[MM-13507] Plugin framework: auto-restart plugins that crash (#10781)
* introduce plugin health check * implement plugin health check job * add support for checking pid of plugin process and RPC ping, to determine a plugin's health * implement restart policy with back-offs * support "EnableHealthCheck" boolean from config file. * add tests for supervisor.PerformHealthCheck() and shouldDeactivatePlugin() * improve error handling. clean up if blocks to be more concise
Этот коммит содержится в:
коммит произвёл
Christopher Speller
родитель
818e0470df
Коммит
43e95b0b2b
156
plugin/health_check.go
Обычный файл
156
plugin/health_check.go
Обычный файл
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// Copyright (c) 2017-present Mattermost, Inc. All Rights Reserved.
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// See License.txt for license information.
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package plugin
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import (
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"fmt"
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"time"
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"github.com/mattermost/mattermost-server/mlog"
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)
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const (
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HEALTH_CHECK_INTERVAL = 30 // seconds. How often the health check should run
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HEALTH_CHECK_DISABLE_DURATION = 60 // minutes. How long we wait for num fails to incur before disabling the plugin
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HEALTH_CHECK_PING_FAIL_LIMIT = 3 // How many times we call RPC ping in a row before it is considered a failure
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HEALTH_CHECK_RESTART_LIMIT = 3 // How many times we restart a plugin before we disable it
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)
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type PluginHealthCheckJob struct {
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cancel chan struct{}
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cancelled chan struct{}
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env *Environment
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}
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type PluginHealthStatus struct {
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Crashed bool
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failTimeStamps []time.Time
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lastError error
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}
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// InitPluginHealthCheckJob starts a new job if one is not running and is set to enabled, or kills an existing one if set to disabled.
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func (env *Environment) InitPluginHealthCheckJob(enable bool) {
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// Config is set to enable. No job exists, start a new job.
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if enable && env.pluginHealthCheckJob == nil {
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job := newPluginHealthCheckJob(env)
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env.pluginHealthCheckJob = job
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job.Start()
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}
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// Config is set to disable. Job exists, kill existing job.
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if !enable && env.pluginHealthCheckJob != nil {
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env.pluginHealthCheckJob.Cancel()
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env.pluginHealthCheckJob = nil
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}
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}
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// Start continuously runs health checks on all active plugins, on a timer.
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func (job *PluginHealthCheckJob) Start() {
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interval := time.Duration(HEALTH_CHECK_INTERVAL) * time.Second
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mlog.Debug(fmt.Sprintf("Plugin health check job starting. Sending health check pings every %v seconds.", interval))
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go func() {
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defer close(job.cancelled)
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ticker := time.NewTicker(interval)
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defer func() {
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ticker.Stop()
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}()
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for {
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select {
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case <-ticker.C:
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activePlugins := job.env.Active()
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for _, plugin := range activePlugins {
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job.checkPlugin(plugin.Manifest.Id)
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}
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case <-job.cancel:
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return
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}
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}
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}()
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}
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// checkPlugin determines the plugin's health status, then handles the error or success case.
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func (job *PluginHealthCheckJob) checkPlugin(id string) {
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p, ok := job.env.activePlugins.Load(id)
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if !ok {
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return
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}
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ap := p.(activePlugin)
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if _, ok := job.env.pluginHealthStatuses.Load(id); !ok {
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job.env.pluginHealthStatuses.Store(id, newPluginHealthStatus())
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}
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sup := ap.supervisor
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if sup == nil {
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return
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}
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pluginErr := sup.PerformHealthCheck()
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if pluginErr != nil {
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mlog.Error(fmt.Sprintf("Health check failed for plugin %s, error: %s", id, pluginErr.Error()))
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job.handleHealthCheckFail(id, pluginErr)
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}
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}
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// handleHealthCheckFail restarts or deactivates the plugin based on how many times it has failed in a configured amount of time.
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func (job *PluginHealthCheckJob) handleHealthCheckFail(id string, err error) {
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health, ok := job.env.pluginHealthStatuses.Load(id)
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if !ok {
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return
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}
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h := health.(*PluginHealthStatus)
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// Append current failure before checking for deactivate vs restart action
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h.failTimeStamps = append(h.failTimeStamps, time.Now())
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h.lastError = err
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if shouldDeactivatePlugin(h) {
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h.failTimeStamps = []time.Time{}
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h.Crashed = true
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mlog.Debug(fmt.Sprintf("Deactivating plugin due to multiple crashes `%s`", id))
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job.env.Deactivate(id)
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} else {
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mlog.Debug(fmt.Sprintf("Restarting plugin due to failed health check `%s`", id))
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if err := job.env.RestartPlugin(id); err != nil {
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mlog.Error(fmt.Sprintf("Failed to restart plugin `%s`: %s", id, err.Error()))
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}
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}
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}
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func newPluginHealthCheckJob(env *Environment) *PluginHealthCheckJob {
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return &PluginHealthCheckJob{
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cancel: make(chan struct{}),
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cancelled: make(chan struct{}),
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env: env,
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}
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}
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func (job *PluginHealthCheckJob) Cancel() {
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close(job.cancel)
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<-job.cancelled
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}
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func newPluginHealthStatus() *PluginHealthStatus {
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return &PluginHealthStatus{failTimeStamps: []time.Time{}, Crashed: false}
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}
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// shouldDeactivatePlugin determines if a plugin needs to be deactivated after certain criteria is met.
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//
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// The criteria is based on if the plugin has consistently failed during the configured number of restarts, within the configured time window.
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func shouldDeactivatePlugin(h *PluginHealthStatus) bool {
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if len(h.failTimeStamps) >= HEALTH_CHECK_RESTART_LIMIT {
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index := len(h.failTimeStamps) - HEALTH_CHECK_RESTART_LIMIT
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t := h.failTimeStamps[index]
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now := time.Now()
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elapsed := now.Sub(t).Minutes()
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if elapsed <= HEALTH_CHECK_DISABLE_DURATION {
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return true
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}
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}
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return false
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}
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