* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
61 строка
1.6 KiB
Go
61 строка
1.6 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package api
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import (
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l4g "github.com/alecthomas/log4go"
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"github.com/mattermost/platform/model"
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"github.com/mattermost/platform/utils"
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)
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type WebSocketRouter struct {
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handlers map[string]*webSocketHandler
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}
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func NewWebSocketRouter() *WebSocketRouter {
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router := &WebSocketRouter{}
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router.handlers = make(map[string]*webSocketHandler)
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return router
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}
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func (wr *WebSocketRouter) Handle(action string, handler *webSocketHandler) {
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wr.handlers[action] = handler
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}
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func (wr *WebSocketRouter) ServeWebSocket(conn *WebConn, r *model.WebSocketRequest) {
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if r.Action == "" {
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err := model.NewLocAppError("ServeWebSocket", "api.web_socket_router.no_action.app_error", nil, "")
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wr.ReturnWebSocketError(conn, r, err)
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return
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}
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if r.Seq <= 0 {
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err := model.NewLocAppError("ServeWebSocket", "api.web_socket_router.bad_seq.app_error", nil, "")
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wr.ReturnWebSocketError(conn, r, err)
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return
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}
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var handler *webSocketHandler
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if h, ok := wr.handlers[r.Action]; !ok {
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err := model.NewLocAppError("ServeWebSocket", "api.web_socket_router.bad_action.app_error", nil, "")
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wr.ReturnWebSocketError(conn, r, err)
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return
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} else {
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handler = h
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}
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handler.ServeWebSocket(conn, r)
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}
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func (wr *WebSocketRouter) ReturnWebSocketError(conn *WebConn, r *model.WebSocketRequest, err *model.AppError) {
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l4g.Error(utils.T("api.web_socket_router.log.error"), r.Seq, conn.UserId, err.SystemMessage(utils.T), err.DetailedError)
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err.DetailedError = ""
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errorResp := model.NewWebSocketError(r.Seq, err)
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errorResp.DoPreComputeJson()
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conn.Send <- errorResp
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}
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