PLT-2258 Unified login screen and related APIs (#2820)

* Unified login screen and related APIs

* Refactored login API call to be less convoluted

* Removed LDAP login prompt from invite process

* Fixed existing LDAP users being able to log in if LDAP was configured, but disabled

* Gofmt

* Future proofed login API

* Updated login APIs based on feedback

* Added additional auditing to login API

* Actually removed loginById
Этот коммит содержится в:
Harrison Healey
2016-05-03 14:10:36 -04:00
коммит произвёл Christopher Speller
родитель e76a30bca0
Коммит 87989b8afd
36 изменённых файлов: 630 добавлений и 1049 удалений

Просмотреть файл

@@ -91,7 +91,7 @@ func TestCreatePost(t *testing.T) {
t.Fatal("Should have been forbidden")
}
Client.LoginByEmail(team2.Name, user3.Email, user3.Password)
Client.Login(user3.Email, user3.Password)
Client.SetTeamId(team2.Id)
channel3 := th.CreateChannel(Client, team2)
@@ -512,7 +512,7 @@ func TestSearchPostsFromUser(t *testing.T) {
t.Fatalf("wrong number of posts returned %v", len(result.Order))
}
Client.LoginByEmail(team.Name, user3.Email, user3.Password)
Client.Login(user3.Email, user3.Password)
// wait for the join/leave messages to be created for user3 since they're done asynchronously
time.Sleep(100 * time.Millisecond)
@@ -741,7 +741,7 @@ func TestGetOutOfChannelMentions(t *testing.T) {
user4 := th.CreateUser(Client)
LinkUserToTeam(user4, team2)
Client.Must(Client.LoginByEmail(team2.Name, user4.Email, user4.Password))
Client.Must(Client.Login(user4.Email, user4.Password))
Client.SetTeamId(team2.Id)
channel2 := &model.Channel{DisplayName: "Test API Name", Name: "a" + model.NewId() + "a", Type: model.CHANNEL_OPEN, TeamId: team2.Id}