[Partial Fix - #16623]: Fix initialism errors in codebase. (#16877)

* Update files in /app

* Update files in /plugin

* Update files in /store

* Update files in /utils

* Update files in /web

* Update store.go

* Update command_response.go

* check-mocks and check-store-layer checks

* Fix build errors

* Revert "Fix build errors"

This reverts commit 4ee38c3d0bf7bd7d8386f46f0985a0d03245a1d4.

* Update .golangci.yml

* make i18n-extract and make i18n-check

* Commit suggestions

* check-mocks and check-store-layers

* Update en.json

* Update product_notices.go

* Update main.go

* Fix translations

* Regenerate mocks

Co-authored-by: Mattermod <mattermod@users.noreply.github.com>
Co-authored-by: Claudio Costa <cstcld91@gmail.com>
Этот коммит содержится в:
Haardik Dharma
2021-02-18 20:06:56 +05:30
коммит произвёл GitHub
родитель 5f190b5624
Коммит 6356e906e0
60 изменённых файлов: 2335 добавлений и 2163 удалений

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@@ -62,8 +62,8 @@ func UpdateAssetsSubpathInDir(subpath, directory string) error {
return errors.Wrapf(err, "failed to resolve symlinks to %s", staticDir)
}
rootHtmlPath := filepath.Join(staticDir, "root.html")
oldRootHtml, err := ioutil.ReadFile(rootHtmlPath)
rootHTMLPath := filepath.Join(staticDir, "root.html")
oldRootHTML, err := ioutil.ReadFile(rootHTMLPath)
if err != nil {
return errors.Wrap(err, "failed to open root.html")
}
@@ -73,7 +73,7 @@ func UpdateAssetsSubpathInDir(subpath, directory string) error {
// Determine if a previous subpath had already been rewritten into the assets.
reWebpackPublicPathScript := regexp.MustCompile("window.publicPath='([^']+/)static/'")
alreadyRewritten := false
if matches := reWebpackPublicPathScript.FindStringSubmatch(string(oldRootHtml)); matches != nil {
if matches := reWebpackPublicPathScript.FindStringSubmatch(string(oldRootHTML)); matches != nil {
oldSubpath = matches[1]
alreadyRewritten = true
}
@@ -83,14 +83,14 @@ func UpdateAssetsSubpathInDir(subpath, directory string) error {
mlog.Debug("Rewriting static assets", mlog.String("from_subpath", oldSubpath), mlog.String("to_subpath", subpath))
newRootHtml := string(oldRootHtml)
newRootHTML := string(oldRootHTML)
reCSP := regexp.MustCompile(`<meta http-equiv="Content-Security-Policy" content="script-src 'self' cdn.rudderlabs.com/ js.stripe.com/v3([^"]*)">`)
if results := reCSP.FindAllString(newRootHtml, -1); len(results) == 0 {
if results := reCSP.FindAllString(newRootHTML, -1); len(results) == 0 {
return fmt.Errorf("failed to find 'Content-Security-Policy' meta tag to rewrite")
}
newRootHtml = reCSP.ReplaceAllLiteralString(newRootHtml, fmt.Sprintf(
newRootHTML = reCSP.ReplaceAllLiteralString(newRootHTML, fmt.Sprintf(
`<meta http-equiv="Content-Security-Policy" content="script-src 'self' cdn.rudderlabs.com/ js.stripe.com/v3%s">`,
GetSubpathScriptHash(subpath),
))
@@ -98,22 +98,22 @@ func UpdateAssetsSubpathInDir(subpath, directory string) error {
// Rewrite the root.html references to `/static/*` to include the given subpath.
// This potentially includes a previously injected inline script that needs to
// be updated (and isn't covered by the cases above).
newRootHtml = strings.Replace(newRootHtml, pathToReplace, newPath, -1)
newRootHTML = strings.Replace(newRootHTML, pathToReplace, newPath, -1)
if alreadyRewritten && subpath == "/" {
// Remove the injected script since no longer required. Note that the rewrite above
// will have affected the script, so look for the new subpath, not the old one.
oldScript := getSubpathScript(subpath)
newRootHtml = strings.Replace(newRootHtml, fmt.Sprintf("</style><script>%s</script>", oldScript), "</style>", 1)
newRootHTML = strings.Replace(newRootHTML, fmt.Sprintf("</style><script>%s</script>", oldScript), "</style>", 1)
} else if !alreadyRewritten && subpath != "/" {
// Otherwise, inject the script to define `window.publicPath`.
script := getSubpathScript(subpath)
newRootHtml = strings.Replace(newRootHtml, "</style>", fmt.Sprintf("</style><script>%s</script>", script), 1)
newRootHTML = strings.Replace(newRootHTML, "</style>", fmt.Sprintf("</style><script>%s</script>", script), 1)
}
// Write out the updated root.html.
if err = ioutil.WriteFile(rootHtmlPath, []byte(newRootHtml), 0); err != nil {
if err = ioutil.WriteFile(rootHTMLPath, []byte(newRootHTML), 0); err != nil {
return errors.Wrapf(err, "failed to update root.html with subpath %s", subpath)
}