* MM-46410: adds urgency on mention counts We have introduced priority for posts in https://github.com/mattermost/mattermost-webapp/pull/10951. We do need to color the mention badges in the webapp with a prominent color when a mention is posted in an urgent message. A thread has urgent mentions if the root post is marked as urgent, and the replies contain mentions to the user viewing the thread. This PR adds two columns, urgentmentioncount, and isurgent, in channelmembers, and threads tables respectively. Furthermore when asking for team/thread mention counts, we also return urgent mention counts for the user. * Adds PostAcknowledgements table and apis * job init and fetch mentions * add-migrations * delete-expired * send-notifications * Fetches post priority in batches * stop-notifications * stop-notification-on-reply * MM-47750: Adds PostAcknowledgements table and apis - Adds post acknowledgement api/app/store methods to be able to save and delete post acknowledgements by users. - Adds wesbsocket events for acknowledgement created/deleted - Returns post acknowledgements in the post's metadata * add-license-check * add-pagination * delete on channel and team * validate guests * add configs * move create priority post check from app to api * Add desktop notifications * check status * use config in job * add IsUrgent check * Add last-sent-at * validate max recipients * Update lastSentAt * Validate min. recipient * send email notification only once * remove email notifications * use latest time from config to run job * Add notifications counter * publish events to mentioned users only * pickup license updates in scheduler * don't allow post owner to stop notifications * follow normal notifications behaviour * Validates persistent notifications interval * move logic of handling valid and expired posts into sql * Adds persistent notifications in the webapp --------- Co-authored-by: koox00 <3829551+koox00@users.noreply.github.com> Co-authored-by: Mattermod <mattermod@users.noreply.github.com> Co-authored-by: Mattermost Build <build@mattermost.com>
388 строки
14 KiB
Go
388 строки
14 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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"strconv"
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)
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const (
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WebsocketEventTyping = "typing"
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WebsocketEventPosted = "posted"
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WebsocketEventPostEdited = "post_edited"
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WebsocketEventPostDeleted = "post_deleted"
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WebsocketEventPostUnread = "post_unread"
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WebsocketEventChannelConverted = "channel_converted"
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WebsocketEventChannelCreated = "channel_created"
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WebsocketEventChannelDeleted = "channel_deleted"
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WebsocketEventChannelRestored = "channel_restored"
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WebsocketEventChannelUpdated = "channel_updated"
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WebsocketEventChannelMemberUpdated = "channel_member_updated"
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WebsocketEventChannelSchemeUpdated = "channel_scheme_updated"
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WebsocketEventDirectAdded = "direct_added"
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WebsocketEventGroupAdded = "group_added"
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WebsocketEventNewUser = "new_user"
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WebsocketEventAddedToTeam = "added_to_team"
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WebsocketEventLeaveTeam = "leave_team"
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WebsocketEventUpdateTeam = "update_team"
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WebsocketEventDeleteTeam = "delete_team"
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WebsocketEventRestoreTeam = "restore_team"
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WebsocketEventUpdateTeamScheme = "update_team_scheme"
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WebsocketEventUserAdded = "user_added"
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WebsocketEventUserUpdated = "user_updated"
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WebsocketEventUserRoleUpdated = "user_role_updated"
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WebsocketEventMemberroleUpdated = "memberrole_updated"
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WebsocketEventUserRemoved = "user_removed"
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WebsocketEventPreferenceChanged = "preference_changed"
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WebsocketEventPreferencesChanged = "preferences_changed"
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WebsocketEventPreferencesDeleted = "preferences_deleted"
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WebsocketEventEphemeralMessage = "ephemeral_message"
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WebsocketEventStatusChange = "status_change"
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WebsocketEventHello = "hello"
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WebsocketAuthenticationChallenge = "authentication_challenge"
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WebsocketEventReactionAdded = "reaction_added"
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WebsocketEventReactionRemoved = "reaction_removed"
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WebsocketEventResponse = "response"
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WebsocketEventEmojiAdded = "emoji_added"
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WebsocketEventChannelViewed = "channel_viewed"
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WebsocketEventPluginStatusesChanged = "plugin_statuses_changed"
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WebsocketEventPluginEnabled = "plugin_enabled"
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WebsocketEventPluginDisabled = "plugin_disabled"
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WebsocketEventRoleUpdated = "role_updated"
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WebsocketEventLicenseChanged = "license_changed"
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WebsocketEventConfigChanged = "config_changed"
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WebsocketEventOpenDialog = "open_dialog"
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WebsocketEventGuestsDeactivated = "guests_deactivated"
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WebsocketEventUserActivationStatusChange = "user_activation_status_change"
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WebsocketEventReceivedGroup = "received_group"
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WebsocketEventReceivedGroupAssociatedToTeam = "received_group_associated_to_team"
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WebsocketEventReceivedGroupNotAssociatedToTeam = "received_group_not_associated_to_team"
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WebsocketEventReceivedGroupAssociatedToChannel = "received_group_associated_to_channel"
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WebsocketEventReceivedGroupNotAssociatedToChannel = "received_group_not_associated_to_channel"
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WebsocketEventGroupMemberDelete = "group_member_deleted"
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WebsocketEventGroupMemberAdd = "group_member_add"
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WebsocketEventSidebarCategoryCreated = "sidebar_category_created"
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WebsocketEventSidebarCategoryUpdated = "sidebar_category_updated"
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WebsocketEventSidebarCategoryDeleted = "sidebar_category_deleted"
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WebsocketEventSidebarCategoryOrderUpdated = "sidebar_category_order_updated"
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WebsocketWarnMetricStatusReceived = "warn_metric_status_received"
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WebsocketWarnMetricStatusRemoved = "warn_metric_status_removed"
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WebsocketEventCloudPaymentStatusUpdated = "cloud_payment_status_updated"
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WebsocketEventCloudSubscriptionChanged = "cloud_subscription_changed"
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WebsocketEventThreadUpdated = "thread_updated"
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WebsocketEventThreadFollowChanged = "thread_follow_changed"
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WebsocketEventThreadReadChanged = "thread_read_changed"
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WebsocketFirstAdminVisitMarketplaceStatusReceived = "first_admin_visit_marketplace_status_received"
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WebsocketEventDraftCreated = "draft_created"
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WebsocketEventDraftUpdated = "draft_updated"
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WebsocketEventDraftDeleted = "draft_deleted"
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WebsocketEventAcknowledgementAdded = "post_acknowledgement_added"
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WebsocketEventAcknowledgementRemoved = "post_acknowledgement_removed"
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WebsocketEventPersistentNotificationTriggered = "persistent_notification_triggered"
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WebsocketEventHostedCustomerSignupProgressUpdated = "hosted_customer_signup_progress_updated"
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)
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type WebSocketMessage interface {
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ToJSON() ([]byte, error)
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IsValid() bool
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EventType() string
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}
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type WebsocketBroadcast struct {
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OmitUsers map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
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UserId string `json:"user_id"` // broadcast only occurs for this user
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ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
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TeamId string `json:"team_id"` // broadcast only occurs for users in this team
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ConnectionId string `json:"connection_id"` // broadcast only occurs for this connection
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OmitConnectionId string `json:"omit_connection_id"` // broadcast is omitted for this connection
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ContainsSanitizedData bool `json:"contains_sanitized_data,omitempty"` // broadcast only occurs for non-sysadmins
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ContainsSensitiveData bool `json:"contains_sensitive_data,omitempty"` // broadcast only occurs for sysadmins
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// ReliableClusterSend indicates whether or not the message should
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// be sent through the cluster using the reliable, TCP backed channel.
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ReliableClusterSend bool `json:"-"`
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}
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func (wb *WebsocketBroadcast) copy() *WebsocketBroadcast {
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if wb == nil {
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return nil
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}
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var c WebsocketBroadcast
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if wb.OmitUsers != nil {
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c.OmitUsers = make(map[string]bool, len(wb.OmitUsers))
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for k, v := range wb.OmitUsers {
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c.OmitUsers[k] = v
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}
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}
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c.UserId = wb.UserId
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c.ChannelId = wb.ChannelId
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c.TeamId = wb.TeamId
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c.OmitConnectionId = wb.OmitConnectionId
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c.ContainsSanitizedData = wb.ContainsSanitizedData
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c.ContainsSensitiveData = wb.ContainsSensitiveData
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return &c
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}
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type precomputedWebSocketEventJSON struct {
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Event json.RawMessage
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Data json.RawMessage
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Broadcast json.RawMessage
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}
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func (p *precomputedWebSocketEventJSON) copy() *precomputedWebSocketEventJSON {
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if p == nil {
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return nil
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}
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var c precomputedWebSocketEventJSON
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if p.Event != nil {
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c.Event = make([]byte, len(p.Event))
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copy(c.Event, p.Event)
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}
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if p.Data != nil {
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c.Data = make([]byte, len(p.Data))
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copy(c.Data, p.Data)
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}
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if p.Broadcast != nil {
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c.Broadcast = make([]byte, len(p.Broadcast))
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copy(c.Broadcast, p.Broadcast)
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}
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return &c
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}
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// webSocketEventJSON mirrors WebSocketEvent to make some of its unexported fields serializable
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type webSocketEventJSON struct {
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Event string `json:"event"`
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Data map[string]any `json:"data"`
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Broadcast *WebsocketBroadcast `json:"broadcast"`
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Sequence int64 `json:"seq"`
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}
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type WebSocketEvent struct {
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event string
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data map[string]any
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broadcast *WebsocketBroadcast
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sequence int64
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precomputedJSON *precomputedWebSocketEventJSON
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}
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// PrecomputeJSON precomputes and stores the serialized JSON for all fields other than Sequence.
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// This makes ToJSON much more efficient when sending the same event to multiple connections.
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func (ev *WebSocketEvent) PrecomputeJSON() *WebSocketEvent {
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copy := ev.Copy()
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event, _ := json.Marshal(copy.event)
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data, _ := json.Marshal(copy.data)
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broadcast, _ := json.Marshal(copy.broadcast)
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copy.precomputedJSON = &precomputedWebSocketEventJSON{
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Event: json.RawMessage(event),
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Data: json.RawMessage(data),
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Broadcast: json.RawMessage(broadcast),
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}
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return copy
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}
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func (ev *WebSocketEvent) Add(key string, value any) {
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ev.data[key] = value
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}
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func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool, omitConnectionId string) *WebSocketEvent {
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return &WebSocketEvent{
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event: event,
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data: make(map[string]any),
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broadcast: &WebsocketBroadcast{
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TeamId: teamId,
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ChannelId: channelId,
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UserId: userId,
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OmitUsers: omitUsers,
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OmitConnectionId: omitConnectionId},
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}
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}
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func (ev *WebSocketEvent) Copy() *WebSocketEvent {
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copy := &WebSocketEvent{
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event: ev.event,
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data: ev.data,
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broadcast: ev.broadcast,
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sequence: ev.sequence,
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precomputedJSON: ev.precomputedJSON,
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}
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return copy
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}
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func (ev *WebSocketEvent) DeepCopy() *WebSocketEvent {
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var dataCopy map[string]any
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if ev.data != nil {
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dataCopy = make(map[string]any, len(ev.data))
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for k, v := range ev.data {
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dataCopy[k] = v
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}
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}
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copy := &WebSocketEvent{
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event: ev.event,
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data: dataCopy,
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broadcast: ev.broadcast.copy(),
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sequence: ev.sequence,
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precomputedJSON: ev.precomputedJSON.copy(),
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}
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return copy
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}
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func (ev *WebSocketEvent) GetData() map[string]any {
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return ev.data
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}
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func (ev *WebSocketEvent) GetBroadcast() *WebsocketBroadcast {
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return ev.broadcast
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}
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func (ev *WebSocketEvent) GetSequence() int64 {
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return ev.sequence
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}
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func (ev *WebSocketEvent) SetEvent(event string) *WebSocketEvent {
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copy := ev.Copy()
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copy.event = event
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return copy
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}
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func (ev *WebSocketEvent) SetData(data map[string]any) *WebSocketEvent {
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copy := ev.Copy()
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copy.data = data
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return copy
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}
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func (ev *WebSocketEvent) SetBroadcast(broadcast *WebsocketBroadcast) *WebSocketEvent {
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copy := ev.Copy()
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copy.broadcast = broadcast
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return copy
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}
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func (ev *WebSocketEvent) SetSequence(seq int64) *WebSocketEvent {
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copy := ev.Copy()
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copy.sequence = seq
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return copy
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}
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func (ev *WebSocketEvent) IsValid() bool {
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return ev.event != ""
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}
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func (ev *WebSocketEvent) EventType() string {
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return ev.event
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}
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func (ev *WebSocketEvent) ToJSON() ([]byte, error) {
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if ev.precomputedJSON != nil {
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return ev.precomputedJSONBuf(), nil
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}
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return json.Marshal(webSocketEventJSON{
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ev.event,
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ev.data,
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ev.broadcast,
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ev.sequence,
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})
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}
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// Encode encodes the event to the given encoder.
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func (ev *WebSocketEvent) Encode(enc *json.Encoder) error {
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if ev.precomputedJSON != nil {
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return enc.Encode(json.RawMessage(ev.precomputedJSONBuf()))
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}
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return enc.Encode(webSocketEventJSON{
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ev.event,
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ev.data,
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ev.broadcast,
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ev.sequence,
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})
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}
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// We write optimal code here sacrificing readability for
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// performance.
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func (ev *WebSocketEvent) precomputedJSONBuf() []byte {
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return []byte(`{"event": ` +
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string(ev.precomputedJSON.Event) +
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`, "data": ` +
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string(ev.precomputedJSON.Data) +
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`, "broadcast": ` +
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string(ev.precomputedJSON.Broadcast) +
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`, "seq": ` +
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strconv.Itoa(int(ev.sequence)) +
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`}`)
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}
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func WebSocketEventFromJSON(data io.Reader) (*WebSocketEvent, error) {
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var ev WebSocketEvent
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var o webSocketEventJSON
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if err := json.NewDecoder(data).Decode(&o); err != nil {
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return nil, err
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}
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ev.event = o.Event
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if u, ok := o.Data["user"]; ok {
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// We need to convert to and from JSON again
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// because the user is in the form of a map[string]any.
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buf, err := json.Marshal(u)
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if err != nil {
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return nil, err
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}
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var user User
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if err = json.Unmarshal(buf, &user); err != nil {
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return nil, err
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}
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o.Data["user"] = &user
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}
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ev.data = o.Data
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ev.broadcast = o.Broadcast
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ev.sequence = o.Sequence
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return &ev, nil
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}
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// WebSocketResponse represents a response received through the WebSocket
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// for a request made to the server. This is available through the ResponseChannel
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// channel in WebSocketClient.
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type WebSocketResponse struct {
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Status string `json:"status"` // The status of the response. For example: OK, FAIL.
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SeqReply int64 `json:"seq_reply,omitempty"` // A counter which is incremented for every response sent.
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Data map[string]any `json:"data,omitempty"` // The data contained in the response.
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Error *AppError `json:"error,omitempty"` // A field that is set if any error has occurred.
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}
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func (m *WebSocketResponse) Add(key string, value any) {
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m.Data[key] = value
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}
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func NewWebSocketResponse(status string, seqReply int64, data map[string]any) *WebSocketResponse {
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return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
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}
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func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
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return &WebSocketResponse{Status: StatusFail, SeqReply: seqReply, Error: err}
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}
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func (m *WebSocketResponse) IsValid() bool {
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return m.Status != ""
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}
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func (m *WebSocketResponse) EventType() string {
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return WebsocketEventResponse
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}
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func (m *WebSocketResponse) ToJSON() ([]byte, error) {
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return json.Marshal(m)
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}
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func WebSocketResponseFromJSON(data io.Reader) (*WebSocketResponse, error) {
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var o *WebSocketResponse
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return o, json.NewDecoder(data).Decode(&o)
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}
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