Small refactor of websocket code on client and server

Этот коммит содержится в:
JoramWilander
2015-10-15 10:44:04 -04:00
родитель 3c593af598
Коммит 2b5ec4a3c0
10 изменённых файлов: 276 добавлений и 182 удалений

Просмотреть файл

@@ -92,24 +92,9 @@ func (c *WebConn) writePump() {
return
}
if len(msg.ChannelId) > 0 {
allowed, ok := c.ChannelAccessCache[msg.ChannelId]
if !ok {
allowed = hasPermissionsToChannel(Srv.Store.Channel().CheckPermissionsTo(c.TeamId, msg.ChannelId, c.UserId))
c.ChannelAccessCache[msg.ChannelId] = allowed
}
if allowed {
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
if err := c.WebSocket.WriteJSON(msg); err != nil {
return
}
}
} else {
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
if err := c.WebSocket.WriteJSON(msg); err != nil {
return
}
c.WebSocket.SetWriteDeadline(time.Now().Add(WRITE_WAIT))
if err := c.WebSocket.WriteJSON(msg); err != nil {
return
}
case <-ticker.C:
@@ -121,9 +106,11 @@ func (c *WebConn) writePump() {
}
}
func (c *WebConn) updateChannelAccessCache(channelId string) {
func (c *WebConn) updateChannelAccessCache(channelId string) bool {
allowed := hasPermissionsToChannel(Srv.Store.Channel().CheckPermissionsTo(c.TeamId, channelId, c.UserId))
c.ChannelAccessCache[channelId] = allowed
return allowed
}
func hasPermissionsToChannel(sc store.StoreChannel) bool {