Depenancy upgrades and movign to dep. (#8630)

Этот коммит содержится в:
Christopher Speller
2018-04-16 05:37:14 -07:00
коммит произвёл Joram Wilander
родитель bf24f51c4e
Коммит 6e2cb00008
5345 изменённых файлов: 17051 добавлений и 1634753 удалений

221
vendor/github.com/disintegration/imaging/resize.go сгенерированный поставляемый
Просмотреть файл

@@ -24,17 +24,17 @@ func precomputeWeights(dstSize, srcSize int, filter ResampleFilter) [][]indexWei
for v := 0; v < dstSize; v++ {
fu := (float64(v)+0.5)*du - 0.5
startu := int(math.Ceil(fu - ru))
if startu < 0 {
startu = 0
begin := int(math.Ceil(fu - ru))
if begin < 0 {
begin = 0
}
endu := int(math.Floor(fu + ru))
if endu > srcSize-1 {
endu = srcSize - 1
end := int(math.Floor(fu + ru))
if end > srcSize-1 {
end = srcSize - 1
}
var sum float64
for u := startu; u <= endu; u++ {
for u := begin; u <= end; u++ {
w := filter.Kernel((float64(u) - fu) / scale)
if w != 0 {
sum += w
@@ -67,7 +67,6 @@ func precomputeWeights(dstSize, srcSize int, filter ResampleFilter) [][]indexWei
//
func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA {
dstW, dstH := width, height
if dstW < 0 || dstH < 0 {
return &image.NRGBA{}
}
@@ -75,16 +74,13 @@ func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NR
return &image.NRGBA{}
}
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
srcW := img.Bounds().Dx()
srcH := img.Bounds().Dy()
if srcW <= 0 || srcH <= 0 {
return &image.NRGBA{}
}
// if new width or height is 0 then preserve aspect ratio, minimum 1px
// If new width or height is 0 then preserve aspect ratio, minimum 1px.
if dstW == 0 {
tmpW := float64(dstH) * float64(srcW) / float64(srcH)
dstW = int(math.Max(1.0, math.Floor(tmpW+0.5)))
@@ -94,57 +90,45 @@ func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NR
dstH = int(math.Max(1.0, math.Floor(tmpH+0.5)))
}
var dst *image.NRGBA
if filter.Support <= 0.0 {
// nearest-neighbor special case
dst = resizeNearest(src, dstW, dstH)
} else {
// two-pass resize
if srcW != dstW {
dst = resizeHorizontal(src, dstW, filter)
} else {
dst = src
}
if srcH != dstH {
dst = resizeVertical(dst, dstH, filter)
}
if filter.Support <= 0 {
// Nearest-neighbor special case.
return resizeNearest(img, dstW, dstH)
}
return dst
if srcW != dstW && srcH != dstH {
return resizeVertical(resizeHorizontal(img, dstW, filter), dstH, filter)
}
if srcW != dstW {
return resizeHorizontal(img, dstW, filter)
}
if srcH != dstH {
return resizeVertical(img, dstH, filter)
}
return Clone(img)
}
func resizeHorizontal(src *image.NRGBA, width int, filter ResampleFilter) *image.NRGBA {
srcBounds := src.Bounds()
srcW := srcBounds.Max.X
srcH := srcBounds.Max.Y
dstW := width
dstH := srcH
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
weights := precomputeWeights(dstW, srcW, filter)
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
i0 := dstY * src.Stride
j0 := dstY * dst.Stride
for dstX := 0; dstX < dstW; dstX++ {
func resizeHorizontal(img image.Image, width int, filter ResampleFilter) *image.NRGBA {
src := newScanner(img)
dst := image.NewNRGBA(image.Rect(0, 0, width, src.h))
weights := precomputeWeights(width, src.w, filter)
parallel(0, src.h, func(ys <-chan int) {
scanLine := make([]uint8, src.w*4)
for y := range ys {
src.scan(0, y, src.w, y+1, scanLine)
j0 := y * dst.Stride
for x := 0; x < width; x++ {
var r, g, b, a float64
for _, w := range weights[dstX] {
i := i0 + w.index*4
aw := float64(src.Pix[i+3]) * w.weight
r += float64(src.Pix[i+0]) * aw
g += float64(src.Pix[i+1]) * aw
b += float64(src.Pix[i+2]) * aw
for _, w := range weights[x] {
i := w.index * 4
aw := float64(scanLine[i+3]) * w.weight
r += float64(scanLine[i+0]) * aw
g += float64(scanLine[i+1]) * aw
b += float64(scanLine[i+2]) * aw
a += aw
}
if a != 0 {
aInv := 1 / a
j := j0 + dstX*4
j := j0 + x*4
dst.Pix[j+0] = clamp(r * aInv)
dst.Pix[j+1] = clamp(g * aInv)
dst.Pix[j+2] = clamp(b * aInv)
@@ -153,37 +137,30 @@ func resizeHorizontal(src *image.NRGBA, width int, filter ResampleFilter) *image
}
}
})
return dst
}
func resizeVertical(src *image.NRGBA, height int, filter ResampleFilter) *image.NRGBA {
srcBounds := src.Bounds()
srcW := srcBounds.Max.X
srcH := srcBounds.Max.Y
dstW := srcW
dstH := height
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
weights := precomputeWeights(dstH, srcH, filter)
parallel(dstW, func(partStart, partEnd int) {
for dstX := partStart; dstX < partEnd; dstX++ {
for dstY := 0; dstY < dstH; dstY++ {
func resizeVertical(img image.Image, height int, filter ResampleFilter) *image.NRGBA {
src := newScanner(img)
dst := image.NewNRGBA(image.Rect(0, 0, src.w, height))
weights := precomputeWeights(height, src.h, filter)
parallel(0, src.w, func(xs <-chan int) {
scanLine := make([]uint8, src.h*4)
for x := range xs {
src.scan(x, 0, x+1, src.h, scanLine)
for y := 0; y < height; y++ {
var r, g, b, a float64
for _, w := range weights[dstY] {
i := w.index*src.Stride + dstX*4
aw := float64(src.Pix[i+3]) * w.weight
r += float64(src.Pix[i+0]) * aw
g += float64(src.Pix[i+1]) * aw
b += float64(src.Pix[i+2]) * aw
for _, w := range weights[y] {
i := w.index * 4
aw := float64(scanLine[i+3]) * w.weight
r += float64(scanLine[i+0]) * aw
g += float64(scanLine[i+1]) * aw
b += float64(scanLine[i+2]) * aw
a += aw
}
if a != 0 {
aInv := 1 / a
j := dstY*dst.Stride + dstX*4
j := y*dst.Stride + x*4
dst.Pix[j+0] = clamp(r * aInv)
dst.Pix[j+1] = clamp(g * aInv)
dst.Pix[j+2] = clamp(b * aInv)
@@ -192,45 +169,44 @@ func resizeVertical(src *image.NRGBA, height int, filter ResampleFilter) *image.
}
}
})
return dst
}
// resizeNearest is a fast nearest-neighbor resize, no filtering.
func resizeNearest(src *image.NRGBA, width, height int) *image.NRGBA {
dstW, dstH := width, height
func resizeNearest(img image.Image, width, height int) *image.NRGBA {
dst := image.NewNRGBA(image.Rect(0, 0, width, height))
dx := float64(img.Bounds().Dx()) / float64(width)
dy := float64(img.Bounds().Dy()) / float64(height)
srcBounds := src.Bounds()
srcW := srcBounds.Max.X
srcH := srcBounds.Max.Y
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
dx := float64(srcW) / float64(dstW)
dy := float64(srcH) / float64(dstH)
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
srcY := int((float64(dstY) + 0.5) * dy)
if srcY > srcH-1 {
srcY = srcH - 1
}
for dstX := 0; dstX < dstW; dstX++ {
srcX := int((float64(dstX) + 0.5) * dx)
if srcX > srcW-1 {
srcX = srcW - 1
if dx > 1 && dy > 1 {
src := newScanner(img)
parallel(0, height, func(ys <-chan int) {
for y := range ys {
srcY := int((float64(y) + 0.5) * dy)
dstOff := y * dst.Stride
for x := 0; x < width; x++ {
srcX := int((float64(x) + 0.5) * dx)
src.scan(srcX, srcY, srcX+1, srcY+1, dst.Pix[dstOff:dstOff+4])
dstOff += 4
}
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
copy(dst.Pix[dstOff:dstOff+4], src.Pix[srcOff:srcOff+4])
}
}
})
})
} else {
src := toNRGBA(img)
parallel(0, height, func(ys <-chan int) {
for y := range ys {
srcY := int((float64(y) + 0.5) * dy)
srcOff0 := srcY * src.Stride
dstOff := y * dst.Stride
for x := 0; x < width; x++ {
srcX := int((float64(x) + 0.5) * dx)
srcOff := srcOff0 + srcX*4
copy(dst.Pix[dstOff:dstOff+4], src.Pix[srcOff:srcOff+4])
dstOff += 4
}
}
})
}
return dst
}
@@ -344,27 +320,28 @@ func Thumbnail(img image.Image, width, height int, filter ResampleFilter) *image
// General filter recommendations:
//
// - Lanczos
// Probably the best resampling filter for photographic images yielding sharp results,
// but it's slower than cubic filters (see below).
// High-quality resampling filter for photographic images yielding sharp results.
// It's slower than cubic filters (see below).
//
// - CatmullRom
// A sharp cubic filter. It's a good filter for both upscaling and downscaling if sharp results are needed.
//
// - MitchellNetravali
// A high quality cubic filter that produces smoother results with less ringing than CatmullRom.
// A high quality cubic filter that produces smoother results with less ringing artifacts than CatmullRom.
//
// - BSpline
// A good filter if a very smooth output is needed.
//
// - Linear
// Bilinear interpolation filter, produces reasonably good, smooth output. It's faster than cubic filters.
// Bilinear interpolation filter, produces reasonably good, smooth output.
// It's faster than cubic filters.
//
// - Box
// Simple and fast resampling filter appropriate for downscaling.
// Simple and fast averaging filter appropriate for downscaling.
// When upscaling it's similar to NearestNeighbor.
//
// - NearestNeighbor
// Fastest resample filter, no antialiasing at all. Rarely used.
// Fastest resampling filter, no antialiasing.
//
type ResampleFilter struct {
Support float64
@@ -417,14 +394,14 @@ var Welch ResampleFilter
var Cosine ResampleFilter
func bcspline(x, b, c float64) float64 {
var y float64
x = math.Abs(x)
if x < 1.0 {
return ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6
y = ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6
} else if x < 2.0 {
y = ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6
}
if x < 2.0 {
return ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6
}
return 0
return y
}
func sinc(x float64) float64 {