* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
212 строки
4.5 KiB
Go
212 строки
4.5 KiB
Go
// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package api
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import (
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"fmt"
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"hash/fnv"
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"runtime"
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l4g "github.com/alecthomas/log4go"
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"github.com/mattermost/platform/einterfaces"
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"github.com/mattermost/platform/model"
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"github.com/mattermost/platform/utils"
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)
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type Hub struct {
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connections map[*WebConn]bool
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register chan *WebConn
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unregister chan *WebConn
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broadcast chan *model.WebSocketEvent
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stop chan string
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invalidateUser chan string
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}
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var hubs []*Hub = make([]*Hub, 0)
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func NewWebHub() *Hub {
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return &Hub{
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register: make(chan *WebConn),
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unregister: make(chan *WebConn),
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connections: make(map[*WebConn]bool, model.SESSION_CACHE_SIZE),
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broadcast: make(chan *model.WebSocketEvent, 4096),
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stop: make(chan string),
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invalidateUser: make(chan string),
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}
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}
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func TotalWebsocketConnections() int {
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// XXX TODO FIXME, this is racy and needs to be fixed
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count := 0
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for _, hub := range hubs {
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count = count + len(hub.connections)
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}
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return count
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}
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func HubStart() {
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l4g.Info(utils.T("api.web_hub.start.starting.debug"), runtime.NumCPU()*2)
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// Total number of hubs is twice the number of CPUs.
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hubs = make([]*Hub, runtime.NumCPU()*2)
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for i := 0; i < len(hubs); i++ {
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hubs[i] = NewWebHub()
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hubs[i].Start()
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}
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}
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func HubStop() {
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l4g.Info(utils.T("api.web_hub.start.stopping.debug"))
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for _, hub := range hubs {
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hub.Stop()
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}
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hubs = make([]*Hub, 0)
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}
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func HubRegister(webConn *WebConn) {
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hash := fnv.New32a()
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hash.Write([]byte(webConn.UserId))
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index := hash.Sum32() % uint32(len(hubs))
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hubs[index].Register(webConn)
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}
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func HubUnregister(webConn *WebConn) {
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for _, hub := range hubs {
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hub.Unregister(webConn)
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}
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}
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func Publish(message *model.WebSocketEvent) {
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message.DoPreComputeJson()
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for _, hub := range hubs {
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hub.Broadcast(message)
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}
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if einterfaces.GetClusterInterface() != nil {
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einterfaces.GetClusterInterface().Publish(message)
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}
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}
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func PublishSkipClusterSend(message *model.WebSocketEvent) {
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message.DoPreComputeJson()
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for _, hub := range hubs {
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hub.Broadcast(message)
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}
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}
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func InvalidateCacheForUser(userId string) {
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Srv.Store.Channel().InvalidateAllChannelMembersForUser(userId)
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for _, hub := range hubs {
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hub.InvalidateUser(userId)
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}
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if einterfaces.GetClusterInterface() != nil {
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einterfaces.GetClusterInterface().InvalidateCacheForUser(userId)
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}
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}
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func InvalidateCacheForChannel(channelId string) {
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// XXX TODO FIX ME
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// This can be removed, but the performance branch
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// needs to be merged into master so it can be removed
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// from the enterprise repo as well.
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// hub.invalidateChannel <- channelId
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// if einterfaces.GetClusterInterface() != nil {
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// einterfaces.GetClusterInterface().InvalidateCacheForChannel(channelId)
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// }
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}
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func (h *Hub) Register(webConn *WebConn) {
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h.register <- webConn
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msg := model.NewWebSocketEvent(model.WEBSOCKET_EVENT_HELLO, "", "", webConn.UserId, nil)
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msg.Add("server_version", fmt.Sprintf("%v.%v.%v", model.CurrentVersion, model.BuildNumber, utils.CfgHash))
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go Publish(msg)
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}
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func (h *Hub) Unregister(webConn *WebConn) {
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h.unregister <- webConn
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}
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func (h *Hub) Broadcast(message *model.WebSocketEvent) {
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if message != nil {
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h.broadcast <- message
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}
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}
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func (h *Hub) InvalidateUser(userId string) {
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h.invalidateUser <- userId
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}
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func (h *Hub) Stop() {
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h.stop <- "all"
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}
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func (h *Hub) Start() {
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go func() {
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for {
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select {
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case webCon := <-h.register:
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h.connections[webCon] = true
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case webCon := <-h.unregister:
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userId := webCon.UserId
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if _, ok := h.connections[webCon]; ok {
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delete(h.connections, webCon)
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close(webCon.Send)
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}
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found := false
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for webCon := range h.connections {
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if userId == webCon.UserId {
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found = true
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break
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}
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}
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if !found {
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go SetStatusOffline(userId, false)
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}
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case userId := <-h.invalidateUser:
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for webCon := range h.connections {
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if webCon.UserId == userId {
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webCon.InvalidateCache()
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}
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}
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case msg := <-h.broadcast:
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for webCon := range h.connections {
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if webCon.ShouldSendEvent(msg) {
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select {
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case webCon.Send <- msg:
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default:
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l4g.Error(fmt.Sprintf("webhub.broadcast: cannot send, closing websocket for userId=%v", webCon.UserId))
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close(webCon.Send)
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delete(h.connections, webCon)
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}
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}
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}
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case <-h.stop:
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for webCon := range h.connections {
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webCon.WebSocket.Close()
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}
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return
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}
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}
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}()
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}
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