[MM-8497] Ability to set Do Not Disturb for a specified period of time (#16067)
* Add support for timed DND status - accept a date time value in api query when dnd mode for user needs to be unset - Create a new function to handle SetDNDStatus calls - Create a scheduled task to unset dnd mode to wahtever mode was before setting it to DND * update schema version * Model changes to make fields more intuitive - move dndendtime to status model - add new field prev status in status to keep track of previous status of user - update db migration function - make use of prevstatus and dndendtime from status model * set prev status and dndendtime appropriately after unsetting dnd mode * add json tag for dndendtime * unset dnd status only if not changed manually by user * update dnd statuses after server restart * make app-layers * fix failing tests * don't create sched task when setting status to DND * get only expired statuses from db - convert end time from any timezone to utc - store dnd end time in unix format for usability reasons * run update dnd status only on leader * make mocks * fix tests * run UpdateDNDStatusOfUsers as recurring task * save all statuses at once in db and update UpdateDNDStatusOfUsers logic * add app method to get timezone of user * store dnd end time in context.Params * set max size of prevstatus * update status model to take endtime input as string and store in db as unix time(int64) * Add tests for SetStatusDoNotDisturbTimed * if dnd_end_time is not passed the call old api to set dnd mode * fix tests * new plugin api to use new timed dnd mode * get and update rows in a single db query * dnd end time will be stored in request body and not route param * exclude statuses which has dndendtimeunix < 0 * update and get the updated dnd statuses in single db query * add updated status to cache * DNDEndTimeUnix and PrevStatus need not to be visible to users * update db schema version for migration * Keep Status and PrevStatus varchar size same * add test to verify status is restored after dnd end time expires * expect endtime in utc from client - remove store method GetTimezone as no longer needed - add documentation for SetStatusDoNotDisturbTimed * reduce sleep time for dnd timed restore test * more appropriate name for new api to update user status * update db migration function * parse and validate time before potentially triggering db query to get status of user * add migration changes in to existing upgrade function * not supporting un-timed dnd status via api * don't call Srv.Store directly, call via app layer * rename dndendtime to statuscleartime to make it suitable for custom status usage as well * Revert "rename dndendtime to statuscleartime to make it suitable for custom status usage as well" This reverts commit fa69152d9a3db18f1c59b34c878fb7ce494440b5. * mysql doesn't support RETURNING clause so add tx to get and update statuses * add UpdateDNDStatusOfUsers mock in tests * update store mock import path * add mock in storelib * Add status mocks to empty store * Close the task during server shutdown * Do not cancel a nil task * update squirrel queries * remove untimed dnd test * start recurring task to unset statuses on leadership change * set dndTask to nil after cancelling it upon server shutdown * new recurring task which starts at nearest rounded time of the interval * mock Get() call for status * return updated statuses in case of mysql * remove unneccessary code * add Get() mock to empty store * fix mocking for once and all * address review comments fix mysql updateStatus fn protect dndTask with mutex minor refactors * move runDNDStatusExpireJob to server.go and pass App as arg instead of method receiver * frontend will send endtime in unix epoch format so get rid of double representation * scan for all fields and not just two * add some tests and fix review comments * remove extra sql query and create needed result in go * add storetest for UpdateExpiredDNDStatuses * add migrations to latest version * update min supported version * add comment to fix a bug in future * update test to expect 1 status in return * rename UpdateUserStatusWithDNDTimeout to SetUserStatusTimedDND * rename DNDEndTimeUnix to DNDEndTime * cast int to int64 for equality * fix tests and error handling * move updating values to retrieved statuses fields outside sql transaction * move migrations to 5.36 Co-authored-by: Agniva De Sarker <agnivade@yahoo.co.in> Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
Этот коммит содержится в:
@@ -94,6 +94,8 @@ func (a *App) InitServer() {
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if a.Srv().runEssentialJobs {
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a.Srv().Go(func() {
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runLicenseExpirationCheckJob(a)
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runCheckWarnMetricStatusJob(a)
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runDNDStatusExpireJob(a)
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runCheckAdminSupportStatusJob(a)
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})
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a.srv.runJobs()
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@@ -734,3 +736,7 @@ func (a *App) DBHealthCheckDelete() error {
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func (a *App) dbHealthCheckKey() string {
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return fmt.Sprintf("health_check_%s", a.GetClusterId())
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}
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func (a *App) UpdateExpiredDNDStatuses() ([]*model.Status, error) {
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return a.Srv().Store.Status().UpdateExpiredDNDStatuses()
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}
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@@ -310,6 +310,9 @@ type AppIface interface {
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// relative to either the session creation date or the current time, depending
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// on the `ExtendSessionOnActivity` config setting.
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SetSessionExpireInDays(session *model.Session, days int)
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// SetStatusDoNotDisturbTimed takes endtime in unix epoch format in UTC
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// and sets status of given userId to dnd which will be restored back after endtime
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SetStatusDoNotDisturbTimed(userId string, endtime int64)
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// SetStatusLastActivityAt sets the last activity at for a user on the local app server and updates
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// status to away if needed. Used by the WS to set status to away if an 'online' device disconnects
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// while an 'away' device is still connected
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@@ -356,6 +359,9 @@ type AppIface interface {
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UpdateChannel(channel *model.Channel) (*model.Channel, *model.AppError)
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// UpdateChannelScheme saves the new SchemeId of the channel passed.
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UpdateChannelScheme(channel *model.Channel) (*model.Channel, *model.AppError)
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// UpdateDNDStatusOfUsers is a recurring task which is started when server starts
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// which unsets dnd status of users if needed and saves and broadcasts it
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UpdateDNDStatusOfUsers()
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// UpdateProductNotices is called periodically from a scheduled worker to fetch new notices and update the cache
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UpdateProductNotices() *model.AppError
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// UpdateViewedProductNotices is called from the frontend to mark a set of notices as 'viewed' by user
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@@ -1058,6 +1064,7 @@ type AppIface interface {
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UpdateCommand(oldCmd, updatedCmd *model.Command) (*model.Command, *model.AppError)
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UpdateConfig(f func(*model.Config))
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UpdateEphemeralPost(userID string, post *model.Post) *model.Post
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UpdateExpiredDNDStatuses() ([]*model.Status, error)
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UpdateGroup(group *model.Group) (*model.Group, *model.AppError)
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UpdateGroupSyncable(groupSyncable *model.GroupSyncable) (*model.GroupSyncable, *model.AppError)
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UpdateHashedPassword(user *model.User, newHashedPassword string) *model.AppError
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@@ -14,6 +14,7 @@ import (
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"testing"
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"time"
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"github.com/stretchr/testify/mock"
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"github.com/stretchr/testify/require"
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"github.com/mattermost/mattermost-server/v5/config"
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@@ -157,8 +158,14 @@ func SetupWithoutPreloadMigrations(tb testing.TB) *TestHelper {
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func SetupWithStoreMock(tb testing.TB) *TestHelper {
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mockStore := testlib.GetMockStoreForSetupFunctions()
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th := setupTestHelper(mockStore, false, false, tb)
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statusMock := mocks.StatusStore{}
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statusMock.On("UpdateExpiredDNDStatuses").Return([]*model.Status{}, nil)
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statusMock.On("Get", "user1").Return(&model.Status{UserId: "user1", Status: model.STATUS_ONLINE}, nil)
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statusMock.On("UpdateLastActivityAt", "user1", mock.Anything).Return(nil)
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statusMock.On("SaveOrUpdate", mock.AnythingOfType("*model.Status")).Return(nil)
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emptyMockStore := mocks.Store{}
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emptyMockStore.On("Close").Return(nil)
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emptyMockStore.On("Status").Return(&statusMock)
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th.App.Srv().Store = &emptyMockStore
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return th
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}
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@@ -166,8 +173,14 @@ func SetupWithStoreMock(tb testing.TB) *TestHelper {
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func SetupEnterpriseWithStoreMock(tb testing.TB) *TestHelper {
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mockStore := testlib.GetMockStoreForSetupFunctions()
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th := setupTestHelper(mockStore, true, false, tb)
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statusMock := mocks.StatusStore{}
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statusMock.On("UpdateExpiredDNDStatuses").Return([]*model.Status{}, nil)
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statusMock.On("Get", "user1").Return(&model.Status{UserId: "user1", Status: model.STATUS_ONLINE}, nil)
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statusMock.On("UpdateLastActivityAt", "user1", mock.Anything).Return(nil)
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statusMock.On("SaveOrUpdate", mock.AnythingOfType("*model.Status")).Return(nil)
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emptyMockStore := mocks.Store{}
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emptyMockStore.On("Close").Return(nil)
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emptyMockStore.On("Status").Return(&statusMock)
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th.App.Srv().Store = &emptyMockStore
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return th
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}
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@@ -14959,6 +14959,21 @@ func (a *OpenTracingAppLayer) SetStatusDoNotDisturb(userID string) {
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a.app.SetStatusDoNotDisturb(userID)
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}
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func (a *OpenTracingAppLayer) SetStatusDoNotDisturbTimed(userId string, endtime int64) {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.SetStatusDoNotDisturbTimed")
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a.ctx = newCtx
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a.app.Srv().Store.SetContext(newCtx)
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defer func() {
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a.app.Srv().Store.SetContext(origCtx)
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a.ctx = origCtx
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}()
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defer span.Finish()
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a.app.SetStatusDoNotDisturbTimed(userId, endtime)
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}
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func (a *OpenTracingAppLayer) SetStatusLastActivityAt(userID string, activityAt int64) {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.SetStatusLastActivityAt")
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@@ -15884,6 +15899,21 @@ func (a *OpenTracingAppLayer) UpdateConfig(f func(*model.Config)) {
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a.app.UpdateConfig(f)
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}
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func (a *OpenTracingAppLayer) UpdateDNDStatusOfUsers() {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.UpdateDNDStatusOfUsers")
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a.ctx = newCtx
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a.app.Srv().Store.SetContext(newCtx)
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defer func() {
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a.app.Srv().Store.SetContext(origCtx)
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a.ctx = origCtx
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}()
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defer span.Finish()
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a.app.UpdateDNDStatusOfUsers()
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}
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func (a *OpenTracingAppLayer) UpdateEphemeralPost(userID string, post *model.Post) *model.Post {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.UpdateEphemeralPost")
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@@ -15901,6 +15931,28 @@ func (a *OpenTracingAppLayer) UpdateEphemeralPost(userID string, post *model.Pos
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return resultVar0
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}
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func (a *OpenTracingAppLayer) UpdateExpiredDNDStatuses() ([]*model.Status, error) {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.UpdateExpiredDNDStatuses")
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a.ctx = newCtx
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a.app.Srv().Store.SetContext(newCtx)
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defer func() {
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a.app.Srv().Store.SetContext(origCtx)
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a.ctx = origCtx
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}()
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defer span.Finish()
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resultVar0, resultVar1 := a.app.UpdateExpiredDNDStatuses()
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if resultVar1 != nil {
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span.LogFields(spanlog.Error(resultVar1))
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ext.Error.Set(span, true)
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}
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return resultVar0, resultVar1
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}
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func (a *OpenTracingAppLayer) UpdateGroup(group *model.Group) (*model.Group, *model.AppError) {
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origCtx := a.ctx
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span, newCtx := tracing.StartSpanWithParentByContext(a.ctx, "app.UpdateGroup")
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@@ -312,6 +312,14 @@ func (api *PluginAPI) UpdateUserStatus(userID, status string) (*model.Status, *m
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return api.app.GetStatus(userID)
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}
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func (api *PluginAPI) SetUserStatusTimedDND(userID string, endTime int64) (*model.Status, *model.AppError) {
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// read-after-write bug which will fail if there are replicas.
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// it works for now because we have a cache in between.
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// FIXME: make SetStatusDoNotDisturbTimed return updated status
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api.app.SetStatusDoNotDisturbTimed(userID, endTime)
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return api.app.GetStatus(userID)
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}
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func (api *PluginAPI) GetUsersInChannel(channelID, sortBy string, page, perPage int) ([]*model.User, *model.AppError) {
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switch sortBy {
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case model.CHANNEL_SORT_BY_USERNAME:
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@@ -202,6 +202,9 @@ type Server struct {
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featureFlagStop chan struct{}
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featureFlagStopped chan struct{}
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featureFlagSynchronizerMutex sync.Mutex
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dndnTaskMut sync.Mutex
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dndTask *model.ScheduledTask
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}
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func NewServer(options ...Option) (*Server, error) {
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@@ -993,6 +996,12 @@ func (s *Server) Shutdown() {
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mlog.Warn("Error flushing logs", mlog.Err(err))
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}
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s.dndnTaskMut.Lock()
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if s.dndTask != nil {
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s.dndTask.Cancel()
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}
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s.dndnTaskMut.Unlock()
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mlog.Info("Server stopped")
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// this should just write the "server stopped" record, the rest are already flushed.
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@@ -2104,3 +2113,26 @@ func (a *App) generateSupportPacketYaml() (*model.FileData, string) {
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warning := fmt.Sprintf("yaml.Marshal(&supportPacket) Error: %s", err.Error())
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return nil, warning
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}
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func runDNDStatusExpireJob(a *App) {
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if a.IsLeader() {
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a.srv.dndnTaskMut.Lock()
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a.srv.dndTask = model.CreateRecurringTaskFromNextIntervalTime("Unset DND Statuses", a.UpdateDNDStatusOfUsers, 5*time.Minute)
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a.srv.dndnTaskMut.Unlock()
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}
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a.srv.AddClusterLeaderChangedListener(func() {
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mlog.Info("Cluster leader changed. Determining if unset DNS status task should be running", mlog.Bool("isLeader", a.IsLeader()))
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if a.IsLeader() {
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a.srv.dndnTaskMut.Lock()
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a.srv.dndTask = model.CreateRecurringTaskFromNextIntervalTime("Unset DND Statuses", a.UpdateDNDStatusOfUsers, 5*time.Minute)
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a.srv.dndnTaskMut.Unlock()
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} else {
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a.srv.dndnTaskMut.Lock()
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if a.srv.dndTask != nil {
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a.srv.dndTask.Cancel()
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a.srv.dndTask = nil
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}
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a.srv.dndnTaskMut.Unlock()
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}
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})
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}
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@@ -282,6 +282,28 @@ func (a *App) SetStatusAwayIfNeeded(userID string, manual bool) {
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a.SaveAndBroadcastStatus(status)
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}
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// SetStatusDoNotDisturbTimed takes endtime in unix epoch format in UTC
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// and sets status of given userId to dnd which will be restored back after endtime
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func (a *App) SetStatusDoNotDisturbTimed(userId string, endtime int64) {
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if !*a.Config().ServiceSettings.EnableUserStatuses {
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return
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}
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status, err := a.GetStatus(userId)
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if err != nil {
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status = &model.Status{UserId: userId, Status: model.STATUS_OFFLINE, Manual: false, LastActivityAt: 0, ActiveChannel: ""}
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}
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status.PrevStatus = status.Status
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status.Status = model.STATUS_DND
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status.Manual = true
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status.DNDEndTime = endtime
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a.SaveAndBroadcastStatus(status)
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}
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func (a *App) SetStatusDoNotDisturb(userID string) {
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if !*a.Config().ServiceSettings.EnableUserStatuses {
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return
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@@ -365,6 +387,20 @@ func (a *App) IsUserAway(lastActivityAt int64) bool {
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return model.GetMillis()-lastActivityAt >= *a.Config().TeamSettings.UserStatusAwayTimeout*1000
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}
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// UpdateDNDStatusOfUsers is a recurring task which is started when server starts
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// which unsets dnd status of users if needed and saves and broadcasts it
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func (a *App) UpdateDNDStatusOfUsers() {
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statuses, err := a.UpdateExpiredDNDStatuses()
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if err != nil {
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mlog.Warn("Failed to fetch dnd statues from store", mlog.String("err", err.Error()))
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return
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}
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for i := range statuses {
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a.AddStatusCache(statuses[i])
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a.BroadcastStatus(statuses[i])
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}
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}
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func (a *App) SetCustomStatus(userID string, cs *model.CustomStatus) *model.AppError {
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user, err := a.GetUser(userID)
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if err != nil {
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Ссылка в новой задаче
Block a user