bool, *Response) {
requestBody := map[string]string{"roles": newRoles}
if r, err := c.DoApiPut(c.GetTeamMemberRoute(teamId, userId)+"/roles", MapToJson(requestBody)); err != nil {
return false, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return CheckStatusOK(r), BuildResponse(r)
}
}
// GetTeamStats returns a team stats based on the team id string.
// Must be authenticated.
func (c *Client4) GetTeamStats(teamId, etag string) (*TeamStats, *Response) {