Implement APIv4 infrastructure (#5191)
* Implement APIv4 infrastructure * Update parameter requirement functions per feedback
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3e2f879b77
Коммит
c01d9ad6cf
222
model/client4.go
Обычный файл
222
model/client4.go
Обычный файл
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// Copyright (c) 2017 Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package model
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import (
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"fmt"
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"net/http"
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"strings"
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)
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type Response struct {
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StatusCode int
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Error *AppError
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RequestId string
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Etag string
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ServerVersion string
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}
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type Client4 struct {
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Url string // The location of the server, for example "http://localhost:8065"
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ApiUrl string // The api location of the server, for example "http://localhost:8065/api/v4"
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HttpClient *http.Client // The http client
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AuthToken string
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AuthType string
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}
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func NewAPIv4Client(url string) *Client4 {
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return &Client4{url, url + API_URL_SUFFIX, &http.Client{}, "", ""}
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}
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func BuildResponse(r *http.Response) *Response {
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return &Response{
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StatusCode: r.StatusCode,
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RequestId: r.Header.Get(HEADER_REQUEST_ID),
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Etag: r.Header.Get(HEADER_ETAG_SERVER),
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ServerVersion: r.Header.Get(HEADER_VERSION_ID),
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}
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}
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func (c *Client4) SetOAuthToken(token string) {
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c.AuthToken = token
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c.AuthType = HEADER_TOKEN
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}
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func (c *Client4) ClearOAuthToken() {
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c.AuthToken = ""
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c.AuthType = HEADER_BEARER
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}
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func (c *Client4) GetUsersRoute() string {
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return fmt.Sprintf("/users")
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}
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func (c *Client4) GetUserRoute(userId string) string {
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return fmt.Sprintf(c.GetUsersRoute()+"/%v", userId)
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}
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func (c *Client4) GetTeamsRoute() string {
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return fmt.Sprintf("/teams")
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}
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func (c *Client4) GetTeamRoute(teamId string) string {
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return fmt.Sprintf(c.GetTeamsRoute()+"/%v", teamId)
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}
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func (c *Client4) DoApiGet(url string, etag string) (*http.Response, *AppError) {
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return c.DoApiRequest(http.MethodGet, url, "", etag)
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}
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func (c *Client4) DoApiPost(url string, data string) (*http.Response, *AppError) {
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return c.DoApiRequest(http.MethodPost, url, data, "")
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}
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func (c *Client4) DoApiPut(url string, data string) (*http.Response, *AppError) {
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return c.DoApiRequest(http.MethodPut, url, data, "")
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}
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func (c *Client4) DoApiDelete(url string, data string) (*http.Response, *AppError) {
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return c.DoApiRequest(http.MethodDelete, url, "", "")
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}
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func (c *Client4) DoApiRequest(method, url, data, etag string) (*http.Response, *AppError) {
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rq, _ := http.NewRequest(method, c.ApiUrl+url, strings.NewReader(data))
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rq.Close = true
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if len(etag) > 0 {
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rq.Header.Set(HEADER_ETAG_CLIENT, etag)
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}
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if len(c.AuthToken) > 0 {
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rq.Header.Set(HEADER_AUTH, c.AuthType+" "+c.AuthToken)
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}
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if rp, err := c.HttpClient.Do(rq); err != nil {
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return nil, NewLocAppError(url, "model.client.connecting.app_error", nil, err.Error())
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} else if rp.StatusCode == 304 {
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return rp, nil
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} else if rp.StatusCode >= 300 {
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defer closeBody(rp)
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return rp, AppErrorFromJson(rp.Body)
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} else {
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return rp, nil
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}
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}
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// CheckStatusOK is a convenience function for checking the standard OK response
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// from the web service.
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func CheckStatusOK(r *http.Response) bool {
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m := MapFromJson(r.Body)
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defer closeBody(r)
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if m != nil && m[STATUS] == STATUS_OK {
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return true
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}
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return false
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}
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// Authentication Section
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// LoginById authenticates a user by user id and password.
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func (c *Client4) LoginById(id string, password string) (*User, *Response) {
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m := make(map[string]string)
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m["id"] = id
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m["password"] = password
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return c.login(m)
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}
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// Login authenticates a user by login id, which can be username, email or some sort
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// of SSO identifier based on server configuration, and a password.
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func (c *Client4) Login(loginId string, password string) (*User, *Response) {
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m := make(map[string]string)
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m["login_id"] = loginId
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m["password"] = password
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return c.login(m)
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}
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// LoginByLdap authenticates a user by LDAP id and password.
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func (c *Client4) LoginByLdap(loginId string, password string) (*User, *Response) {
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m := make(map[string]string)
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m["login_id"] = loginId
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m["password"] = password
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m["ldap_only"] = "true"
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return c.login(m)
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}
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// LoginWithDevice authenticates a user by login id (username, email or some sort
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// of SSO identifier based on configuration), password and attaches a device id to
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// the session.
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func (c *Client4) LoginWithDevice(loginId string, password string, deviceId string) (*User, *Response) {
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m := make(map[string]string)
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m["login_id"] = loginId
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m["password"] = password
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m["device_id"] = deviceId
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return c.login(m)
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}
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func (c *Client4) login(m map[string]string) (*User, *Response) {
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if r, err := c.DoApiPost("/users/login", MapToJson(m)); err != nil {
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return nil, &Response{StatusCode: r.StatusCode, Error: err}
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} else {
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c.AuthToken = r.Header.Get(HEADER_TOKEN)
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c.AuthType = HEADER_BEARER
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defer closeBody(r)
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return UserFromJson(r.Body), BuildResponse(r)
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}
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}
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// Logout terminates the current user's session.
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func (c *Client4) Logout() (bool, *Response) {
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if r, err := c.DoApiPost("/users/logout", ""); err != nil {
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return false, &Response{StatusCode: r.StatusCode, Error: err}
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} else {
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c.AuthToken = ""
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c.AuthType = HEADER_BEARER
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defer closeBody(r)
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return CheckStatusOK(r), BuildResponse(r)
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}
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}
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// User Section
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// CreateUser creates a user in the system based on the provided user struct.
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func (c *Client4) CreateUser(user *User) (*User, *Response) {
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if r, err := c.DoApiPost(c.GetUsersRoute(), user.ToJson()); err != nil {
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return nil, &Response{StatusCode: r.StatusCode, Error: err}
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} else {
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defer closeBody(r)
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return UserFromJson(r.Body), BuildResponse(r)
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}
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}
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// GetUser returns a user based on the provided user id string.
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func (c *Client4) GetUser(userId, etag string) (*User, *Response) {
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if r, err := c.DoApiGet(c.GetUserRoute(userId), etag); err != nil {
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return nil, &Response{StatusCode: r.StatusCode, Error: err}
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} else {
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defer closeBody(r)
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return UserFromJson(r.Body), BuildResponse(r)
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}
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}
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// UpdateUser updates a user in the system based on the provided user struct.
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func (c *Client4) UpdateUser(user *User) (*User, *Response) {
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if r, err := c.DoApiPut(c.GetUserRoute(user.Id), user.ToJson()); err != nil {
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return nil, &Response{StatusCode: r.StatusCode, Error: err}
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} else {
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defer closeBody(r)
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return UserFromJson(r.Body), BuildResponse(r)
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}
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}
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// Team Section
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// to be filled in..
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// Channel Section
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// to be filled in..
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// Post Section
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// to be filled in..
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Ссылка в новой задаче
Block a user