We can have 2 types of threads open at the same time. One from
the thread view, and another from RHS.
We add another variable to distinguish between the 2 states.
In future, if we have the ability for more than 2 threads, then
we would need to track by threadID.
https://mattermost.atlassian.net/browse/MM-56071
```release-note
NONE
```
We also track the channelID of the thread opened.
Additionally on every connection create or re-connect
with an existing queue, we reset the active state to empty
to avoid any edge-cases.
https://mattermost.atlassian.net/browse/MM-56071
```release-note
NONE
```
We create a new websocket action called "presence" which
can contain the active_channel and the active_team for a given
client connection.
On the client side, for every channel or team switch, we send
out this message.
https://mattermost.atlassian.net/browse/MM-56060
```release-note
NONE
```
* MM-54238 Initial implementation
* MM-54238 Move websocket hook into app package
* MM-54238 Add tests for mentions in posted websocket messages
* Fix styling
* Fix other styling
* Idiomatic ID naming for new code
* Fix more styles
* Separate hooks to add mentions and followers
* Improved error handling for invalid types in hooks
* Rename HasChanges to ShouldProcess
* Pass broadcast hooks through hubStart
* Add test helper for asserting json unmarshaling
* Fix missing arguments in tests
* Ensure broadcast hooks are sent across the cluster and not to users
* Ensure tests actually cover following a post
* Fix code broken by merge
* Go vet again...
* Deep copy event before processing it with hooks
* Replace RemoveBroadcastHooks with WithoutBroadcastHooks
* Address feedback
* Add helper to fix type information for hook args
* Wrap WebSocketEvent and simplify BroadcastHook
* Address feedback
* Address feedback
* update session roles from user roles.
* update so user is not retrieved again
* return error, rather than log warning
* Update session.go
Fix bad merge
---------
Co-authored-by: Mattermost Build <build@mattermost.com>
Marshalling a json.RawMessage is not zero overhead. Instead,
it compacts the raw message which starts to have an overhead
at scale.
https://github.com/golang/go/issues/33422
Since we have full control over the message constructed, we
can simply write the byte slice into the network stream.
This gives considerable performance boost.
```
goos: linux
goarch: amd64
pkg: github.com/mattermost/mattermost/server/public/model
cpu: Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
│ old.txt │ new_2.txt │
│ sec/op │ sec/op vs base │
EncodeJSON-8 1640.5n ± 2% 289.6n ± 1% -82.35% (p=0.000 n=10)
│ old.txt │ new_2.txt │
│ B/op │ B/op vs base │
EncodeJSON-8 528.0 ± 0% 503.0 ± 0% -4.73% (p=0.000 n=10)
│ old.txt │ new_2.txt │
│ allocs/op │ allocs/op vs base │
EncodeJSON-8 5.000 ± 0% 4.000 ± 0% -20.00% (p=0.000 n=10)
```
P.S. No concerns over changing the model API because we are
still using 0.x
https://mattermost.atlassian.net/browse/MM-54998
```release-note
Improve websocket event marshalling performance
```
I was looking at the high number of user_updated ws events
and ran across this piece of code. Had a hard time digesting it,
thought of adding a comment for people to understand it more
clearly.
```release-note
NONE
```
There were multiple problems with loading of a license.
1. It was called from inside app/server.go and app/platform/service.go. The first one wasn't really needed anymore, so we remove it.
2. To make loading of a license work across a cluster, the license load action was attached along with the `InvalidateAllCachesSkipSend` method. But the problem with that was that it would even get called in the caller node as well, putting it in a recursive loop.
```
LoadLicense -> SaveLicense -> InvalidateAllCaches -> InvalidateAllCachesSkipSend -> LoadLicense
```
To fix this, we create a dedicated loadLicense cluster event and move it away from the `InvalidateAllCachesSkipSend` method. And then from the caller side, we just trigger this action.
3. We also remove the first call to check license expiration which would load the license again. This is unnecessary because if the license is expired, server wouldn't start at all.
While here, we also make some other improvements like removing unnecessary goroutine spawning while publishing websocket events. They are already handled asynchronously, so there is no need
to create a goroutine for that.
We also remove
```
ps.ReloadConfig()
ps.InvalidateAllCaches()
```
from requestTrialLicense as they are already called from inside `*PlatformService.SaveLicense`.
And lastly, we remove the `*model.AppError` return from `*PlatformService.InvalidateAllCaches` because there was nothing to return at all.
https://mattermost.atlassian.net/browse/MM-53879
```release-note
Fix several issues with loading of a license
```
After reliable websockets were introduced,
we would keep pushing to a webConn even after
the client has disconnected. This would lead
to the websocket.slow/full and eventually
the disconnect messages which unnecessarily
confuse the admin.
We don't log them if the connection is inactive.
We use the active field and convert it to an atomic
to use more widely.
```release-note
NONE
```
* Mark category as read
* Fix lint and test
* Fix tests
* Fix test and remove wrong aria
* Address server issues and add mark as read for unreads
* Missing changes
* Fix tests
* fix tests
* Add confirmation popup to mark as read category
* Always use viewMultipleChannels and other fixes
* Remove unneeded code
* Fix test
* Address feedback
* Address feedback
* Fix tests
* Fix test
* Fix tests
* Update aria-haspopup depending on the number of channels to mark as viewed
---------
Co-authored-by: Mattermost Build <build@mattermost.com>
If the store fails to initialize (e.g. run a migration), it would `log.Fatal` and then `os.Exit`. Unfortunately, this trips up `TestMain`, which happily keeps running tests, now guaranteed to fail.
Avoid this by instead returning an error from the store initialization, handling appropriately at the layer above.
Sometimes a broad distinction of just a channelID or a userID
is not enough to efficiently send a websocket event to users.
In several cases, depending on the user and channel, we might
need to modify the message. Therefore, we introduce the
concept of a channel hook that will get executed if the scope
is set to a channel. This hook can be populated at the app layer
to perform any application specific logic to the event.
Care must be taken to avoid race conditions as the passed event
is not deep copied. It is left to the user to treat it carefully.
For this issue, the main problem was that since we don't know
which users have permissions to which channels, we had to go through
_all_ members of a channel to figure that out. This was redundant
since a large portion of those users might not even be connected
at that time.
We solve this with the channel hook where we push this check
to be performed later while actually sending the event. This
reduces the computation to be done only for _connected_ users
rather than _all_ users of a channel.
The next iteration of this should be to use websocket subscriptions
to monitor exactly which users are on that channel to even
trim down that list. That is a larger initiative to be taken later.
Tested locally with a channel of 50 users. Here are rough results:
```
With PR:
patchPost 97ms
createPost 90ms
Master:
patchPost 306ms
createPost - 298ms
```
https://mattermost.atlassian.net/browse/MM-42810
```release-note
Improve performance while sending messages
with permalinks to channels with large number of users.
```
Having cache layer as part of the store call
Prometheus metrics can be somewhat misleading
because cache-backed methods can have very high
volume and yet not cause any load on the DB at all.
However, if the admin is not aware which calls
are cache-backed and which are not, then
it can be hard to understand why a store call
of high volume isn't causing any stress on the DB at all.
Therefore, for simplicity we reorder the layers
such that cache layer is handled outside the timer layer.
We already have cache related metrics like hit/miss
which can be used to monitor cache usage.
https://mattermost.atlassian.net/browse/MM-53058
```release-note
NONE
```
Co-authored-by: Mattermost Build <build@mattermost.com>
https://mattermost.atlassian.net/browse/MM-52532
- Replace golint with revive
- Add makezero linter
- Fix all the required linter failures
Some issues in enterprise and public modules
are yet to be fixed. We send this to expediate things.
It was a good decision in hindsight to keep the public module as 0.x
because this would have been a breaking change again.
https://mattermost.atlassian.net/browse/MM-53032
```release-note
Changed the Go module path from github.com/mattermost/mattermost-server/server/v8 to github.com/mattermost/mattermost/server/v8.
For the public facing module, it's path is also changed from github.com/mattermost/mattermost-server/server/public to github.com/mattermost/mattermost/server/public
```
* Avoid calling the user count query in future if we get a count > 0
* re-adding mock session to avoid adding the old mitigation in future
* adjustments based on feedback
* platform/web_conn: fix a possible data race issue
* reflect review comments
---------
Co-authored-by: Ibrahim Serdar Acikgoz <ibrahim@ibrahims-mac.local>
Co-authored-by: Mattermost Build <build@mattermost.com>
* Enable products for channels tests
* increase unit test timeout; check IsConfigReadOnly
* make app-layers
* Avoid loading boards tempaltes between tests to improve speed
* Fix delete query to be compatible with both databases
* Avoid preserving the templates for boards store tests
* Run all tests in one command
* Revert "Run all tests in one command"
This reverts commit 0330f7cd8f96b47776770e8f80ba6ba18d98b8d1.
* concurrent pkg group tests in CI
* Revert "Revert "Run all tests in one command""
This reverts commit 73892fec772575ff054a99ba9e00a7b57ca74164.
* Revert "concurrent pkg group tests in CI"
This reverts commit 550fb6cdd4a7f14d9632f2626bc66f389173b5d9.
* try testing 3 subsets of packages concurrently to improve time taken
* Revert "try testing 3 subsets of packages concurrently to improve time taken"
This reverts commit 97475f3c4eafa8bbe047097e0841220884f68cdc.
---------
Co-authored-by: Mattermost Build <build@mattermost.com>
Co-authored-by: wiggin77 <wiggin77@warpmail.net>
* bind to localhost:0 for tests
Explicitly bind to `localhost:0` instead of just `:0` to avoid binding to all available interfaces and in turn avoid triggering firewall warnings on MacOS.
* fix Playbooks to use dynamic port
* TestMetrics: handle ipv4 localhost too
* TestMetrics: linting