Small refactor of websocket code on client and server

Этот коммит содержится в:
JoramWilander
2015-10-15 10:44:04 -04:00
родитель 3c593af598
Коммит 2b5ec4a3c0
10 изменённых файлов: 276 добавлений и 182 удалений

Просмотреть файл

@@ -53,7 +53,7 @@ func (h *TeamHub) Start() {
}
case msg := <-h.broadcast:
for webCon := range h.connections {
if !(webCon.UserId == msg.UserId && msg.Action == model.ACTION_TYPING) {
if ShouldSendEvent(webCon, msg) {
select {
case webCon.Send <- msg:
default:
@@ -86,3 +86,32 @@ func (h *TeamHub) UpdateChannelAccessCache(userId string, channelId string) {
}
}
}
func ShouldSendEvent(webCon *WebConn, msg *model.Message) bool {
if webCon.UserId == msg.UserId {
// Don't need to tell the user they are typing
if msg.Action == model.ACTION_TYPING {
return false
}
} else {
// Don't share a user's view events with other users
if msg.Action == model.ACTION_CHANNEL_VIEWED {
return false
}
// Only report events to a user who is the subject of the event, or is in the channel of the event
if len(msg.ChannelId) > 0 {
allowed, ok := webCon.ChannelAccessCache[msg.ChannelId]
if !ok {
allowed = webCon.updateChannelAccessCache(msg.ChannelId)
}
if !allowed {
return false
}
}
}
return true
}