зеркало из
https://github.com/glebtv/tui-textarea.git
synced 2026-08-30 12:26:18 +03:00
173 строки
6.1 KiB
Rust
173 строки
6.1 KiB
Rust
use crate::ratatui::buffer::Buffer;
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use crate::ratatui::layout::Rect;
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use crate::ratatui::text::{Span, Text};
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use crate::ratatui::widgets::{Paragraph, Widget};
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use crate::textarea::TextArea;
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use crate::util::num_digits;
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#[cfg(feature = "ratatui")]
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use ratatui::text::Line;
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use std::cmp;
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use std::sync::atomic::{AtomicU64, Ordering};
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#[cfg(feature = "tuirs")]
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use tui::text::Spans as Line;
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// &mut 'a (u16, u16, u16, u16) is not available since `render` method takes immutable reference of TextArea
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// instance. In the case, the TextArea instance cannot be accessed from any other objects since it is mutablly
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// borrowed.
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//
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// `ratatui::Frame::render_stateful_widget` would be an assumed way to render a stateful widget. But at this
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// point we stick with using `ratatui::Frame::render_widget` because it is simpler API. Users don't need to
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// manage states of textarea instances separately.
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// https://docs.rs/ratatui/latest/ratatui/terminal/struct.Frame.html#method.render_stateful_widget
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#[derive(Default, Debug)]
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pub struct Viewport(AtomicU64);
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impl Clone for Viewport {
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fn clone(&self) -> Self {
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let u = self.0.load(Ordering::Relaxed);
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Viewport(AtomicU64::new(u))
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}
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}
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impl Viewport {
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pub fn scroll_top(&self) -> (u16, u16) {
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let u = self.0.load(Ordering::Relaxed);
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((u >> 16) as u16, u as u16)
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}
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pub fn rect(&self) -> (u16, u16, u16, u16) {
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let u = self.0.load(Ordering::Relaxed);
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let width = (u >> 48) as u16;
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let height = (u >> 32) as u16;
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let row = (u >> 16) as u16;
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let col = u as u16;
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(row, col, width, height)
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}
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pub fn position(&self) -> (u16, u16, u16, u16) {
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let (row_top, col_top, width, height) = self.rect();
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let row_bottom = row_top.saturating_add(height).saturating_sub(1);
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let col_bottom = col_top.saturating_add(width).saturating_sub(1);
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(
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row_top,
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col_top,
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cmp::max(row_top, row_bottom),
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cmp::max(col_top, col_bottom),
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)
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}
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fn store(&self, row: u16, col: u16, width: u16, height: u16) {
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// Pack four u16 values into one u64 value
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let u =
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((width as u64) << 48) | ((height as u64) << 32) | ((row as u64) << 16) | col as u64;
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self.0.store(u, Ordering::Relaxed);
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}
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pub fn scroll(&mut self, rows: i16, cols: i16) {
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fn apply_scroll(pos: u16, delta: i16) -> u16 {
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if delta >= 0 {
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pos.saturating_add(delta as u16)
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} else {
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pos.saturating_sub(-delta as u16)
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}
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}
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let u = self.0.get_mut();
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let row = apply_scroll((*u >> 16) as u16, rows);
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let col = apply_scroll(*u as u16, cols);
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*u = (*u & 0xffff_ffff_0000_0000) | ((row as u64) << 16) | (col as u64);
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}
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}
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#[inline]
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fn next_scroll_top(prev_top: u16, cursor: u16, len: u16) -> u16 {
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if cursor < prev_top {
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cursor
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} else if prev_top + len <= cursor {
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cursor + 1 - len
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} else {
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prev_top
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}
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}
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impl<'a> TextArea<'a> {
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fn text_widget(&'a self, top_row: usize, height: usize) -> Text<'a> {
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let lines_len = self.lines().len();
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let lnum_len = num_digits(lines_len);
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let bottom_row = cmp::min(top_row + height, lines_len);
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let mut lines = Vec::with_capacity(bottom_row - top_row);
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for (i, line) in self.lines()[top_row..bottom_row].iter().enumerate() {
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lines.push(self.line_spans(line.as_str(), top_row + i, lnum_len));
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}
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Text::from(lines)
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}
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fn placeholder_widget(&'a self) -> Text<'a> {
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let cursor = Span::styled(" ", self.cursor_style);
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let text = Span::raw(self.placeholder.as_str());
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Text::from(Line::from(vec![cursor, text]))
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}
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fn scroll_top_row(&self, prev_top: u16, height: u16) -> u16 {
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next_scroll_top(prev_top, self.cursor().0 as u16, height)
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}
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fn scroll_top_col(&self, prev_top: u16, width: u16) -> u16 {
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let mut cursor = self.cursor().1 as u16;
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// Adjust the cursor position due to the width of line number.
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if self.line_number_style().is_some() {
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let lnum = num_digits(self.lines().len()) as u16 + 2; // `+ 2` for margins
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if cursor <= lnum {
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cursor *= 2; // Smoothly slide the line number into the screen on scrolling left
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} else {
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cursor += lnum; // The cursor position is shifted by the line number part
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};
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}
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next_scroll_top(prev_top, cursor, width)
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}
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}
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impl Widget for &TextArea<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let Rect { width, height, .. } = if let Some(b) = self.block() {
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b.inner(area)
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} else {
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area
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};
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let (top_row, top_col) = self.viewport.scroll_top();
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let top_row = self.scroll_top_row(top_row, height);
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let top_col = self.scroll_top_col(top_col, width);
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let (text, style) = if !self.placeholder.is_empty() && self.is_empty() {
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(self.placeholder_widget(), self.placeholder_style)
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} else {
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(self.text_widget(top_row as _, height as _), self.style())
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};
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// To get fine control over the text color and the surrrounding block they have to be rendered separately
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// see https://github.com/ratatui-org/ratatui/issues/144
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let mut text_area = area;
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let mut inner = Paragraph::new(text)
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.style(style)
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.alignment(self.alignment());
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if let Some(b) = self.block() {
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text_area = b.inner(area);
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// ratatui does not need `clone()` call because `Block` implements `WidgetRef` and `&T` implements `Widget`
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// where `T: WidgetRef`. So `b.render` internally calls `b.render_ref` and it doesn't move out `self`.
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#[cfg(feature = "tuirs")]
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let b = b.clone();
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b.render(area, buf)
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}
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if top_col != 0 {
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inner = inner.scroll((0, top_col));
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}
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// Store scroll top position for rendering on the next tick
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self.viewport.store(top_row, top_col, width, height);
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inner.render(text_area, buf);
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}
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}
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