This PR adds the necessary resolvers to support
the graphQL front-end. Some additional methods
need to be added to the model structs to support
this. Comments have been made to clarify their purpose.
There is a slight duplication of code in the api layer.
But eventually that's going to go away when we move
away from the REST API entirely.
The schema is in api4/schema.graphqls and gets compiled
into the binary as an asset.
The GraphiQL editor url is at GET /api/v5/graphql.
Everything is behind the feature flag MM_FEATUREFLAGS_GRAPHQL.
```release-note
NONE
```
* Revert "Revert "[MM-8497] Ability to set Do Not Disturb for a specified period of time (#16067)" (#17657)"
This reverts commit ff383990f8.
* add debug log for recurring function
* add feature flag for dnd timed status
* refactoring changes
Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
* Add support for timed DND status
- accept a date time value in api query when dnd mode for user needs to be unset
- Create a new function to handle SetDNDStatus calls
- Create a scheduled task to unset dnd mode to wahtever mode was before setting it to DND
* update schema version
* Model changes to make fields more intuitive
- move dndendtime to status model
- add new field prev status in status to keep track of previous status of user
- update db migration function
- make use of prevstatus and dndendtime from status model
* set prev status and dndendtime appropriately after unsetting dnd mode
* add json tag for dndendtime
* unset dnd status only if not changed manually by user
* update dnd statuses after server restart
* make app-layers
* fix failing tests
* don't create sched task when setting status to DND
* get only expired statuses from db
- convert end time from any timezone to utc
- store dnd end time in unix format for usability reasons
* run update dnd status only on leader
* make mocks
* fix tests
* run UpdateDNDStatusOfUsers as recurring task
* save all statuses at once in db and update UpdateDNDStatusOfUsers logic
* add app method to get timezone of user
* store dnd end time in context.Params
* set max size of prevstatus
* update status model to take endtime input as string and store in db as unix time(int64)
* Add tests for SetStatusDoNotDisturbTimed
* if dnd_end_time is not passed the call old api to set dnd mode
* fix tests
* new plugin api to use new timed dnd mode
* get and update rows in a single db query
* dnd end time will be stored in request body and not route param
* exclude statuses which has dndendtimeunix < 0
* update and get the updated dnd statuses in single db query
* add updated status to cache
* DNDEndTimeUnix and PrevStatus need not to be visible to users
* update db schema version for migration
* Keep Status and PrevStatus varchar size same
* add test to verify status is restored after dnd end time expires
* expect endtime in utc from client
- remove store method GetTimezone as no longer needed
- add documentation for SetStatusDoNotDisturbTimed
* reduce sleep time for dnd timed restore test
* more appropriate name for new api to update user status
* update db migration function
* parse and validate time before potentially triggering db query to get status of user
* add migration changes in to existing upgrade function
* not supporting un-timed dnd status via api
* don't call Srv.Store directly, call via app layer
* rename dndendtime to statuscleartime to make it suitable for custom status usage as well
* Revert "rename dndendtime to statuscleartime to make it suitable for custom status usage as well"
This reverts commit fa69152d9a3db18f1c59b34c878fb7ce494440b5.
* mysql doesn't support RETURNING clause so add tx to get and update statuses
* add UpdateDNDStatusOfUsers mock in tests
* update store mock import path
* add mock in storelib
* Add status mocks to empty store
* Close the task during server shutdown
* Do not cancel a nil task
* update squirrel queries
* remove untimed dnd test
* start recurring task to unset statuses on leadership change
* set dndTask to nil after cancelling it upon server shutdown
* new recurring task which starts at nearest rounded time of the interval
* mock Get() call for status
* return updated statuses in case of mysql
* remove unneccessary code
* add Get() mock to empty store
* fix mocking for once and all
* address review comments
fix mysql updateStatus fn
protect dndTask with mutex
minor refactors
* move runDNDStatusExpireJob to server.go and pass App as arg instead of method receiver
* frontend will send endtime in unix epoch format so get rid of double representation
* scan for all fields and not just two
* add some tests and fix review comments
* remove extra sql query and create needed result in go
* add storetest for UpdateExpiredDNDStatuses
* add migrations to latest version
* update min supported version
* add comment to fix a bug in future
* update test to expect 1 status in return
* rename UpdateUserStatusWithDNDTimeout to SetUserStatusTimedDND
* rename DNDEndTimeUnix to DNDEndTime
* cast int to int64 for equality
* fix tests and error handling
* move updating values to retrieved statuses fields outside sql transaction
* move migrations to 5.36
Co-authored-by: Agniva De Sarker <agnivade@yahoo.co.in>
Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
* Consistent license message for all the go files
* Fixing the last set of unconsistencies with the license headers
* Addressing PR review comments
* Fixing busy.go and busy_test.go license header
WIP Out Of Office
Return error for status command if user status is OOO
Ignore notifications if Out Of Office
Disable AutoResponder if status is set to online
Add test for AutoResponder
DisableAutoResponse when manually setting status
Remove check on status slash command
return early if user does not exists in SendAutoResponse method
Add proper error handling
Add a newline after error handling
Revert back to err == nil in api4/status.go
Remove a.Go when using a.Publish
Add name consistency with the feature auto responder
Last changes for name consistency, also fix failing test with auto_responder
Fix names of functions in auto responder test
Add ExperimentalEnableAutomaticReplies flag
Auto Responder reply to a post
* improve performance on sendNotifications
* Fix SQL queries
* Remove get direct profiles, not needed anymore
* Add raw data to error details if AppError fails to decode
* men
* Fix decode (#4052)
* Fixing json decode
* Adding unit test
* Initial work for client scaling (#4051)
* Begin adding paging to profiles API
* Added more paging functionality
* Finish hooking up admin console user lists
* Add API for searching users and add searching to all user lists
* Add lazy loading of profiles
* Revert config.json
* Fix unit tests and some style issues
* Add GetProfilesFromList to Go driver and fix web unit test
* Update etag for GetProfiles
* Updating ui for filters and pagination (#4044)
* Updating UI for pagination
* Adjusting margins for filter row
* Adjusting margin for specific modals
* Adding relative padding to system console
* Adjusting responsive view
* Update client user tests
* Minor fixes for direct messages modal (#4056)
* Remove some unneeded initial load calls (#4057)
* UX updates to user lists, added smart counts and bug fixes (#4059)
* Improved getExplicitMentions and unit tests (#4064)
* Refactor getting posts to lazy load profiles correctly (#4062)
* Comment out SetActiveChannel test (#4066)
* Profiler cpu, block, and memory profiler. (#4081)
* Fix TestSetActiveChannel unit test (#4071)
* Fixing build failure caused by dependancies updating (#4076)
* Adding profiler
* Fix admin_team_member_dropdown eslint errors
* Bumping session cache size (#4077)
* Bumping session cache size
* Bumping status cache
* Refactor how the client handles channel members to be large team friendly (#4106)
* Refactor how the client handles channel members to be large team friendly
* Change Id to ChannelId in ChannelStats model
* Updated getChannelMember and getProfilesByIds routes to match proposal
* Performance improvements (#4100)
* Performance improvements
* Fixing re-connect issue
* Fixing error message
* Some other minor perf tweaks
* Some other minor perf tweaks
* Fixing config file
* Fixing buffer size
* Fixing web socket send message
* adding some error logging
* fix getMe to be user required
* Fix websocket event for new user
* Fixing shutting down
* Reverting web socket changes
* Fixing logging lvl
* Adding caching to GetMember
* Adding some logging
* Fixing caching
* Fixing caching invalidate
* Fixing direct message caching
* Fixing caching
* Fixing caching
* Remove GetDirectProfiles from initial load
* Adding logging and fixing websocket client
* Adding back caching from bad merge.
* Explicitly close go driver requests (#4162)
* Refactored how the client handles team members to be more large team friendly (#4159)
* Refactor getProfilesForDirectMessageList API into getAllProfiles API
* Refactored how the client handles team members to be more large team friendly
* Fix js error when receiving a notification
* Fix JS error caused by current user being overwritten with sanitized version (#4165)
* Adding error message to status failure (#4167)
* Fix a few bugs caused by client scaling refactoring (#4170)
* When there is no read replica, don't open a second set of connections to the master database (#4173)
* Adding connection tacking to stats (#4174)
* Reduce DB writes for statuses and other status related changes (#4175)
* Fix bug preventing opening of DM channels from more modal (#4181)
* Fixing socket timing error (#4183)
* Fixing ping/pong handler
* Fixing socket timing error
* Commenting out status broadcasting
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Adding DoPreComputeJson()
* Performance improvements (#4194)
* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config
* Add flag to enable http profiler
* Fix memory leak (#4197)
* Fix memory leak
* removed unneeded nil assignment
* Fixing go routine leak (#4208)
* Merge fixes
* Merge fix
* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)
* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs
* Refactor client code to periodically fetch statuses
* Add store unit test for getting statuses by ids
* Fix status unit test
* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket
* Adding multiple threads to websocket hub (#4230)
* Adding multiple threads to websocket hub
* Fixing unit tests
* Fixing so websocket connections from the same user end up in the same… (#4240)
* Fixing so websocket connections from the same user end up in the same list
* Removing old comment
* Refactor user autocomplete to query the server (#4239)
* Add API for autocompleting users
* Converted at mention autocomplete to query server
* Converted user search autocomplete to query server
* Switch autocomplete API naming to use term instead of username
* Split autocomplete API into two, one for channels and for teams
* Fix copy/paste error
* Some final client scaling fixes (#4246)
* Add lazy loading of profiles to integration pages
* Add lazy loading of profiles to emoji page
* Fix JS error when receiving post in select team menu and also clean up channel store
* added handlers for slash commands
* added manual status persistance
* added tests
* removed extra debug output and comments
* rebase - fixing the PR
* making echo messages after slash commands ephemeral
* Refactored statuses into a more real-time system
* Updated package.json with correct commit and fixed minor bug
* Minor updates to statuses based on feedback
* When setting status online, update only LastActivityAt if status already exists