* allow `Wait()`ing on the supervisor In the event the plugin supervisor shuts down a plugin for crashing too many times, the new `Wait()` interface allows the `ActivatePlugin` to accept a callback function to trigger when `supervisor.Wait()` returns. If the supervisor shuts down normally, this callback is invoked with a nil error, otherwise any error reported by the supervisor is passed along. * improve plugin activation/deactivation logic Avoid triggering activation of previously failed-to-start plugins just becase something in the configuration changed. Now, intelligently compare the global enable bit as well as the each individual plugin's enabled bit. * expose store to manipulate PluginStatuses * expose API to fetch plugin statuses * keep track of whether or not plugin sandboxing is supported * transition plugin statuses * restore error on plugin activation if already active * don't initialize test plugins until successfully loaded * emit websocket events when plugin statuses change * skip pruning if already initialized * MM-8622: maintain plugin statuses in memory Switch away from persisting plugin statuses to the database, and maintain in memory instead. This will be followed by a cluster interface to query the in-memory status of plugin statuses from all cluster nodes. At the same time, rename `cluster_discovery_id` on the `PluginStatus` model object to `cluster_id`. * MM-8622: aggregate plugin statuses across cluster * fetch cluster plugin statuses when emitting websocket notification * address unit test fixes after rebasing * relax (poor) racey unit test re: supervisor.Wait() * make store-mocks
165 строки
6.1 KiB
Go
165 строки
6.1 KiB
Go
// Copyright (c) 2016-present Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"encoding/json"
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"fmt"
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"io"
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)
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const (
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WEBSOCKET_EVENT_TYPING = "typing"
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WEBSOCKET_EVENT_POSTED = "posted"
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WEBSOCKET_EVENT_POST_EDITED = "post_edited"
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WEBSOCKET_EVENT_POST_DELETED = "post_deleted"
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WEBSOCKET_EVENT_CHANNEL_DELETED = "channel_deleted"
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WEBSOCKET_EVENT_CHANNEL_CREATED = "channel_created"
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WEBSOCKET_EVENT_CHANNEL_UPDATED = "channel_updated"
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WEBSOCKET_EVENT_CHANNEL_MEMBER_UPDATED = "channel_member_updated"
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WEBSOCKET_EVENT_DIRECT_ADDED = "direct_added"
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WEBSOCKET_EVENT_GROUP_ADDED = "group_added"
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WEBSOCKET_EVENT_NEW_USER = "new_user"
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WEBSOCKET_EVENT_ADDED_TO_TEAM = "added_to_team"
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WEBSOCKET_EVENT_LEAVE_TEAM = "leave_team"
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WEBSOCKET_EVENT_UPDATE_TEAM = "update_team"
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WEBSOCKET_EVENT_DELETE_TEAM = "delete_team"
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WEBSOCKET_EVENT_USER_ADDED = "user_added"
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WEBSOCKET_EVENT_USER_UPDATED = "user_updated"
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WEBSOCKET_EVENT_USER_ROLE_UPDATED = "user_role_updated"
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WEBSOCKET_EVENT_MEMBERROLE_UPDATED = "memberrole_updated"
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WEBSOCKET_EVENT_USER_REMOVED = "user_removed"
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WEBSOCKET_EVENT_PREFERENCE_CHANGED = "preference_changed"
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WEBSOCKET_EVENT_PREFERENCES_CHANGED = "preferences_changed"
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WEBSOCKET_EVENT_PREFERENCES_DELETED = "preferences_deleted"
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WEBSOCKET_EVENT_EPHEMERAL_MESSAGE = "ephemeral_message"
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WEBSOCKET_EVENT_STATUS_CHANGE = "status_change"
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WEBSOCKET_EVENT_HELLO = "hello"
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WEBSOCKET_EVENT_WEBRTC = "webrtc"
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WEBSOCKET_AUTHENTICATION_CHALLENGE = "authentication_challenge"
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WEBSOCKET_EVENT_REACTION_ADDED = "reaction_added"
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WEBSOCKET_EVENT_REACTION_REMOVED = "reaction_removed"
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WEBSOCKET_EVENT_RESPONSE = "response"
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WEBSOCKET_EVENT_EMOJI_ADDED = "emoji_added"
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WEBSOCKET_EVENT_CHANNEL_VIEWED = "channel_viewed"
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WEBSOCKET_EVENT_PLUGIN_ACTIVATED = "plugin_activated" // EXPERIMENTAL - SUBJECT TO CHANGE
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WEBSOCKET_EVENT_PLUGIN_DEACTIVATED = "plugin_deactivated" // EXPERIMENTAL - SUBJECT TO CHANGE
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WEBSOCKET_EVENT_PLUGIN_STATUSES_CHANGED = "plugin_statuses_changed" // EXPERIMENTAL - SUBJECT TO CHANGE
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WEBSOCKET_EVENT_ROLE_UPDATED = "role_updated"
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WEBSOCKET_EVENT_LICENSE_CHANGED = "license_changed"
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WEBSOCKET_EVENT_CONFIG_CHANGED = "config_changed"
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)
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type WebSocketMessage interface {
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ToJson() string
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IsValid() bool
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EventType() string
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}
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type WebsocketBroadcast struct {
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OmitUsers map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
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UserId string `json:"user_id"` // broadcast only occurs for this user
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ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
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TeamId string `json:"team_id"` // broadcast only occurs for users in this team
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ContainsSanitizedData bool `json:"-"`
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ContainsSensitiveData bool `json:"-"`
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}
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type precomputedWebSocketEventJSON struct {
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Event json.RawMessage
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Data json.RawMessage
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Broadcast json.RawMessage
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}
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type WebSocketEvent struct {
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Event string `json:"event"`
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Data map[string]interface{} `json:"data"`
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Broadcast *WebsocketBroadcast `json:"broadcast"`
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Sequence int64 `json:"seq"`
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precomputedJSON *precomputedWebSocketEventJSON
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}
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// PrecomputeJSON precomputes and stores the serialized JSON for all fields other than Sequence.
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// This makes ToJson much more efficient when sending the same event to multiple connections.
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func (m *WebSocketEvent) PrecomputeJSON() {
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event, _ := json.Marshal(m.Event)
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data, _ := json.Marshal(m.Data)
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broadcast, _ := json.Marshal(m.Broadcast)
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m.precomputedJSON = &precomputedWebSocketEventJSON{
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Event: json.RawMessage(event),
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Data: json.RawMessage(data),
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Broadcast: json.RawMessage(broadcast),
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}
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}
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func (m *WebSocketEvent) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool) *WebSocketEvent {
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return &WebSocketEvent{Event: event, Data: make(map[string]interface{}),
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Broadcast: &WebsocketBroadcast{TeamId: teamId, ChannelId: channelId, UserId: userId, OmitUsers: omitUsers}}
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}
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func (o *WebSocketEvent) IsValid() bool {
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return o.Event != ""
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}
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func (o *WebSocketEvent) EventType() string {
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return o.Event
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}
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func (o *WebSocketEvent) ToJson() string {
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if o.precomputedJSON != nil {
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return fmt.Sprintf(`{"event": %s, "data": %s, "broadcast": %s, "seq": %d}`, o.precomputedJSON.Event, o.precomputedJSON.Data, o.precomputedJSON.Broadcast, o.Sequence)
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}
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b, _ := json.Marshal(o)
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return string(b)
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}
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func WebSocketEventFromJson(data io.Reader) *WebSocketEvent {
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var o *WebSocketEvent
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json.NewDecoder(data).Decode(&o)
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return o
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}
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type WebSocketResponse struct {
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Status string `json:"status"`
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SeqReply int64 `json:"seq_reply,omitempty"`
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Data map[string]interface{} `json:"data,omitempty"`
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Error *AppError `json:"error,omitempty"`
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}
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func (m *WebSocketResponse) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketResponse(status string, seqReply int64, data map[string]interface{}) *WebSocketResponse {
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return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
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}
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func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
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return &WebSocketResponse{Status: STATUS_FAIL, SeqReply: seqReply, Error: err}
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}
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func (o *WebSocketResponse) IsValid() bool {
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return o.Status != ""
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}
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func (o *WebSocketResponse) EventType() string {
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return WEBSOCKET_EVENT_RESPONSE
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}
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func (o *WebSocketResponse) ToJson() string {
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b, _ := json.Marshal(o)
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return string(b)
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}
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func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse {
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var o *WebSocketResponse
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json.NewDecoder(data).Decode(&o)
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return o
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}
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