Adds Advanced Logging to server. Advanced Logging is an optional logging capability that allows customers to send log records to any number of destinations.

Supported destinations:
- file
- syslog (with out without TLS)
- raw TCP socket (with out without TLS)

Allows developers to specify discrete log levels as well as the standard trace, debug, info, ... panic. Existing code and logging API usage is unchanged.

Log records are emitted asynchronously to reduce latency to the caller. Supports hot-reloading of logger config, including adding removing targets.

Advanced Logging is configured within config.json via "LogSettings.AdvancedLoggingConfig" which can contain a filespec to another config file, a database DSN, or JSON.
Этот коммит содержится в:
Doug Lauder
2020-07-15 14:40:36 -04:00
коммит произвёл GitHub
родитель 4ba6c35813
Коммит 90ff87a77f
53 изменённых файлов: 1442 добавлений и 82 удалений

98
vendor/github.com/mattermost/logr/levelcache.go сгенерированный поставляемый Обычный файл
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package logr
import (
"fmt"
"sync"
)
// LevelStatus represents whether a level is enabled and
// requires a stack trace.
type LevelStatus struct {
Enabled bool
Stacktrace bool
empty bool
}
type levelCache interface {
setup()
get(id LevelID) (LevelStatus, bool)
put(id LevelID, status LevelStatus) error
clear()
}
// syncMapLevelCache uses sync.Map which may better handle large concurrency
// scenarios.
type syncMapLevelCache struct {
m sync.Map
}
func (c *syncMapLevelCache) setup() {
c.clear()
}
func (c *syncMapLevelCache) get(id LevelID) (LevelStatus, bool) {
if id > MaxLevelID {
return LevelStatus{}, false
}
s, _ := c.m.Load(id)
status := s.(LevelStatus)
return status, !status.empty
}
func (c *syncMapLevelCache) put(id LevelID, status LevelStatus) error {
if id > MaxLevelID {
return fmt.Errorf("level id cannot exceed MaxLevelID (%d)", MaxLevelID)
}
c.m.Store(id, status)
return nil
}
func (c *syncMapLevelCache) clear() {
var i LevelID
for i = 0; i < MaxLevelID; i++ {
c.m.Store(i, LevelStatus{empty: true})
}
}
// arrayLevelCache using array and a mutex.
type arrayLevelCache struct {
arr [MaxLevelID + 1]LevelStatus
mux sync.RWMutex
}
func (c *arrayLevelCache) setup() {
c.clear()
}
//var dummy = LevelStatus{}
func (c *arrayLevelCache) get(id LevelID) (LevelStatus, bool) {
if id > MaxLevelID {
return LevelStatus{}, false
}
c.mux.RLock()
status := c.arr[id]
ok := !status.empty
c.mux.RUnlock()
return status, ok
}
func (c *arrayLevelCache) put(id LevelID, status LevelStatus) error {
if id > MaxLevelID {
return fmt.Errorf("level id cannot exceed MaxLevelID (%d)", MaxLevelID)
}
c.mux.Lock()
defer c.mux.Unlock()
c.arr[id] = status
return nil
}
func (c *arrayLevelCache) clear() {
c.mux.Lock()
defer c.mux.Unlock()
for i := range c.arr {
c.arr[i] = LevelStatus{empty: true}
}
}