Files
mostlymatter/model/websocket_message.go
Joram Wilander 365b8b465e Merging performance branch into master (#4268)
* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
2016-10-19 14:49:25 -04:00

154 строки
4.2 KiB
Go

// Copyright (c) 2016 Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package model
import (
"encoding/json"
"io"
)
const (
WEBSOCKET_EVENT_TYPING = "typing"
WEBSOCKET_EVENT_POSTED = "posted"
WEBSOCKET_EVENT_POST_EDITED = "post_edited"
WEBSOCKET_EVENT_POST_DELETED = "post_deleted"
WEBSOCKET_EVENT_CHANNEL_DELETED = "channel_deleted"
WEBSOCKET_EVENT_CHANNEL_VIEWED = "channel_viewed"
WEBSOCKET_EVENT_DIRECT_ADDED = "direct_added"
WEBSOCKET_EVENT_NEW_USER = "new_user"
WEBSOCKET_EVENT_LEAVE_TEAM = "leave_team"
WEBSOCKET_EVENT_USER_ADDED = "user_added"
WEBSOCKET_EVENT_USER_UPDATED = "user_updated"
WEBSOCKET_EVENT_USER_REMOVED = "user_removed"
WEBSOCKET_EVENT_PREFERENCE_CHANGED = "preference_changed"
WEBSOCKET_EVENT_EPHEMERAL_MESSAGE = "ephemeral_message"
WEBSOCKET_EVENT_STATUS_CHANGE = "status_change"
WEBSOCKET_EVENT_HELLO = "hello"
WEBSOCKET_EVENT_WEBRTC = "webrtc"
)
type WebSocketMessage interface {
ToJson() string
IsValid() bool
DoPreComputeJson()
GetPreComputeJson() []byte
}
type WebsocketBroadcast struct {
OmitUsers map[string]bool `json:"-"` // broadcast is omitted for users listed here
UserId string `json:"user_id"` // broadcast only occurs for this user
ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
TeamId string `json:"team_id"` // broadcast only occurs for users in this team
}
type WebSocketEvent struct {
Event string `json:"event"`
Data map[string]interface{} `json:"data"`
Broadcast *WebsocketBroadcast `json:"broadcast"`
PreComputeJson []byte `json:"-"`
}
func (m *WebSocketEvent) Add(key string, value interface{}) {
m.Data[key] = value
}
func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool) *WebSocketEvent {
return &WebSocketEvent{Event: event, Data: make(map[string]interface{}),
Broadcast: &WebsocketBroadcast{TeamId: teamId, ChannelId: channelId, UserId: userId, OmitUsers: omitUsers}}
}
func (o *WebSocketEvent) IsValid() bool {
return o.Event != ""
}
func (o *WebSocketEvent) DoPreComputeJson() {
b, err := json.Marshal(o)
if err != nil {
o.PreComputeJson = []byte("")
} else {
o.PreComputeJson = b
}
}
func (o *WebSocketEvent) GetPreComputeJson() []byte {
return o.PreComputeJson
}
func (o *WebSocketEvent) ToJson() string {
b, err := json.Marshal(o)
if err != nil {
return ""
} else {
return string(b)
}
}
func WebSocketEventFromJson(data io.Reader) *WebSocketEvent {
decoder := json.NewDecoder(data)
var o WebSocketEvent
err := decoder.Decode(&o)
if err == nil {
return &o
} else {
return nil
}
}
type WebSocketResponse struct {
Status string `json:"status"`
SeqReply int64 `json:"seq_reply,omitempty"`
Data map[string]interface{} `json:"data,omitempty"`
Error *AppError `json:"error,omitempty"`
PreComputeJson []byte `json:"-"`
}
func (m *WebSocketResponse) Add(key string, value interface{}) {
m.Data[key] = value
}
func NewWebSocketResponse(status string, seqReply int64, data map[string]interface{}) *WebSocketResponse {
return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
}
func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
return &WebSocketResponse{Status: STATUS_FAIL, SeqReply: seqReply, Error: err}
}
func (o *WebSocketResponse) IsValid() bool {
return o.Status != ""
}
func (o *WebSocketResponse) ToJson() string {
b, err := json.Marshal(o)
if err != nil {
return ""
} else {
return string(b)
}
}
func (o *WebSocketResponse) DoPreComputeJson() {
b, err := json.Marshal(o)
if err != nil {
o.PreComputeJson = []byte("")
} else {
o.PreComputeJson = b
}
}
func (o *WebSocketResponse) GetPreComputeJson() []byte {
return o.PreComputeJson
}
func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse {
decoder := json.NewDecoder(data)
var o WebSocketResponse
err := decoder.Decode(&o)
if err == nil {
return &o
} else {
return nil
}
}