* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
154 строки
4.2 KiB
Go
154 строки
4.2 KiB
Go
// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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)
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const (
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WEBSOCKET_EVENT_TYPING = "typing"
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WEBSOCKET_EVENT_POSTED = "posted"
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WEBSOCKET_EVENT_POST_EDITED = "post_edited"
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WEBSOCKET_EVENT_POST_DELETED = "post_deleted"
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WEBSOCKET_EVENT_CHANNEL_DELETED = "channel_deleted"
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WEBSOCKET_EVENT_CHANNEL_VIEWED = "channel_viewed"
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WEBSOCKET_EVENT_DIRECT_ADDED = "direct_added"
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WEBSOCKET_EVENT_NEW_USER = "new_user"
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WEBSOCKET_EVENT_LEAVE_TEAM = "leave_team"
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WEBSOCKET_EVENT_USER_ADDED = "user_added"
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WEBSOCKET_EVENT_USER_UPDATED = "user_updated"
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WEBSOCKET_EVENT_USER_REMOVED = "user_removed"
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WEBSOCKET_EVENT_PREFERENCE_CHANGED = "preference_changed"
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WEBSOCKET_EVENT_EPHEMERAL_MESSAGE = "ephemeral_message"
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WEBSOCKET_EVENT_STATUS_CHANGE = "status_change"
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WEBSOCKET_EVENT_HELLO = "hello"
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WEBSOCKET_EVENT_WEBRTC = "webrtc"
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)
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type WebSocketMessage interface {
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ToJson() string
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IsValid() bool
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DoPreComputeJson()
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GetPreComputeJson() []byte
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}
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type WebsocketBroadcast struct {
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OmitUsers map[string]bool `json:"-"` // broadcast is omitted for users listed here
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UserId string `json:"user_id"` // broadcast only occurs for this user
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ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
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TeamId string `json:"team_id"` // broadcast only occurs for users in this team
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}
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type WebSocketEvent struct {
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Event string `json:"event"`
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Data map[string]interface{} `json:"data"`
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Broadcast *WebsocketBroadcast `json:"broadcast"`
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PreComputeJson []byte `json:"-"`
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}
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func (m *WebSocketEvent) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool) *WebSocketEvent {
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return &WebSocketEvent{Event: event, Data: make(map[string]interface{}),
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Broadcast: &WebsocketBroadcast{TeamId: teamId, ChannelId: channelId, UserId: userId, OmitUsers: omitUsers}}
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}
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func (o *WebSocketEvent) IsValid() bool {
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return o.Event != ""
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}
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func (o *WebSocketEvent) DoPreComputeJson() {
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b, err := json.Marshal(o)
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if err != nil {
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o.PreComputeJson = []byte("")
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} else {
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o.PreComputeJson = b
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}
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}
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func (o *WebSocketEvent) GetPreComputeJson() []byte {
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return o.PreComputeJson
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}
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func (o *WebSocketEvent) ToJson() string {
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b, err := json.Marshal(o)
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if err != nil {
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return ""
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} else {
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return string(b)
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}
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}
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func WebSocketEventFromJson(data io.Reader) *WebSocketEvent {
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decoder := json.NewDecoder(data)
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var o WebSocketEvent
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err := decoder.Decode(&o)
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if err == nil {
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return &o
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} else {
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return nil
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}
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}
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type WebSocketResponse struct {
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Status string `json:"status"`
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SeqReply int64 `json:"seq_reply,omitempty"`
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Data map[string]interface{} `json:"data,omitempty"`
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Error *AppError `json:"error,omitempty"`
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PreComputeJson []byte `json:"-"`
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}
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func (m *WebSocketResponse) Add(key string, value interface{}) {
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m.Data[key] = value
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}
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func NewWebSocketResponse(status string, seqReply int64, data map[string]interface{}) *WebSocketResponse {
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return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
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}
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func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
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return &WebSocketResponse{Status: STATUS_FAIL, SeqReply: seqReply, Error: err}
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}
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func (o *WebSocketResponse) IsValid() bool {
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return o.Status != ""
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}
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func (o *WebSocketResponse) ToJson() string {
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b, err := json.Marshal(o)
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if err != nil {
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return ""
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} else {
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return string(b)
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}
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}
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func (o *WebSocketResponse) DoPreComputeJson() {
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b, err := json.Marshal(o)
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if err != nil {
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o.PreComputeJson = []byte("")
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} else {
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o.PreComputeJson = b
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}
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}
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func (o *WebSocketResponse) GetPreComputeJson() []byte {
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return o.PreComputeJson
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}
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func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse {
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decoder := json.NewDecoder(data)
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var o WebSocketResponse
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err := decoder.Decode(&o)
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if err == nil {
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return &o
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} else {
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return nil
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}
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}
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