PLT-6408 Framework for job server (#6404)

* Added initial job server

* Added job server to be ran as part of platform

* Added test job to the enterprise repo

* Fixed job server not loading license

* Renamed job package to jobs

* Fixed TE not being buildable

* Added JobStatus table to database

* Changed fields used by JobStatus

* Added APIs to query job status

* Added config change listener to server

* Added option to run job server from Makefile

* Added ability to enable/disable jobs from config

* Commented out placeholder for search indexing job

* Fixed govet

* Removed debug messages and fixed job api init message
Этот коммит содержится в:
Harrison Healey
2017-05-18 15:05:57 -04:00
коммит произвёл GitHub
родитель 920bc0d871
Коммит 577ed27f1b
34 изменённых файлов: 1330 добавлений и 150 удалений

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@@ -114,6 +114,25 @@ func ValidateLicense(signed []byte) (bool, string) {
return true, string(plaintext)
}
func GetAndValidateLicenseFileFromDisk() (*model.License, []byte) {
fileName := GetLicenseFileLocation(*Cfg.ServiceSettings.LicenseFileLocation)
if _, err := os.Stat(fileName); err != nil {
l4g.Debug("We could not find the license key in the database or on disk at %v", fileName)
return nil, nil
}
l4g.Info("License key has not been uploaded. Loading license key from disk at %v", fileName)
licenseBytes := GetLicenseFileFromDisk(fileName)
if success, licenseStr := ValidateLicense(licenseBytes); !success {
l4g.Error("Found license key at %v but it appears to be invalid.", fileName)
return nil, nil
} else {
return model.LicenseFromJson(strings.NewReader(licenseStr)), licenseBytes
}
}
func GetLicenseFileFromDisk(fileName string) []byte {
file, err := os.Open(fileName)
if err != nil {