* Add support for timed DND status - accept a date time value in api query when dnd mode for user needs to be unset - Create a new function to handle SetDNDStatus calls - Create a scheduled task to unset dnd mode to wahtever mode was before setting it to DND * update schema version * Model changes to make fields more intuitive - move dndendtime to status model - add new field prev status in status to keep track of previous status of user - update db migration function - make use of prevstatus and dndendtime from status model * set prev status and dndendtime appropriately after unsetting dnd mode * add json tag for dndendtime * unset dnd status only if not changed manually by user * update dnd statuses after server restart * make app-layers * fix failing tests * don't create sched task when setting status to DND * get only expired statuses from db - convert end time from any timezone to utc - store dnd end time in unix format for usability reasons * run update dnd status only on leader * make mocks * fix tests * run UpdateDNDStatusOfUsers as recurring task * save all statuses at once in db and update UpdateDNDStatusOfUsers logic * add app method to get timezone of user * store dnd end time in context.Params * set max size of prevstatus * update status model to take endtime input as string and store in db as unix time(int64) * Add tests for SetStatusDoNotDisturbTimed * if dnd_end_time is not passed the call old api to set dnd mode * fix tests * new plugin api to use new timed dnd mode * get and update rows in a single db query * dnd end time will be stored in request body and not route param * exclude statuses which has dndendtimeunix < 0 * update and get the updated dnd statuses in single db query * add updated status to cache * DNDEndTimeUnix and PrevStatus need not to be visible to users * update db schema version for migration * Keep Status and PrevStatus varchar size same * add test to verify status is restored after dnd end time expires * expect endtime in utc from client - remove store method GetTimezone as no longer needed - add documentation for SetStatusDoNotDisturbTimed * reduce sleep time for dnd timed restore test * more appropriate name for new api to update user status * update db migration function * parse and validate time before potentially triggering db query to get status of user * add migration changes in to existing upgrade function * not supporting un-timed dnd status via api * don't call Srv.Store directly, call via app layer * rename dndendtime to statuscleartime to make it suitable for custom status usage as well * Revert "rename dndendtime to statuscleartime to make it suitable for custom status usage as well" This reverts commit fa69152d9a3db18f1c59b34c878fb7ce494440b5. * mysql doesn't support RETURNING clause so add tx to get and update statuses * add UpdateDNDStatusOfUsers mock in tests * update store mock import path * add mock in storelib * Add status mocks to empty store * Close the task during server shutdown * Do not cancel a nil task * update squirrel queries * remove untimed dnd test * start recurring task to unset statuses on leadership change * set dndTask to nil after cancelling it upon server shutdown * new recurring task which starts at nearest rounded time of the interval * mock Get() call for status * return updated statuses in case of mysql * remove unneccessary code * add Get() mock to empty store * fix mocking for once and all * address review comments fix mysql updateStatus fn protect dndTask with mutex minor refactors * move runDNDStatusExpireJob to server.go and pass App as arg instead of method receiver * frontend will send endtime in unix epoch format so get rid of double representation * scan for all fields and not just two * add some tests and fix review comments * remove extra sql query and create needed result in go * add storetest for UpdateExpiredDNDStatuses * add migrations to latest version * update min supported version * add comment to fix a bug in future * update test to expect 1 status in return * rename UpdateUserStatusWithDNDTimeout to SetUserStatusTimedDND * rename DNDEndTimeUnix to DNDEndTime * cast int to int64 for equality * fix tests and error handling * move updating values to retrieved statuses fields outside sql transaction * move migrations to 5.36 Co-authored-by: Agniva De Sarker <agnivade@yahoo.co.in> Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
79 строки
1.8 KiB
Go
79 строки
1.8 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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)
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const (
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STATUS_OUT_OF_OFFICE = "ooo"
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STATUS_OFFLINE = "offline"
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STATUS_AWAY = "away"
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STATUS_DND = "dnd"
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STATUS_ONLINE = "online"
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STATUS_CACHE_SIZE = SESSION_CACHE_SIZE
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STATUS_CHANNEL_TIMEOUT = 20000 // 20 seconds
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STATUS_MIN_UPDATE_TIME = 120000 // 2 minutes
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)
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type Status struct {
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UserId string `json:"user_id"`
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Status string `json:"status"`
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Manual bool `json:"manual"`
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LastActivityAt int64 `json:"last_activity_at"`
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ActiveChannel string `json:"active_channel,omitempty" db:"-"`
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DNDEndTime int64 `json:"dnd_end_time"`
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PrevStatus string `json:"-"`
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}
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func (o *Status) ToJson() string {
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oCopy := *o
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oCopy.ActiveChannel = ""
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b, _ := json.Marshal(oCopy)
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return string(b)
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}
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func (o *Status) ToClusterJson() string {
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oCopy := *o
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b, _ := json.Marshal(oCopy)
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return string(b)
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}
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func StatusFromJson(data io.Reader) *Status {
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var o *Status
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json.NewDecoder(data).Decode(&o)
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return o
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}
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func StatusListToJson(u []*Status) string {
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uCopy := make([]Status, len(u))
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for i, s := range u {
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sCopy := *s
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sCopy.ActiveChannel = ""
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uCopy[i] = sCopy
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}
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b, _ := json.Marshal(uCopy)
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return string(b)
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}
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func StatusListFromJson(data io.Reader) []*Status {
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var statuses []*Status
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json.NewDecoder(data).Decode(&statuses)
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return statuses
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}
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func StatusMapToInterfaceMap(statusMap map[string]*Status) map[string]interface{} {
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interfaceMap := map[string]interface{}{}
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for _, s := range statusMap {
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// Omitted statues mean offline
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if s.Status != STATUS_OFFLINE {
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interfaceMap[s.UserId] = s.Status
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}
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}
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return interfaceMap
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}
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