Cleaning up some old code from the permissions system change (#4090)

Этот коммит содержится в:
Christopher Speller
2016-09-26 13:41:50 -04:00
коммит произвёл Harrison Healey
родитель 7fcc004beb
Коммит 667db6e10c
6 изменённых файлов: 42 добавлений и 286 удалений

Просмотреть файл

@@ -21,28 +21,28 @@ const (
)
type WebConn struct {
WebSocket *websocket.Conn
Send chan model.WebSocketMessage
SessionToken string
UserId string
T goi18n.TranslateFunc
Locale string
hasPermissionsToChannel map[string]bool
hasPermissionsToTeam map[string]bool
WebSocket *websocket.Conn
Send chan model.WebSocketMessage
SessionToken string
UserId string
T goi18n.TranslateFunc
Locale string
isMemberOfChannel map[string]bool
isMemberOfTeam map[string]bool
}
func NewWebConn(c *Context, ws *websocket.Conn) *WebConn {
go SetStatusOnline(c.Session.UserId, c.Session.Id, false)
return &WebConn{
Send: make(chan model.WebSocketMessage, 64),
WebSocket: ws,
UserId: c.Session.UserId,
SessionToken: c.Session.Token,
T: c.T,
Locale: c.Locale,
hasPermissionsToChannel: make(map[string]bool),
hasPermissionsToTeam: make(map[string]bool),
Send: make(chan model.WebSocketMessage, 64),
WebSocket: ws,
UserId: c.Session.UserId,
SessionToken: c.Session.Token,
T: c.T,
Locale: c.Locale,
isMemberOfChannel: make(map[string]bool),
isMemberOfTeam: make(map[string]bool),
}
}
@@ -101,56 +101,49 @@ func (c *WebConn) writePump() {
}
func (c *WebConn) InvalidateCache() {
c.hasPermissionsToChannel = make(map[string]bool)
c.hasPermissionsToTeam = make(map[string]bool)
c.isMemberOfTeam = make(map[string]bool)
c.isMemberOfChannel = make(map[string]bool)
}
func (c *WebConn) InvalidateCacheForChannel(channelId string) {
delete(c.hasPermissionsToChannel, channelId)
delete(c.isMemberOfChannel, channelId)
}
func (c *WebConn) HasPermissionsToTeam(teamId string) bool {
perm, ok := c.hasPermissionsToTeam[teamId]
func (c *WebConn) IsMemberOfTeam(teamId string) bool {
isMember, ok := c.isMemberOfTeam[teamId]
if !ok {
session := GetSession(c.SessionToken)
if session == nil {
perm = false
c.hasPermissionsToTeam[teamId] = perm
isMember = false
c.isMemberOfTeam[teamId] = isMember
} else {
member := session.GetTeamByTeamId(teamId)
if member != nil {
perm = true
c.hasPermissionsToTeam[teamId] = perm
isMember = true
c.isMemberOfTeam[teamId] = isMember
} else {
perm = true
c.hasPermissionsToTeam[teamId] = perm
isMember = true
c.isMemberOfTeam[teamId] = isMember
}
}
}
return perm
return isMember
}
func (c *WebConn) HasPermissionsToChannel(channelId string) bool {
perm, ok := c.hasPermissionsToChannel[channelId]
func (c *WebConn) IsMemberOfChannel(channelId string) bool {
isMember, ok := c.isMemberOfChannel[channelId]
if !ok {
if cresult := <-Srv.Store.Channel().CheckPermissionsToNoTeam(channelId, c.UserId); cresult.Err != nil {
perm = false
c.hasPermissionsToChannel[channelId] = perm
if cresult := <-Srv.Store.Channel().GetMember(channelId, c.UserId); cresult.Err != nil {
isMember = false
c.isMemberOfChannel[channelId] = isMember
} else {
count := cresult.Data.(int64)
if count == 1 {
perm = true
c.hasPermissionsToChannel[channelId] = perm
} else {
perm = false
c.hasPermissionsToChannel[channelId] = perm
}
isMember = true
c.isMemberOfChannel[channelId] = isMember
}
}
return perm
return isMember
}