Files
mostlymatter/server/public/model/websocket_message.go
Agniva De Sarker b20ef95b91 MM-42810: Introduce a channel hook for a websocket event (#23812)
Sometimes a broad distinction of just a channelID or a userID
is not enough to efficiently send a websocket event to users.

In several cases, depending on the user and channel, we might
need to modify the message. Therefore, we introduce the
concept of a channel hook that will get executed if the scope
is set to a channel. This hook can be populated at the app layer
to perform any application specific logic to the event.

Care must be taken to avoid race conditions as the passed event
is not deep copied. It is left to the user to treat it carefully.

For this issue, the main problem was that since we don't know
which users have permissions to which channels, we had to go through
_all_ members of a channel to figure that out. This was redundant
since a large portion of those users might not even be connected
at that time.

We solve this with the channel hook where we push this check
to be performed later while actually sending the event. This
reduces the computation to be done only for _connected_ users
rather than _all_ users of a channel.

The next iteration of this should be to use websocket subscriptions
to monitor exactly which users are on that channel to even
trim down that list. That is a larger initiative to be taken later.

Tested locally with a channel of 50 users. Here are rough results:
```
With PR:
patchPost 97ms
createPost 90ms

Master:
patchPost 306ms
createPost - 298ms
```

https://mattermost.atlassian.net/browse/MM-42810

```release-note
Improve  performance while sending messages
with permalinks to channels with large number of users.
```
2023-07-15 08:14:16 +05:30

400 строки
15 KiB
Go

// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
// See LICENSE.txt for license information.
package model
import (
"encoding/json"
"io"
"strconv"
)
const (
WebsocketEventTyping = "typing"
WebsocketEventPosted = "posted"
WebsocketEventPostEdited = "post_edited"
WebsocketEventPostDeleted = "post_deleted"
WebsocketEventPostUnread = "post_unread"
WebsocketEventChannelConverted = "channel_converted"
WebsocketEventChannelCreated = "channel_created"
WebsocketEventChannelDeleted = "channel_deleted"
WebsocketEventChannelRestored = "channel_restored"
WebsocketEventChannelUpdated = "channel_updated"
WebsocketEventChannelMemberUpdated = "channel_member_updated"
WebsocketEventChannelSchemeUpdated = "channel_scheme_updated"
WebsocketEventDirectAdded = "direct_added"
WebsocketEventGroupAdded = "group_added"
WebsocketEventNewUser = "new_user"
WebsocketEventAddedToTeam = "added_to_team"
WebsocketEventLeaveTeam = "leave_team"
WebsocketEventUpdateTeam = "update_team"
WebsocketEventDeleteTeam = "delete_team"
WebsocketEventRestoreTeam = "restore_team"
WebsocketEventUpdateTeamScheme = "update_team_scheme"
WebsocketEventUserAdded = "user_added"
WebsocketEventUserUpdated = "user_updated"
WebsocketEventUserRoleUpdated = "user_role_updated"
WebsocketEventMemberroleUpdated = "memberrole_updated"
WebsocketEventUserRemoved = "user_removed"
WebsocketEventPreferenceChanged = "preference_changed"
WebsocketEventPreferencesChanged = "preferences_changed"
WebsocketEventPreferencesDeleted = "preferences_deleted"
WebsocketEventEphemeralMessage = "ephemeral_message"
WebsocketEventStatusChange = "status_change"
WebsocketEventHello = "hello"
WebsocketAuthenticationChallenge = "authentication_challenge"
WebsocketEventReactionAdded = "reaction_added"
WebsocketEventReactionRemoved = "reaction_removed"
WebsocketEventResponse = "response"
WebsocketEventEmojiAdded = "emoji_added"
WebsocketEventChannelViewed = "channel_viewed"
WebsocketEventPluginStatusesChanged = "plugin_statuses_changed"
WebsocketEventPluginEnabled = "plugin_enabled"
WebsocketEventPluginDisabled = "plugin_disabled"
WebsocketEventRoleUpdated = "role_updated"
WebsocketEventLicenseChanged = "license_changed"
WebsocketEventConfigChanged = "config_changed"
WebsocketEventOpenDialog = "open_dialog"
WebsocketEventGuestsDeactivated = "guests_deactivated"
WebsocketEventUserActivationStatusChange = "user_activation_status_change"
WebsocketEventReceivedGroup = "received_group"
WebsocketEventReceivedGroupAssociatedToTeam = "received_group_associated_to_team"
WebsocketEventReceivedGroupNotAssociatedToTeam = "received_group_not_associated_to_team"
WebsocketEventReceivedGroupAssociatedToChannel = "received_group_associated_to_channel"
WebsocketEventReceivedGroupNotAssociatedToChannel = "received_group_not_associated_to_channel"
WebsocketEventGroupMemberDelete = "group_member_deleted"
WebsocketEventGroupMemberAdd = "group_member_add"
WebsocketEventSidebarCategoryCreated = "sidebar_category_created"
WebsocketEventSidebarCategoryUpdated = "sidebar_category_updated"
WebsocketEventSidebarCategoryDeleted = "sidebar_category_deleted"
WebsocketEventSidebarCategoryOrderUpdated = "sidebar_category_order_updated"
WebsocketWarnMetricStatusReceived = "warn_metric_status_received"
WebsocketWarnMetricStatusRemoved = "warn_metric_status_removed"
WebsocketEventCloudPaymentStatusUpdated = "cloud_payment_status_updated"
WebsocketEventCloudSubscriptionChanged = "cloud_subscription_changed"
WebsocketEventThreadUpdated = "thread_updated"
WebsocketEventThreadFollowChanged = "thread_follow_changed"
WebsocketEventThreadReadChanged = "thread_read_changed"
WebsocketFirstAdminVisitMarketplaceStatusReceived = "first_admin_visit_marketplace_status_received"
WebsocketEventDraftCreated = "draft_created"
WebsocketEventDraftUpdated = "draft_updated"
WebsocketEventDraftDeleted = "draft_deleted"
WebsocketEventAcknowledgementAdded = "post_acknowledgement_added"
WebsocketEventAcknowledgementRemoved = "post_acknowledgement_removed"
WebsocketEventPersistentNotificationTriggered = "persistent_notification_triggered"
WebsocketEventHostedCustomerSignupProgressUpdated = "hosted_customer_signup_progress_updated"
)
type WebSocketMessage interface {
ToJSON() ([]byte, error)
IsValid() bool
EventType() string
}
type WebsocketBroadcast struct {
ConnectionId string `json:"connection_id"` // broadcast only occurs for this connection
OmitConnectionId string `json:"omit_connection_id"` // broadcast is omitted for this connection
UserId string `json:"user_id"` // broadcast only occurs for this user
OmitUsers map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
ChannelHook func(userID string, ev *WebSocketEvent) bool `json:"-"` // ChannelHook is a function that runs for a channel scoped event. It can be used to modify the event payload based on some custom logic that runs only for connected users. The return value indicates whether the websocket event was modified or not.
TeamId string `json:"team_id"` // broadcast only occurs for users in this team
ContainsSanitizedData bool `json:"contains_sanitized_data,omitempty"` // broadcast only occurs for non-sysadmins
ContainsSensitiveData bool `json:"contains_sensitive_data,omitempty"` // broadcast only occurs for sysadmins
// ReliableClusterSend indicates whether or not the message should
// be sent through the cluster using the reliable, TCP backed channel.
ReliableClusterSend bool `json:"-"`
}
func (wb *WebsocketBroadcast) copy() *WebsocketBroadcast {
if wb == nil {
return nil
}
var c WebsocketBroadcast
if wb.OmitUsers != nil {
c.OmitUsers = make(map[string]bool, len(wb.OmitUsers))
for k, v := range wb.OmitUsers {
c.OmitUsers[k] = v
}
}
c.UserId = wb.UserId
c.ChannelId = wb.ChannelId
c.TeamId = wb.TeamId
c.OmitConnectionId = wb.OmitConnectionId
c.ContainsSanitizedData = wb.ContainsSanitizedData
c.ContainsSensitiveData = wb.ContainsSensitiveData
return &c
}
type precomputedWebSocketEventJSON struct {
Event json.RawMessage
Data json.RawMessage
Broadcast json.RawMessage
}
func (p *precomputedWebSocketEventJSON) copy() *precomputedWebSocketEventJSON {
if p == nil {
return nil
}
var c precomputedWebSocketEventJSON
if p.Event != nil {
c.Event = make([]byte, len(p.Event))
copy(c.Event, p.Event)
}
if p.Data != nil {
c.Data = make([]byte, len(p.Data))
copy(c.Data, p.Data)
}
if p.Broadcast != nil {
c.Broadcast = make([]byte, len(p.Broadcast))
copy(c.Broadcast, p.Broadcast)
}
return &c
}
// webSocketEventJSON mirrors WebSocketEvent to make some of its unexported fields serializable
type webSocketEventJSON struct {
Event string `json:"event"`
Data map[string]any `json:"data"`
Broadcast *WebsocketBroadcast `json:"broadcast"`
Sequence int64 `json:"seq"`
}
type WebSocketEvent struct {
event string
data map[string]any
broadcast *WebsocketBroadcast
sequence int64
precomputedJSON *precomputedWebSocketEventJSON
}
// PrecomputeJSON precomputes and stores the serialized JSON for all fields other than Sequence.
// This makes ToJSON much more efficient when sending the same event to multiple connections.
func (ev *WebSocketEvent) PrecomputeJSON() *WebSocketEvent {
evCopy := ev.Copy()
event, _ := json.Marshal(evCopy.event)
data, _ := json.Marshal(evCopy.data)
broadcast, _ := json.Marshal(evCopy.broadcast)
evCopy.precomputedJSON = &precomputedWebSocketEventJSON{
Event: json.RawMessage(event),
Data: json.RawMessage(data),
Broadcast: json.RawMessage(broadcast),
}
return evCopy
}
func (ev *WebSocketEvent) RemovePrecomputedJSON() {
ev.precomputedJSON = nil
}
func (ev *WebSocketEvent) Add(key string, value any) {
ev.data[key] = value
}
// AddWithCopy copies the map and writes to a copy of that,
// and sets the map to the new event.
func (ev *WebSocketEvent) AddWithCopy(key string, value any) {
ev.data = copyMap(ev.data)
ev.data[key] = value
}
func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool, omitConnectionId string) *WebSocketEvent {
return &WebSocketEvent{
event: event,
data: make(map[string]any),
broadcast: &WebsocketBroadcast{
TeamId: teamId,
ChannelId: channelId,
UserId: userId,
OmitUsers: omitUsers,
OmitConnectionId: omitConnectionId},
}
}
func (ev *WebSocketEvent) Copy() *WebSocketEvent {
evCopy := &WebSocketEvent{
event: ev.event,
data: ev.data,
broadcast: ev.broadcast,
sequence: ev.sequence,
precomputedJSON: ev.precomputedJSON,
}
return evCopy
}
func (ev *WebSocketEvent) DeepCopy() *WebSocketEvent {
evCopy := &WebSocketEvent{
event: ev.event,
data: copyMap(ev.data),
broadcast: ev.broadcast.copy(),
sequence: ev.sequence,
precomputedJSON: ev.precomputedJSON.copy(),
}
return evCopy
}
func copyMap[K comparable, V any](m map[K]V) map[K]V {
dataCopy := make(map[K]V, len(m))
for k, v := range m {
dataCopy[k] = v
}
return dataCopy
}
func (ev *WebSocketEvent) GetData() map[string]any {
return ev.data
}
func (ev *WebSocketEvent) GetBroadcast() *WebsocketBroadcast {
return ev.broadcast
}
func (ev *WebSocketEvent) GetSequence() int64 {
return ev.sequence
}
func (ev *WebSocketEvent) SetEvent(event string) *WebSocketEvent {
evCopy := ev.Copy()
evCopy.event = event
return evCopy
}
func (ev *WebSocketEvent) SetData(data map[string]any) *WebSocketEvent {
evCopy := ev.Copy()
evCopy.data = data
return evCopy
}
func (ev *WebSocketEvent) SetBroadcast(broadcast *WebsocketBroadcast) *WebSocketEvent {
evCopy := ev.Copy()
evCopy.broadcast = broadcast
return evCopy
}
func (ev *WebSocketEvent) SetSequence(seq int64) *WebSocketEvent {
evCopy := ev.Copy()
evCopy.sequence = seq
return evCopy
}
func (ev *WebSocketEvent) IsValid() bool {
return ev.event != ""
}
func (ev *WebSocketEvent) EventType() string {
return ev.event
}
func (ev *WebSocketEvent) ToJSON() ([]byte, error) {
if ev.precomputedJSON != nil {
return ev.precomputedJSONBuf(), nil
}
return json.Marshal(webSocketEventJSON{
ev.event,
ev.data,
ev.broadcast,
ev.sequence,
})
}
// Encode encodes the event to the given encoder.
func (ev *WebSocketEvent) Encode(enc *json.Encoder) error {
if ev.precomputedJSON != nil {
return enc.Encode(json.RawMessage(ev.precomputedJSONBuf()))
}
return enc.Encode(webSocketEventJSON{
ev.event,
ev.data,
ev.broadcast,
ev.sequence,
})
}
// We write optimal code here sacrificing readability for
// performance.
func (ev *WebSocketEvent) precomputedJSONBuf() []byte {
return []byte(`{"event": ` +
string(ev.precomputedJSON.Event) +
`, "data": ` +
string(ev.precomputedJSON.Data) +
`, "broadcast": ` +
string(ev.precomputedJSON.Broadcast) +
`, "seq": ` +
strconv.Itoa(int(ev.sequence)) +
`}`)
}
func WebSocketEventFromJSON(data io.Reader) (*WebSocketEvent, error) {
var ev WebSocketEvent
var o webSocketEventJSON
if err := json.NewDecoder(data).Decode(&o); err != nil {
return nil, err
}
ev.event = o.Event
if u, ok := o.Data["user"]; ok {
// We need to convert to and from JSON again
// because the user is in the form of a map[string]any.
buf, err := json.Marshal(u)
if err != nil {
return nil, err
}
var user User
if err = json.Unmarshal(buf, &user); err != nil {
return nil, err
}
o.Data["user"] = &user
}
ev.data = o.Data
ev.broadcast = o.Broadcast
ev.sequence = o.Sequence
return &ev, nil
}
// WebSocketResponse represents a response received through the WebSocket
// for a request made to the server. This is available through the ResponseChannel
// channel in WebSocketClient.
type WebSocketResponse struct {
Status string `json:"status"` // The status of the response. For example: OK, FAIL.
SeqReply int64 `json:"seq_reply,omitempty"` // A counter which is incremented for every response sent.
Data map[string]any `json:"data,omitempty"` // The data contained in the response.
Error *AppError `json:"error,omitempty"` // A field that is set if any error has occurred.
}
func (m *WebSocketResponse) Add(key string, value any) {
m.Data[key] = value
}
func NewWebSocketResponse(status string, seqReply int64, data map[string]any) *WebSocketResponse {
return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
}
func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
return &WebSocketResponse{Status: StatusFail, SeqReply: seqReply, Error: err}
}
func (m *WebSocketResponse) IsValid() bool {
return m.Status != ""
}
func (m *WebSocketResponse) EventType() string {
return WebsocketEventResponse
}
func (m *WebSocketResponse) ToJSON() ([]byte, error) {
return json.Marshal(m)
}
func WebSocketResponseFromJSON(data io.Reader) (*WebSocketResponse, error) {
var o *WebSocketResponse
return o, json.NewDecoder(data).Decode(&o)
}