Files
mostlymatter/api/status_test.go
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

267 строки
6.9 KiB
Go

// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package api
import (
"github.com/mattermost/platform/model"
"github.com/mattermost/platform/store"
"github.com/mattermost/platform/utils"
"strings"
"testing"
"time"
)
func TestStatuses(t *testing.T) {
th := Setup().InitBasic()
Client := th.BasicClient
WebSocketClient, err := th.CreateWebSocketClient()
if err != nil {
t.Fatal(err)
}
defer WebSocketClient.Close()
WebSocketClient.Listen()
team := model.Team{DisplayName: "Name", Name: "z-z-" + model.NewId() + "a", Email: "test@nowhere.com", Type: model.TEAM_OPEN}
rteam, _ := Client.CreateTeam(&team)
user := model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"}
ruser := Client.Must(Client.CreateUser(&user, "")).Data.(*model.User)
LinkUserToTeam(ruser, rteam.Data.(*model.Team))
store.Must(Srv.Store.User().VerifyEmail(ruser.Id))
user2 := model.User{Email: strings.ToLower(model.NewId()) + "success+test@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"}
ruser2 := Client.Must(Client.CreateUser(&user2, "")).Data.(*model.User)
LinkUserToTeam(ruser2, rteam.Data.(*model.Team))
store.Must(Srv.Store.User().VerifyEmail(ruser2.Id))
Client.Login(user.Email, user.Password)
Client.SetTeamId(team.Id)
r1, err := Client.GetStatuses()
if err != nil {
t.Fatal(err)
}
statuses := r1.Data.(map[string]string)
for _, status := range statuses {
if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE {
t.Fatal("one of the statuses had an invalid value")
}
}
th.LoginBasic2()
WebSocketClient2, err2 := th.CreateWebSocketClient()
if err2 != nil {
t.Fatal(err2)
}
time.Sleep(500 * time.Millisecond)
WebSocketClient.GetStatuses()
if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil {
t.Fatal(resp.Error)
} else {
if resp.SeqReply != WebSocketClient.Sequence-1 {
t.Fatal("bad sequence number")
}
for _, status := range resp.Data {
if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE {
t.Fatal("one of the statuses had an invalid value")
}
}
if status, ok := resp.Data[th.BasicUser2.Id]; !ok {
t.Log(len(resp.Data))
t.Fatal("should have had user status")
} else if status != model.STATUS_ONLINE {
t.Log(status)
t.Fatal("status should have been online")
}
}
WebSocketClient.GetStatusesByIds([]string{th.BasicUser2.Id})
if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil {
t.Fatal(resp.Error)
} else {
if resp.SeqReply != WebSocketClient.Sequence-1 {
t.Fatal("bad sequence number")
}
for _, status := range resp.Data {
if status != model.STATUS_OFFLINE && status != model.STATUS_AWAY && status != model.STATUS_ONLINE {
t.Fatal("one of the statuses had an invalid value")
}
}
if status, ok := resp.Data[th.BasicUser2.Id]; !ok {
t.Log(len(resp.Data))
t.Fatal("should have had user status")
} else if status != model.STATUS_ONLINE {
t.Log(status)
t.Fatal("status should have been online")
} else if len(resp.Data) != 1 {
t.Fatal("only 1 status should be returned")
}
}
WebSocketClient.GetStatusesByIds([]string{ruser2.Id, "junk"})
if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil {
t.Fatal(resp.Error)
} else {
if resp.SeqReply != WebSocketClient.Sequence-1 {
t.Fatal("bad sequence number")
}
if len(resp.Data) != 2 {
t.Fatal("2 statuses should be returned")
}
}
WebSocketClient.GetStatusesByIds([]string{})
if resp := <-WebSocketClient.ResponseChannel; resp.Error == nil {
if resp.SeqReply != WebSocketClient.Sequence-1 {
t.Fatal("bad sequence number")
}
t.Fatal("should have errored - empty user ids")
}
WebSocketClient2.Close()
SetStatusAwayIfNeeded(th.BasicUser.Id, false)
awayTimeout := *utils.Cfg.TeamSettings.UserStatusAwayTimeout
defer func() {
*utils.Cfg.TeamSettings.UserStatusAwayTimeout = awayTimeout
}()
*utils.Cfg.TeamSettings.UserStatusAwayTimeout = 1
time.Sleep(1500 * time.Millisecond)
SetStatusAwayIfNeeded(th.BasicUser.Id, false)
SetStatusOnline(th.BasicUser.Id, "junk", false)
time.Sleep(300 * time.Millisecond)
WebSocketClient.GetStatuses()
if resp := <-WebSocketClient.ResponseChannel; resp.Error != nil {
t.Fatal(resp.Error)
} else {
if resp.SeqReply != WebSocketClient.Sequence-1 {
t.Fatal("bad sequence number")
}
if _, ok := resp.Data[th.BasicUser2.Id]; ok {
t.Fatal("should not have had user status")
}
}
stop := make(chan bool)
onlineHit := false
awayHit := false
go func() {
for {
select {
case resp := <-WebSocketClient.EventChannel:
if resp.Event == model.WEBSOCKET_EVENT_STATUS_CHANGE && resp.Data["user_id"].(string) == th.BasicUser.Id {
status := resp.Data["status"].(string)
if status == model.STATUS_ONLINE {
onlineHit = true
} else if status == model.STATUS_AWAY {
awayHit = true
}
}
case <-stop:
return
}
}
}()
time.Sleep(500 * time.Millisecond)
stop <- true
if !onlineHit {
t.Fatal("didn't get online event")
}
if !awayHit {
t.Fatal("didn't get away event")
}
time.Sleep(500 * time.Millisecond)
WebSocketClient.Close()
}
func TestGetStatusesByIds(t *testing.T) {
th := Setup().InitBasic()
Client := th.BasicClient
if result, err := Client.GetStatusesByIds([]string{th.BasicUser.Id}); err != nil {
t.Fatal(err)
} else {
statuses := result.Data.(map[string]string)
if len(statuses) != 1 {
t.Fatal("should only have 1 status")
}
}
if result, err := Client.GetStatusesByIds([]string{th.BasicUser.Id, th.BasicUser2.Id, "junk"}); err != nil {
t.Fatal(err)
} else {
statuses := result.Data.(map[string]string)
if len(statuses) != 3 {
t.Fatal("should have 3 statuses")
}
}
if _, err := Client.GetStatusesByIds([]string{}); err == nil {
t.Fatal("should have errored")
}
}
/*
func TestSetActiveChannel(t *testing.T) {
th := Setup().InitBasic()
Client := th.BasicClient
if _, err := Client.SetActiveChannel(th.BasicChannel.Id); err != nil {
t.Fatal(err)
}
status, _ := GetStatus(th.BasicUser.Id)
if status.ActiveChannel != th.BasicChannel.Id {
t.Fatal("active channel should be set")
}
if _, err := Client.SetActiveChannel(""); err != nil {
t.Fatal(err)
}
status, _ = GetStatus(th.BasicUser.Id)
if status.ActiveChannel != "" {
t.Fatal("active channel should be blank")
}
if _, err := Client.SetActiveChannel("123456789012345678901234567890"); err == nil {
t.Fatal("should have failed, id too long")
}
if _, err := Client.UpdateLastViewedAt(th.BasicChannel.Id, true); err != nil {
t.Fatal(err)
}
time.Sleep(500 * time.Millisecond)
status, _ = GetStatus(th.BasicUser.Id)
need to check if offline to catch race
if status.Status != model.STATUS_OFFLINE && status.ActiveChannel != th.BasicChannel.Id {
t.Fatal("active channel should be set")
}
}
*/