[MM-13671] Rework Team InviteId Creation and Updates (#10536)

* Add regenerate invite ID endpoint; Dont allow inviteID updates via other methods; Remove unrequired checks in get handler

* Fix tests; Dont accept TeamId as invite ID

* Ensure all teams have an InviteID set

* Custom Selector to get empty teams; dont crash when inviteid set fails

* Remote InviteId from TeamPatch

* Add missing translation

* Translation string order

* Use sync store

* gofmt
Этот коммит содержится в:
Daniel Schalla
2019-04-25 23:09:38 +02:00
коммит произвёл GitHub
родитель ec95793b90
Коммит f7982216e4
11 изменённых файлов: 109 добавлений и 99 удалений

Просмотреть файл

@@ -1577,6 +1577,16 @@ func (c *Client4) PatchTeam(teamId string, patch *TeamPatch) (*Team, *Response)
return TeamFromJson(r.Body), BuildResponse(r)
}
// RegenerateTeamInviteId requests a new invite ID to be generated.
func (c *Client4) RegenerateTeamInviteId(teamId string) (*Team, *Response) {
r, err := c.DoApiPost(c.GetTeamRoute(teamId)+"/regenerate_invite_id", "")
if err != nil {
return nil, BuildErrorResponse(r, err)
}
defer closeBody(r)
return TeamFromJson(r.Body), BuildResponse(r)
}
// SoftDeleteTeam deletes the team softly (archive only, not permanent delete).
func (c *Client4) SoftDeleteTeam(teamId string) (bool, *Response) {
r, err := c.DoApiDelete(c.GetTeamRoute(teamId))