Merging performance branch into master (#4268)

* improve performance on sendNotifications

* Fix SQL queries

* Remove get direct profiles, not needed anymore

* Add raw data to error details if AppError fails to decode

* men

* Fix decode (#4052)

* Fixing json decode

* Adding unit test

* Initial work for client scaling (#4051)

* Begin adding paging to profiles API

* Added more paging functionality

* Finish hooking up admin console user lists

* Add API for searching users and add searching to all user lists

* Add lazy loading of profiles

* Revert config.json

* Fix unit tests and some style issues

* Add GetProfilesFromList to Go driver and fix web unit test

* Update etag for GetProfiles

* Updating ui for filters and pagination (#4044)

* Updating UI for pagination

* Adjusting margins for filter row

* Adjusting margin for specific modals

* Adding relative padding to system console

* Adjusting responsive view

* Update client user tests

* Minor fixes for direct messages modal (#4056)

* Remove some unneeded initial load calls (#4057)

* UX updates to user lists, added smart counts and bug fixes (#4059)

* Improved getExplicitMentions and unit tests (#4064)

* Refactor getting posts to lazy load profiles correctly (#4062)

* Comment out SetActiveChannel test (#4066)

* Profiler cpu, block, and memory profiler. (#4081)

* Fix TestSetActiveChannel unit test (#4071)

* Fixing build failure caused by dependancies updating (#4076)

* Adding profiler

* Fix admin_team_member_dropdown eslint errors

* Bumping session cache size (#4077)

* Bumping session cache size

* Bumping status cache

* Refactor how the client handles channel members to be large team friendly (#4106)

* Refactor how the client handles channel members to be large team friendly

* Change Id to ChannelId in ChannelStats model

* Updated getChannelMember and getProfilesByIds routes to match proposal

* Performance improvements (#4100)

* Performance improvements

* Fixing re-connect issue

* Fixing error message

* Some other minor perf tweaks

* Some other minor perf tweaks

* Fixing config file

* Fixing buffer size

* Fixing web socket send message

* adding some error logging

* fix getMe to be user required

* Fix websocket event for new user

* Fixing shutting down

* Reverting web socket changes

* Fixing logging lvl

* Adding caching to GetMember

* Adding some logging

* Fixing caching

* Fixing caching invalidate

* Fixing direct message caching

* Fixing caching

* Fixing caching

* Remove GetDirectProfiles from initial load

* Adding logging and fixing websocket client

* Adding back caching from bad merge.

* Explicitly close go driver requests (#4162)

* Refactored how the client handles team members to be more large team friendly (#4159)

* Refactor getProfilesForDirectMessageList API into getAllProfiles API

* Refactored how the client handles team members to be more large team friendly

* Fix js error when receiving a notification

* Fix JS error caused by current user being overwritten with sanitized version (#4165)

* Adding error message to status failure (#4167)

* Fix a few bugs caused by client scaling refactoring (#4170)

* When there is no read replica, don't open a second set of connections to the master database (#4173)

* Adding connection tacking to stats (#4174)

* Reduce DB writes for statuses and other status related changes (#4175)

* Fix bug preventing opening of DM channels from more modal (#4181)

* 	Fixing socket timing error (#4183)

* Fixing ping/pong handler

* Fixing socket timing error

* Commenting out status broadcasting

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Removing user status changes

* Adding DoPreComputeJson()

* Performance improvements (#4194)

* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config

* Add flag to enable http profiler

* Fix memory leak (#4197)

* Fix memory leak

* removed unneeded nil assignment

* Fixing go routine leak (#4208)

* Merge fixes

* Merge fix

* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)

* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs

* Refactor client code to periodically fetch statuses

* Add store unit test for getting statuses by ids

* Fix status unit test

* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket

* Adding multiple threads to websocket hub (#4230)

* Adding multiple threads to websocket hub

* Fixing unit tests

* Fixing so websocket connections from the same user end up in the same… (#4240)

* Fixing so websocket connections from the same user end up in the same list

* Removing old comment

* Refactor user autocomplete to query the server (#4239)

* Add API for autocompleting users

* Converted at mention autocomplete to query server

* Converted user search autocomplete to query server

* Switch autocomplete API naming to use term instead of username

* Split autocomplete API into two, one for channels and for teams

* Fix copy/paste error

* Some final client scaling fixes (#4246)

* Add lazy loading of profiles to integration pages

* Add lazy loading of profiles to emoji page

* Fix JS error when receiving post in select team menu and also clean up channel store
Этот коммит содержится в:
Joram Wilander
2016-10-19 14:49:25 -04:00
коммит произвёл GitHub
родитель 0512bd26ee
Коммит 365b8b465e
129 изменённых файлов: 6411 добавлений и 2530 удалений

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@@ -10,7 +10,6 @@ import PreferenceStore from 'stores/preference_store.jsx';
import TeamStore from 'stores/team_store.jsx';
import Constants from 'utils/constants.jsx';
var ActionTypes = Constants.ActionTypes;
import * as AsyncClient from './async_client.jsx';
import Client from 'client/web_client.jsx';
import * as UserAgent from 'utils/user_agent.jsx';
@@ -1074,66 +1073,6 @@ export function windowHeight() {
return $(window).height();
}
export function openDirectChannelToUser(user, successCb, errorCb) {
AsyncClient.savePreference(
Constants.Preferences.CATEGORY_DIRECT_CHANNEL_SHOW,
user.id,
'true'
);
// if the user in another team and isn't already in the direct message
// list then we should add him so his name shows up correctly.
var profileUser = UserStore.getProfile(user.id);
if (!profileUser) {
UserStore.getDirectProfiles()[user.id] = user;
}
const channelName = this.getDirectChannelName(UserStore.getCurrentId(), user.id);
let channel = ChannelStore.getByName(channelName);
if (channel) {
if ($.isFunction(successCb)) {
successCb(channel, true);
}
} else {
channel = {
name: channelName,
last_post_at: 0,
total_msg_count: 0,
type: 'D',
display_name: user.username,
teammate_id: user.id,
status: UserStore.getStatus(user.id)
};
Client.createDirectChannel(
user.id,
(data) => {
Client.getChannel(
data.id,
(data2) => {
AppDispatcher.handleServerAction({
type: ActionTypes.RECEIVED_CHANNEL,
channel: data2.channel,
member: data2.member
});
if ($.isFunction(successCb)) {
successCb(data2.channel, false);
}
}
);
},
() => {
browserHistory.push(TeamStore.getCurrentTeamUrl() + '/channels/' + channelName);
if ($.isFunction(errorCb)) {
errorCb();
}
}
);
}
}
// Use when sorting multiple channels or teams by their `display_name` field
export function sortByDisplayName(a, b) {
let aDisplayName = '';