PLT-6169: Batch add users to teams. (#5953)

Этот коммит содержится в:
George Goldberg
2017-04-03 19:32:57 +01:00
коммит произвёл GitHub
родитель 4ebc85e05c
Коммит 1bcb5cdb9d
4 изменённых файлов: 215 добавлений и 0 удалений

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@@ -15,6 +15,10 @@ import (
"github.com/mattermost/platform/utils"
)
const (
MAX_ADD_MEMBERS_BATCH = 20
)
func InitTeam() {
l4g.Debug(utils.T("api.team.init.debug"))
@@ -33,6 +37,7 @@ func InitTeam() {
BaseRoutes.TeamMembers.Handle("/ids", ApiSessionRequired(getTeamMembersByIds)).Methods("POST")
BaseRoutes.TeamMembersForUser.Handle("", ApiSessionRequired(getTeamMembersForUser)).Methods("GET")
BaseRoutes.TeamMembers.Handle("", ApiSessionRequired(addTeamMember)).Methods("POST")
BaseRoutes.TeamMembers.Handle("/batch", ApiSessionRequired(addTeamMembers)).Methods("POST")
BaseRoutes.TeamMember.Handle("", ApiSessionRequired(removeTeamMember)).Methods("DELETE")
BaseRoutes.TeamForUser.Handle("/unread", ApiSessionRequired(getTeamUnread)).Methods("GET")
@@ -367,6 +372,51 @@ func addTeamMember(c *Context, w http.ResponseWriter, r *http.Request) {
w.Write([]byte(member.ToJson()))
}
func addTeamMembers(c *Context, w http.ResponseWriter, r *http.Request) {
c.RequireTeamId()
if c.Err != nil {
return
}
var err *model.AppError
members := model.TeamMembersFromJson(r.Body)
if len(members) > MAX_ADD_MEMBERS_BATCH || len(members) == 0 {
c.SetInvalidParam("too many members in batch")
return
}
var userIds []string
for _, member := range members {
if member.TeamId != c.Params.TeamId {
c.SetInvalidParam("team_id for member with user_id=" + member.UserId)
return
}
if len(member.UserId) != 26 {
c.SetInvalidParam("user_id")
return
}
userIds = append(userIds, member.UserId)
}
if !app.SessionHasPermissionToTeam(c.Session, c.Params.TeamId, model.PERMISSION_ADD_USER_TO_TEAM) {
c.SetPermissionError(model.PERMISSION_ADD_USER_TO_TEAM)
return
}
members, err = app.AddTeamMembers(c.Params.TeamId, userIds, c.GetSiteURL())
if err != nil {
c.Err = err
return
}
w.WriteHeader(http.StatusCreated)
w.Write([]byte(model.TeamMembersToJson(members)))
}
func removeTeamMember(c *Context, w http.ResponseWriter, r *http.Request) {
c.RequireTeamId().RequireUserId()
if c.Err != nil {

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@@ -948,6 +948,137 @@ func TestAddTeamMember(t *testing.T) {
CheckNotFoundStatus(t, resp)
}
func TestAddTeamMembers(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()
Client := th.Client
team := th.BasicTeam
otherUser := th.CreateUser()
userList := []string{
otherUser.Id,
}
if err := app.RemoveUserFromTeam(th.BasicTeam.Id, th.BasicUser2.Id); err != nil {
t.Fatalf(err.Error())
}
// Regular user can't add a member to a team they don't belong to.
th.LoginBasic2()
tm, resp := Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)
Client.Logout()
// Regular user can add a member to a team they belong to.
th.LoginBasic()
tm, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
CheckCreatedStatus(t, resp)
// Check all the returned data.
if tm[0] == nil {
t.Fatal("should have returned team member")
}
if tm[0].UserId != otherUser.Id {
t.Fatal("user ids should have matched")
}
if tm[0].TeamId != team.Id {
t.Fatal("team ids should have matched")
}
// Check with various invalid requests.
_, resp = Client.AddTeamMembers("junk", userList)
CheckBadRequestStatus(t, resp)
_, resp = Client.AddTeamMembers(GenerateTestId(), userList)
CheckForbiddenStatus(t, resp)
testUserList := append(userList, GenerateTestId())
_, resp = Client.AddTeamMembers(team.Id, testUserList)
CheckNotFoundStatus(t, resp)
// Test with many users.
for i := 0; i < 25; i++ {
testUserList = append(testUserList, GenerateTestId())
}
_, resp = Client.AddTeamMembers(team.Id, testUserList)
CheckBadRequestStatus(t, resp)
Client.Logout()
// Check effects of config and license changes.
restrictTeamInvite := *utils.Cfg.TeamSettings.RestrictTeamInvite
isLicensed := utils.IsLicensed
license := utils.License
defer func() {
*utils.Cfg.TeamSettings.RestrictTeamInvite = restrictTeamInvite
utils.IsLicensed = isLicensed
utils.License = license
utils.SetDefaultRolesBasedOnConfig()
}()
// Set the config so that only team admins can add a user to a team.
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_TEAM_ADMIN
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()
// Test without the EE license to see that the permission restriction is ignored.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
// Add an EE license.
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()
// Check that a regular user can't add someone to the team.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)
// Update user to team admin
UpdateUserToTeamAdmin(th.BasicUser, th.BasicTeam)
app.InvalidateAllCaches()
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_TEAM_ADMIN
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()
// Should work as a team admin.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
// Change permission level to System Admin
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_SYSTEM_ADMIN
utils.SetDefaultRolesBasedOnConfig()
// Should not work as team admin.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckForbiddenStatus(t, resp)
// Should work as system admin.
_, resp = th.SystemAdminClient.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
// Change permission level to All
UpdateUserToNonTeamAdmin(th.BasicUser, th.BasicTeam)
app.InvalidateAllCaches()
*utils.Cfg.TeamSettings.RestrictTeamInvite = model.PERMISSIONS_ALL
utils.IsLicensed = true
utils.License = &model.License{Features: &model.Features{}}
utils.License.Features.SetDefaults()
utils.SetDefaultRolesBasedOnConfig()
th.LoginBasic()
// Should work as a regular user.
_, resp = Client.AddTeamMembers(team.Id, userList)
CheckNoError(t, resp)
}
func TestRemoveTeamMember(t *testing.T) {
th := Setup().InitBasic().InitSystemAdmin()
defer TearDown()

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@@ -443,6 +443,24 @@ func AddTeamMember(teamId, userId, siteURL string) (*model.TeamMember, *model.Ap
}
}
func AddTeamMembers(teamId string, userIds []string, siteURL string) ([]*model.TeamMember, *model.AppError) {
var members []*model.TeamMember
for _, userId := range userIds {
if _, err := AddUserToTeam(teamId, userId, siteURL); err != nil {
return nil, err
}
if teamMember, err := GetTeamMember(teamId, userId); err != nil {
return nil, err
} else {
members = append(members, teamMember)
}
}
return members, nil
}
func AddTeamMemberByHash(userId, hash, data, siteURL string) (*model.TeamMember, *model.AppError) {
var team *model.Team
var err *model.AppError

Просмотреть файл

@@ -978,6 +978,22 @@ func (c *Client4) AddTeamMember(teamId, userId, hash, dataToHash, inviteId strin
}
}
// AddTeamMember adds a number of users to a team and returns the team members.
func (c *Client4) AddTeamMembers(teamId string, userIds []string) ([]*TeamMember, *Response) {
var members []*TeamMember
for _, userId := range userIds {
member := &TeamMember{TeamId: teamId, UserId: userId}
members = append(members, member)
}
if r, err := c.DoApiPost(c.GetTeamMembersRoute(teamId)+"/batch", TeamMembersToJson(members)); err != nil {
return nil, &Response{StatusCode: r.StatusCode, Error: err}
} else {
defer closeBody(r)
return TeamMembersFromJson(r.Body), BuildResponse(r)
}
}
// RemoveTeamMember will remove a user from a team.
func (c *Client4) RemoveTeamMember(teamId, userId string) (bool, *Response) {
if r, err := c.DoApiDelete(c.GetTeamMemberRoute(teamId, userId)); err != nil {