* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
139 строки
4.6 KiB
JavaScript
139 строки
4.6 KiB
JavaScript
// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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import $ from 'jquery';
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import ReactDOM from 'react-dom';
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import TeamStore from 'stores/team_store.jsx';
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import Constants from 'utils/constants.jsx';
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import * as GlobalActions from 'actions/global_actions.jsx';
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import {FormattedMessage} from 'react-intl';
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import {Link} from 'react-router/es6';
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import React from 'react';
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export default class AdminNavbarDropdown extends React.Component {
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constructor(props) {
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super(props);
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this.blockToggle = false;
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this.onTeamChange = this.onTeamChange.bind(this);
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this.state = {
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teams: TeamStore.getAll(),
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teamMembers: TeamStore.getMyTeamMembers()
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};
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}
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componentDidMount() {
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$(ReactDOM.findDOMNode(this.refs.dropdown)).on('hide.bs.dropdown', () => {
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this.blockToggle = true;
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setTimeout(() => {
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this.blockToggle = false;
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}, 100);
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});
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TeamStore.addChangeListener(this.onTeamChange);
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}
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componentWillUnmount() {
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$(ReactDOM.findDOMNode(this.refs.dropdown)).off('hide.bs.dropdown');
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TeamStore.removeChangeListener(this.onTeamChange);
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}
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onTeamChange() {
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this.setState({
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teams: TeamStore.getAll(),
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teamMembers: TeamStore.getMyTeamMembers()
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});
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}
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render() {
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var teams = [];
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if (this.state.teamMembers && this.state.teamMembers.length > 0) {
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for (var index in this.state.teamMembers) {
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if (this.state.teamMembers.hasOwnProperty(index)) {
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var teamMember = this.state.teamMembers[index];
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var team = this.state.teams[teamMember.team_id];
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teams.push(
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<li key={'team_' + team.name}>
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<Link
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to={'/' + team.name + '/channels/town-square'}
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>
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<FormattedMessage
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id='navbar_dropdown.switchTo'
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defaultMessage='Switch to '
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/>
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{team.display_name}
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</Link>
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</li>
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);
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}
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}
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teams.push(
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<li
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key='teamDiv'
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className='divider'
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/>
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);
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}
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return (
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<ul className='nav navbar-nav navbar-right admin-navbar-dropdown'>
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<li
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ref='dropdown'
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className='dropdown'
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>
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<a
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href='#'
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className='dropdown-toggle admin-navbar-dropdown__toggle'
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data-toggle='dropdown'
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role='button'
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aria-expanded='false'
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>
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<span
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className='dropdown__icon admin-navbar-dropdown__icon'
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dangerouslySetInnerHTML={{__html: Constants.MENU_ICON}}
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/>
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</a>
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<ul
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className='dropdown-menu'
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role='menu'
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>
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{teams}
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<li>
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<Link
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to={'/select_team'}
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>
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<i className='fa fa-exchange'/>
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<FormattedMessage
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id='admin.nav.switch'
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defaultMessage='Team Selection'
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/>
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</Link>
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</li>
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<li
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key='teamDiv'
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className='divider'
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/>
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<li>
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<a
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href='#'
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onClick={GlobalActions.emitUserLoggedOutEvent}
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>
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<FormattedMessage
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id='admin.nav.logout'
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defaultMessage='Logout'
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/>
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</a>
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</li>
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</ul>
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</li>
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</ul>
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);
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}
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}
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