Files
mostlymatter/store/sql_team_store_test.go
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

508 строки
11 KiB
Go

// Copyright (c) 2015 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package store
import (
"github.com/mattermost/platform/model"
"testing"
"time"
)
func TestTeamStoreSave(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
if err := (<-store.Team().Save(&o1)).Err; err != nil {
t.Fatal("couldn't save item", err)
}
if err := (<-store.Team().Save(&o1)).Err; err == nil {
t.Fatal("shouldn't be able to update from save")
}
o1.Id = ""
if err := (<-store.Team().Save(&o1)).Err; err == nil {
t.Fatal("should be unique domain")
}
}
func TestTeamStoreUpdate(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
if err := (<-store.Team().Save(&o1)).Err; err != nil {
t.Fatal(err)
}
time.Sleep(100 * time.Millisecond)
if err := (<-store.Team().Update(&o1)).Err; err != nil {
t.Fatal(err)
}
o1.Id = "missing"
if err := (<-store.Team().Update(&o1)).Err; err == nil {
t.Fatal("Update should have failed because of missing key")
}
o1.Id = model.NewId()
if err := (<-store.Team().Update(&o1)).Err; err == nil {
t.Fatal("Update should have faile because id change")
}
}
func TestTeamStoreUpdateDisplayName(t *testing.T) {
Setup()
o1 := &model.Team{}
o1.DisplayName = "Display Name"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1 = (<-store.Team().Save(o1)).Data.(*model.Team)
newDisplayName := "NewDisplayName"
if err := (<-store.Team().UpdateDisplayName(newDisplayName, o1.Id)).Err; err != nil {
t.Fatal(err)
}
ro1 := (<-store.Team().Get(o1.Id)).Data.(*model.Team)
if ro1.DisplayName != newDisplayName {
t.Fatal("DisplayName not updated")
}
}
func TestTeamStoreGet(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
Must(store.Team().Save(&o1))
if r1 := <-store.Team().Get(o1.Id); r1.Err != nil {
t.Fatal(r1.Err)
} else {
if r1.Data.(*model.Team).ToJson() != o1.ToJson() {
t.Fatal("invalid returned team")
}
}
if err := (<-store.Team().Get("")).Err; err == nil {
t.Fatal("Missing id should have failed")
}
}
func TestTeamStoreGetByName(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
if err := (<-store.Team().Save(&o1)).Err; err != nil {
t.Fatal(err)
}
if r1 := <-store.Team().GetByName(o1.Name); r1.Err != nil {
t.Fatal(r1.Err)
} else {
if r1.Data.(*model.Team).ToJson() != o1.ToJson() {
t.Fatal("invalid returned team")
}
}
if err := (<-store.Team().GetByName("")).Err; err == nil {
t.Fatal("Missing id should have failed")
}
}
func TestTeamStoreGetByIniviteId(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1.InviteId = model.NewId()
if err := (<-store.Team().Save(&o1)).Err; err != nil {
t.Fatal(err)
}
o2 := model.Team{}
o2.DisplayName = "DisplayName"
o2.Name = "a" + model.NewId() + "b"
o2.Email = model.NewId() + "@nowhere.com"
o2.Type = model.TEAM_OPEN
if err := (<-store.Team().Save(&o2)).Err; err != nil {
t.Fatal(err)
}
if r1 := <-store.Team().GetByInviteId(o1.InviteId); r1.Err != nil {
t.Fatal(r1.Err)
} else {
if r1.Data.(*model.Team).ToJson() != o1.ToJson() {
t.Fatal("invalid returned team")
}
}
o2.InviteId = ""
<-store.Team().Update(&o2)
if r1 := <-store.Team().GetByInviteId(o2.Id); r1.Err != nil {
t.Fatal(r1.Err)
} else {
if r1.Data.(*model.Team).Id != o2.Id {
t.Fatal("invalid returned team")
}
}
if err := (<-store.Team().GetByInviteId("")).Err; err == nil {
t.Fatal("Missing id should have failed")
}
}
func TestTeamStoreByUserId(t *testing.T) {
Setup()
o1 := &model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1.InviteId = model.NewId()
o1 = Must(store.Team().Save(o1)).(*model.Team)
m1 := &model.TeamMember{TeamId: o1.Id, UserId: model.NewId()}
Must(store.Team().SaveMember(m1))
if r1 := <-store.Team().GetTeamsByUserId(m1.UserId); r1.Err != nil {
t.Fatal(r1.Err)
} else {
teams := r1.Data.([]*model.Team)
if len(teams) == 0 {
t.Fatal("Should return a team")
}
if teams[0].Id != o1.Id {
t.Fatal("should be a member")
}
}
}
func TestAllTeamListing(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1.AllowOpenInvite = true
Must(store.Team().Save(&o1))
o2 := model.Team{}
o2.DisplayName = "DisplayName"
o2.Name = "a" + model.NewId() + "b"
o2.Email = model.NewId() + "@nowhere.com"
o2.Type = model.TEAM_OPEN
Must(store.Team().Save(&o2))
if r1 := <-store.Team().GetAllTeamListing(); r1.Err != nil {
t.Fatal(r1.Err)
} else {
teams := r1.Data.([]*model.Team)
if len(teams) == 0 {
t.Fatal("failed team listing")
}
}
}
func TestDelete(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1.AllowOpenInvite = true
Must(store.Team().Save(&o1))
o2 := model.Team{}
o2.DisplayName = "DisplayName"
o2.Name = "a" + model.NewId() + "b"
o2.Email = model.NewId() + "@nowhere.com"
o2.Type = model.TEAM_OPEN
Must(store.Team().Save(&o2))
if r1 := <-store.Team().PermanentDelete(o1.Id); r1.Err != nil {
t.Fatal(r1.Err)
}
}
func TestTeamCount(t *testing.T) {
Setup()
o1 := model.Team{}
o1.DisplayName = "DisplayName"
o1.Name = "z-z-z" + model.NewId() + "b"
o1.Email = model.NewId() + "@nowhere.com"
o1.Type = model.TEAM_OPEN
o1.AllowOpenInvite = true
Must(store.Team().Save(&o1))
if r1 := <-store.Team().AnalyticsTeamCount(); r1.Err != nil {
t.Fatal(r1.Err)
} else {
if r1.Data.(int64) == 0 {
t.Fatal("should be at least 1 team")
}
}
}
func TestTeamMembers(t *testing.T) {
Setup()
teamId1 := model.NewId()
teamId2 := model.NewId()
m1 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
m2 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
m3 := &model.TeamMember{TeamId: teamId2, UserId: model.NewId()}
if r1 := <-store.Team().SaveMember(m1); r1.Err != nil {
t.Fatal(r1.Err)
}
Must(store.Team().SaveMember(m2))
Must(store.Team().SaveMember(m3))
if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 2 {
t.Fatal()
}
}
if r1 := <-store.Team().GetMembers(teamId2, 0, 100); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 1 {
t.Fatal()
}
if ms[0].UserId != m3.UserId {
t.Fatal()
}
}
if r1 := <-store.Team().GetTeamsForUser(m1.UserId); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 1 {
t.Fatal()
}
if ms[0].TeamId != m1.TeamId {
t.Fatal()
}
}
if r1 := <-store.Team().RemoveMember(teamId1, m1.UserId); r1.Err != nil {
t.Fatal(r1.Err)
}
if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 1 {
t.Fatal()
}
if ms[0].UserId != m2.UserId {
t.Fatal()
}
}
Must(store.Team().SaveMember(m1))
if r1 := <-store.Team().RemoveAllMembersByTeam(teamId1); r1.Err != nil {
t.Fatal(r1.Err)
}
if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 0 {
t.Fatal()
}
}
uid := model.NewId()
m4 := &model.TeamMember{TeamId: teamId1, UserId: uid}
m5 := &model.TeamMember{TeamId: teamId2, UserId: uid}
Must(store.Team().SaveMember(m4))
Must(store.Team().SaveMember(m5))
if r1 := <-store.Team().GetTeamsForUser(uid); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 2 {
t.Fatal()
}
}
if r1 := <-store.Team().RemoveAllMembersByUser(uid); r1.Err != nil {
t.Fatal(r1.Err)
}
if r1 := <-store.Team().GetTeamsForUser(m1.UserId); r1.Err != nil {
t.Fatal(r1.Err)
} else {
ms := r1.Data.([]*model.TeamMember)
if len(ms) != 0 {
t.Fatal()
}
}
}
func TestGetTeamMember(t *testing.T) {
Setup()
teamId1 := model.NewId()
m1 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
Must(store.Team().SaveMember(m1))
if r := <-store.Team().GetMember(m1.TeamId, m1.UserId); r.Err != nil {
t.Fatal(r.Err)
} else {
rm1 := r.Data.(model.TeamMember)
if rm1.TeamId != m1.TeamId {
t.Fatal("bad team id")
}
if rm1.UserId != m1.UserId {
t.Fatal("bad user id")
}
}
if r := <-store.Team().GetMember(m1.TeamId, ""); r.Err == nil {
t.Fatal("empty user id - should have failed")
}
if r := <-store.Team().GetMember("", m1.UserId); r.Err == nil {
t.Fatal("empty team id - should have failed")
}
}
func TestGetTeamMembersByIds(t *testing.T) {
Setup()
teamId1 := model.NewId()
m1 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
Must(store.Team().SaveMember(m1))
if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{m1.UserId}); r.Err != nil {
t.Fatal(r.Err)
} else {
rm1 := r.Data.([]*model.TeamMember)[0]
if rm1.TeamId != m1.TeamId {
t.Fatal("bad team id")
}
if rm1.UserId != m1.UserId {
t.Fatal("bad user id")
}
}
m2 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
Must(store.Team().SaveMember(m2))
if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{m1.UserId, m2.UserId, model.NewId()}); r.Err != nil {
t.Fatal(r.Err)
} else {
rm := r.Data.([]*model.TeamMember)
if len(rm) != 2 {
t.Fatal("return wrong number of results")
}
}
if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{}); r.Err == nil {
t.Fatal("empty user ids - should have failed")
}
}
func TestTeamStoreMemberCount(t *testing.T) {
Setup()
u1 := &model.User{}
u1.Email = model.NewId()
Must(store.User().Save(u1))
teamId1 := model.NewId()
m1 := &model.TeamMember{TeamId: teamId1, UserId: u1.Id}
Must(store.Team().SaveMember(m1))
if result := <-store.Team().GetMemberCount(teamId1); result.Err != nil {
t.Fatal(result.Err)
} else {
if result.Data.(int64) != 1 {
t.Fatal("wrong count")
}
}
m2 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()}
Must(store.Team().SaveMember(m2))
if result := <-store.Team().GetMemberCount(teamId1); result.Err != nil {
t.Fatal(result.Err)
} else {
if result.Data.(int64) != 1 {
t.Fatal("wrong count")
}
}
}