Merging performance branch into master (#4268)
* improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the same… (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store
Этот коммит содержится в:
коммит произвёл
GitHub
родитель
0512bd26ee
Коммит
365b8b465e
155
api/web_conn.go
155
api/web_conn.go
@@ -4,54 +4,52 @@
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package api
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import (
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"fmt"
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"time"
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"github.com/mattermost/platform/model"
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l4g "github.com/alecthomas/log4go"
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"github.com/gorilla/websocket"
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goi18n "github.com/nicksnyder/go-i18n/i18n"
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)
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const (
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WRITE_WAIT = 10 * time.Second
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PONG_WAIT = 60 * time.Second
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PING_PERIOD = (PONG_WAIT * 9) / 10
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MAX_SIZE = 512
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REDIS_WAIT = 60 * time.Second
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WRITE_WAIT = 30 * time.Second
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PONG_WAIT = 100 * time.Second
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PING_PERIOD = (PONG_WAIT * 6) / 10
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)
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type WebConn struct {
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WebSocket *websocket.Conn
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Send chan model.WebSocketMessage
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SessionToken string
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UserId string
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T goi18n.TranslateFunc
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Locale string
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isMemberOfChannel map[string]bool
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isMemberOfTeam map[string]bool
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WebSocket *websocket.Conn
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Send chan model.WebSocketMessage
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SessionToken string
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UserId string
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T goi18n.TranslateFunc
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Locale string
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AllChannelMembers map[string]string
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LastAllChannelMembersTime int64
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}
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func NewWebConn(c *Context, ws *websocket.Conn) *WebConn {
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go SetStatusOnline(c.Session.UserId, c.Session.Id, false)
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return &WebConn{
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Send: make(chan model.WebSocketMessage, 64),
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WebSocket: ws,
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UserId: c.Session.UserId,
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SessionToken: c.Session.Token,
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T: c.T,
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Locale: c.Locale,
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isMemberOfChannel: make(map[string]bool),
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isMemberOfTeam: make(map[string]bool),
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Send: make(chan model.WebSocketMessage, 256),
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WebSocket: ws,
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UserId: c.Session.UserId,
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SessionToken: c.Session.Token,
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T: c.T,
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Locale: c.Locale,
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}
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}
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func (c *WebConn) readPump() {
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defer func() {
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hub.Unregister(c)
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HubUnregister(c)
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c.WebSocket.Close()
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}()
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c.WebSocket.SetReadLimit(MAX_SIZE)
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c.WebSocket.SetReadLimit(SOCKET_MAX_MESSAGE_SIZE_KB)
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c.WebSocket.SetReadDeadline(time.Now().Add(PONG_WAIT))
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c.WebSocket.SetPongHandler(func(string) error {
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c.WebSocket.SetReadDeadline(time.Now().Add(PONG_WAIT))
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@@ -62,6 +60,13 @@ func (c *WebConn) readPump() {
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for {
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var req model.WebSocketRequest
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if err := c.WebSocket.ReadJSON(&req); err != nil {
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// browsers will appear as CloseNoStatusReceived
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if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
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l4g.Debug(fmt.Sprintf("websocket.read: client side closed socket userId=%v", c.UserId))
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} else {
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l4g.Debug(fmt.Sprintf("websocket.read: cannot read, closing websocket for userId=%v error=%v", c.UserId, err.Error()))
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}
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return
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} else {
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BaseRoutes.WebSocket.ServeWebSocket(c, &req)
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@@ -87,63 +92,97 @@ func (c *WebConn) writePump() {
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}
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c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
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if err := c.WebSocket.WriteJSON(msg); err != nil {
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if err := c.WebSocket.WriteMessage(websocket.TextMessage, msg.GetPreComputeJson()); err != nil {
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// browsers will appear as CloseNoStatusReceived
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if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
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l4g.Debug(fmt.Sprintf("websocket.send: client side closed socket userId=%v", c.UserId))
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} else {
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l4g.Debug(fmt.Sprintf("websocket.send: cannot send, closing websocket for userId=%v, error=%v", c.UserId, err.Error()))
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}
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return
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}
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case <-ticker.C:
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c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
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if err := c.WebSocket.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
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// browsers will appear as CloseNoStatusReceived
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if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseNoStatusReceived) {
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l4g.Debug(fmt.Sprintf("websocket.ticker: client side closed socket userId=%v", c.UserId))
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} else {
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l4g.Debug(fmt.Sprintf("websocket.ticker: cannot read, closing websocket for userId=%v error=%v", c.UserId, err.Error()))
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}
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return
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}
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}
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}
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}
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func (c *WebConn) InvalidateCache() {
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c.isMemberOfTeam = make(map[string]bool)
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c.isMemberOfChannel = make(map[string]bool)
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func (webCon *WebConn) InvalidateCache() {
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webCon.AllChannelMembers = nil
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webCon.LastAllChannelMembersTime = 0
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}
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func (c *WebConn) InvalidateCacheForChannel(channelId string) {
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delete(c.isMemberOfChannel, channelId)
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}
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func (webCon *WebConn) ShouldSendEvent(msg *model.WebSocketEvent) bool {
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// If the event is destined to a specific user
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if len(msg.Broadcast.UserId) > 0 && webCon.UserId != msg.Broadcast.UserId {
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return false
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}
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func (c *WebConn) IsMemberOfTeam(teamId string) bool {
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isMember, ok := c.isMemberOfTeam[teamId]
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if !ok {
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session := GetSession(c.SessionToken)
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if session == nil {
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isMember = false
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c.isMemberOfTeam[teamId] = isMember
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} else {
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member := session.GetTeamByTeamId(teamId)
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// if the user is omitted don't send the message
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if len(msg.Broadcast.OmitUsers) > 0 {
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if _, ok := msg.Broadcast.OmitUsers[webCon.UserId]; ok {
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return false
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}
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}
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if member != nil {
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isMember = true
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c.isMemberOfTeam[teamId] = isMember
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// Only report events to users who are in the channel for the event
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if len(msg.Broadcast.ChannelId) > 0 {
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if model.GetMillis()-webCon.LastAllChannelMembersTime > 1000*60*15 { // 15 minutes
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webCon.AllChannelMembers = nil
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webCon.LastAllChannelMembersTime = 0
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}
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if webCon.AllChannelMembers == nil {
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if result := <-Srv.Store.Channel().GetAllChannelMembersForUser(webCon.UserId, true); result.Err != nil {
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l4g.Error("webhub.shouldSendEvent: " + result.Err.Error())
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return false
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} else {
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isMember = true
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c.isMemberOfTeam[teamId] = isMember
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webCon.AllChannelMembers = result.Data.(map[string]string)
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webCon.LastAllChannelMembersTime = model.GetMillis()
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}
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}
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}
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return isMember
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}
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func (c *WebConn) IsMemberOfChannel(channelId string) bool {
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isMember, ok := c.isMemberOfChannel[channelId]
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if !ok {
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if cresult := <-Srv.Store.Channel().GetMember(channelId, c.UserId); cresult.Err != nil {
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isMember = false
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c.isMemberOfChannel[channelId] = isMember
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if _, ok := webCon.AllChannelMembers[msg.Broadcast.ChannelId]; ok {
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return true
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} else {
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isMember = true
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c.isMemberOfChannel[channelId] = isMember
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return false
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}
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}
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return isMember
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// Only report events to users who are in the team for the event
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if len(msg.Broadcast.TeamId) > 0 {
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return webCon.IsMemberOfTeam(msg.Broadcast.TeamId)
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}
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return true
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}
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func (webCon *WebConn) IsMemberOfTeam(teamId string) bool {
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session := GetSession(webCon.SessionToken)
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if session == nil {
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return false
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} else {
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member := session.GetTeamByTeamId(teamId)
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if member != nil {
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return true
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} else {
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return false
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}
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}
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}
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