We use the same name for hit/miss/invalidation metrics. The downside is that now we have conflated a full cache purge and a single cache key invalidation into a single label, but the advantage is that it's easier to monitor the usage of a single cache. And moreover, duplicating the same string across multiple places increases the chances of making a mistake. Centralizing the cache name only at instantiation simplifies the code. After this, we would be ready to use Redis. https://mattermost.atlassian.net/browse/MM-57193 ```release-note NONE ```
408 строки
11 KiB
Go
408 строки
11 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package platform
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import (
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"encoding/json"
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"errors"
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"net/http"
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"github.com/mattermost/mattermost/server/public/model"
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"github.com/mattermost/mattermost/server/public/shared/mlog"
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"github.com/mattermost/mattermost/server/v8/channels/store"
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)
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func (ps *PlatformService) AddStatusCacheSkipClusterSend(status *model.Status) {
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ps.statusCache.Set(status.UserId, status)
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}
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func (ps *PlatformService) AddStatusCache(status *model.Status) {
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ps.AddStatusCacheSkipClusterSend(status)
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if ps.Cluster() != nil {
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statusJSON, err := json.Marshal(status)
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if err != nil {
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ps.logger.Warn("Failed to encode status to JSON", mlog.Err(err))
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}
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msg := &model.ClusterMessage{
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Event: model.ClusterEventUpdateStatus,
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SendType: model.ClusterSendBestEffort,
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Data: statusJSON,
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}
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ps.Cluster().SendClusterMessage(msg)
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}
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}
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func (ps *PlatformService) GetAllStatuses() map[string]*model.Status {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return map[string]*model.Status{}
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}
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statusMap := map[string]*model.Status{}
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if userIDs, err := ps.statusCache.Keys(); err == nil {
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for _, userID := range userIDs {
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status := ps.GetStatusFromCache(userID)
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if status != nil {
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statusMap[userID] = status
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}
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}
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}
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return statusMap
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}
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func (ps *PlatformService) GetStatusesByIds(userIDs []string) (map[string]any, *model.AppError) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return map[string]any{}, nil
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}
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statusMap := map[string]any{}
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metrics := ps.Metrics()
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missingUserIds := []string{}
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for _, userID := range userIDs {
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var status *model.Status
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if err := ps.statusCache.Get(userID, &status); err == nil {
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statusMap[userID] = status.Status
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if metrics != nil {
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metrics.IncrementMemCacheHitCounter(ps.statusCache.Name())
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}
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} else {
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missingUserIds = append(missingUserIds, userID)
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if metrics != nil {
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metrics.IncrementMemCacheMissCounter(ps.statusCache.Name())
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}
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}
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}
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if len(missingUserIds) > 0 {
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statuses, err := ps.Store.Status().GetByIds(missingUserIds)
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if err != nil {
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return nil, model.NewAppError("GetStatusesByIds", "app.status.get.app_error", nil, "", http.StatusInternalServerError).Wrap(err)
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}
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for _, s := range statuses {
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ps.AddStatusCacheSkipClusterSend(s)
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statusMap[s.UserId] = s.Status
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}
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}
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// For the case where the user does not have a row in the Status table and cache
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for _, userID := range missingUserIds {
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if _, ok := statusMap[userID]; !ok {
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statusMap[userID] = model.StatusOffline
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}
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}
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return statusMap, nil
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}
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// GetUserStatusesByIds used by apiV4
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func (ps *PlatformService) GetUserStatusesByIds(userIDs []string) ([]*model.Status, *model.AppError) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return []*model.Status{}, nil
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}
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var statusMap []*model.Status
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metrics := ps.Metrics()
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missingUserIds := []string{}
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for _, userID := range userIDs {
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var status *model.Status
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if err := ps.statusCache.Get(userID, &status); err == nil {
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statusMap = append(statusMap, status)
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if metrics != nil {
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metrics.IncrementMemCacheHitCounter(ps.statusCache.Name())
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}
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} else {
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missingUserIds = append(missingUserIds, userID)
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if metrics != nil {
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metrics.IncrementMemCacheMissCounter(ps.statusCache.Name())
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}
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}
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}
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if len(missingUserIds) > 0 {
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statuses, err := ps.Store.Status().GetByIds(missingUserIds)
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if err != nil {
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return nil, model.NewAppError("GetUserStatusesByIds", "app.status.get.app_error", nil, "", http.StatusInternalServerError).Wrap(err)
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}
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for _, s := range statuses {
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ps.AddStatusCacheSkipClusterSend(s)
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}
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statusMap = append(statusMap, statuses...)
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}
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// For the case where the user does not have a row in the Status table and cache
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// remove the existing ids from missingUserIds and then create a offline state for the missing ones
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// This also return the status offline for the non-existing Ids in the system
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for i := 0; i < len(missingUserIds); i++ {
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missingUserId := missingUserIds[i]
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for _, userMap := range statusMap {
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if missingUserId == userMap.UserId {
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missingUserIds = append(missingUserIds[:i], missingUserIds[i+1:]...)
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i--
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break
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}
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}
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}
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for _, userID := range missingUserIds {
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statusMap = append(statusMap, &model.Status{UserId: userID, Status: "offline"})
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}
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return statusMap, nil
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}
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func (ps *PlatformService) BroadcastStatus(status *model.Status) {
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if ps.Busy.IsBusy() {
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// this is considered a non-critical service and will be disabled when server busy.
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return
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}
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event := model.NewWebSocketEvent(model.WebsocketEventStatusChange, "", "", status.UserId, nil, "")
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event.Add("status", status.Status)
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event.Add("user_id", status.UserId)
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ps.Publish(event)
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}
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func (ps *PlatformService) SaveAndBroadcastStatus(status *model.Status) {
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ps.AddStatusCache(status)
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if err := ps.Store.Status().SaveOrUpdate(status); err != nil {
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mlog.Warn("Failed to save status", mlog.String("user_id", status.UserId), mlog.Err(err))
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}
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ps.BroadcastStatus(status)
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}
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func (ps *PlatformService) GetStatusFromCache(userID string) *model.Status {
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var status *model.Status
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if err := ps.statusCache.Get(userID, &status); err == nil {
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statusCopy := &model.Status{}
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*statusCopy = *status
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return statusCopy
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}
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return nil
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}
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func (ps *PlatformService) GetStatus(userID string) (*model.Status, *model.AppError) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return &model.Status{}, nil
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}
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status := ps.GetStatusFromCache(userID)
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if status != nil {
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return status, nil
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}
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status, err := ps.Store.Status().Get(userID)
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if err != nil {
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var nfErr *store.ErrNotFound
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switch {
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case errors.As(err, &nfErr):
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return nil, model.NewAppError("GetStatus", "app.status.get.missing.app_error", nil, "", http.StatusNotFound).Wrap(err)
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default:
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return nil, model.NewAppError("GetStatus", "app.status.get.app_error", nil, "", http.StatusInternalServerError).Wrap(err)
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}
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}
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return status, nil
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}
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// SetStatusLastActivityAt sets the last activity at for a user on the local app server and updates
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// status to away if needed. Used by the WS to set status to away if an 'online' device disconnects
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// while an 'away' device is still connected
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func (ps *PlatformService) SetStatusLastActivityAt(userID string, activityAt int64) {
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var status *model.Status
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var err *model.AppError
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if status, err = ps.GetStatus(userID); err != nil {
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return
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}
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status.LastActivityAt = activityAt
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ps.AddStatusCacheSkipClusterSend(status)
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ps.SetStatusAwayIfNeeded(userID, false)
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}
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func (ps *PlatformService) UpdateLastActivityAtIfNeeded(session model.Session) {
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now := model.GetMillis()
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ps.UpdateWebConnUserActivity(session, now)
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if now-session.LastActivityAt < model.SessionActivityTimeout {
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return
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}
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if err := ps.Store.Session().UpdateLastActivityAt(session.Id, now); err != nil {
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mlog.Warn("Failed to update LastActivityAt", mlog.String("user_id", session.UserId), mlog.String("session_id", session.Id), mlog.Err(err))
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}
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session.LastActivityAt = now
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ps.AddSessionToCache(&session)
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}
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func (ps *PlatformService) SetStatusOnline(userID string, manual bool) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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broadcast := false
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var oldStatus string = model.StatusOffline
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var oldTime int64
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var oldManual bool
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var status *model.Status
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var err *model.AppError
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if status, err = ps.GetStatus(userID); err != nil {
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status = &model.Status{UserId: userID, Status: model.StatusOnline, Manual: false, LastActivityAt: model.GetMillis(), ActiveChannel: ""}
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broadcast = true
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} else {
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if status.Manual && !manual {
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return // manually set status always overrides non-manual one
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}
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if status.Status != model.StatusOnline {
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broadcast = true
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}
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oldStatus = status.Status
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oldTime = status.LastActivityAt
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oldManual = status.Manual
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status.Status = model.StatusOnline
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status.Manual = false // for "online" there's no manual setting
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status.LastActivityAt = model.GetMillis()
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}
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ps.AddStatusCache(status)
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// Only update the database if the status has changed, the status has been manually set,
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// or enough time has passed since the previous action
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if status.Status != oldStatus || status.Manual != oldManual || status.LastActivityAt-oldTime > model.StatusMinUpdateTime {
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if broadcast {
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if err := ps.Store.Status().SaveOrUpdate(status); err != nil {
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mlog.Warn("Failed to save status", mlog.String("user_id", userID), mlog.Err(err), mlog.String("user_id", userID))
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}
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} else {
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if err := ps.Store.Status().UpdateLastActivityAt(status.UserId, status.LastActivityAt); err != nil {
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mlog.Error("Failed to save status", mlog.String("user_id", userID), mlog.Err(err), mlog.String("user_id", userID))
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}
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}
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}
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if broadcast {
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ps.BroadcastStatus(status)
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}
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}
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func (ps *PlatformService) SetStatusOffline(userID string, manual bool) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := ps.GetStatus(userID)
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if err == nil && status.Manual && !manual {
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return // manually set status always overrides non-manual one
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}
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status = &model.Status{UserId: userID, Status: model.StatusOffline, Manual: manual, LastActivityAt: model.GetMillis(), ActiveChannel: ""}
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ps.SaveAndBroadcastStatus(status)
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}
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func (ps *PlatformService) SetStatusAwayIfNeeded(userID string, manual bool) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := ps.GetStatus(userID)
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if err != nil {
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status = &model.Status{UserId: userID, Status: model.StatusOffline, Manual: manual, LastActivityAt: 0, ActiveChannel: ""}
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}
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if !manual && status.Manual {
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return // manually set status always overrides non-manual one
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}
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if !manual {
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if status.Status == model.StatusAway {
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return
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}
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if !ps.isUserAway(status.LastActivityAt) {
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return
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}
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}
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status.Status = model.StatusAway
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status.Manual = manual
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status.ActiveChannel = ""
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ps.SaveAndBroadcastStatus(status)
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}
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// SetStatusDoNotDisturbTimed takes endtime in unix epoch format in UTC
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// and sets status of given userId to dnd which will be restored back after endtime
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func (ps *PlatformService) SetStatusDoNotDisturbTimed(userId string, endtime int64) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := ps.GetStatus(userId)
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if err != nil {
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status = &model.Status{UserId: userId, Status: model.StatusOffline, Manual: false, LastActivityAt: 0, ActiveChannel: ""}
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}
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status.PrevStatus = status.Status
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status.Status = model.StatusDnd
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status.Manual = true
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status.DNDEndTime = endtime
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ps.SaveAndBroadcastStatus(status)
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}
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func (ps *PlatformService) SetStatusDoNotDisturb(userID string) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := ps.GetStatus(userID)
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if err != nil {
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status = &model.Status{UserId: userID, Status: model.StatusOffline, Manual: false, LastActivityAt: 0, ActiveChannel: ""}
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}
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status.Status = model.StatusDnd
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status.Manual = true
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ps.SaveAndBroadcastStatus(status)
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}
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func (ps *PlatformService) SetStatusOutOfOffice(userID string) {
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if !*ps.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := ps.GetStatus(userID)
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if err != nil {
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status = &model.Status{UserId: userID, Status: model.StatusOutOfOffice, Manual: false, LastActivityAt: 0, ActiveChannel: ""}
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}
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status.Status = model.StatusOutOfOffice
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status.Manual = true
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ps.SaveAndBroadcastStatus(status)
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}
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func (ps *PlatformService) isUserAway(lastActivityAt int64) bool {
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return model.GetMillis()-lastActivityAt >= *ps.Config().TeamSettings.UserStatusAwayTimeout*1000
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}
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